Working Bounding box?, how to create a bounding box in O2? |
Working Bounding box?, how to create a bounding box in O2? |
Mar 24 2008, 17:39
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#1
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Junior Member Group: Validating Posts: 13 Joined: 5-October 07 Member No.: 1,387 |
Hi
i want to make some building addons to arma with 3DsMax 6 but have problems with adding a bounding box to my modell. to test importing to arma i build a simple wall with working textures and using it with the mission editor works fine, but it has no collision control. i know that i have to add a geometry lod to my model wich should not be bigger than the modell. i have done this by importing another .3ds file with a smaller modell as a Geometry lod but i dont get it to work in arma! do i have to change something in my config.cpp or something? you know any tutorials for adding addons to arma? thanks for help! |
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Mar 24 2008, 19:20
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#2
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
-Create the wall
-Make the model in the geometry lod about 10% smaller than the normal model -Name the lod "Geometry", select the lod model (Ctrl+A) and choose Structure - Convexity - Component Convex Hull. Also add weight to it ("Mass" window). Should work. -------------------- |
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Mar 24 2008, 19:34
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#3
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
-Create the wall -Make the model in the geometry lod about 10% smaller than the normal model -Name the lod "Geometry", select the lod model (Ctrl+A) and choose Structure - Convexity - Component Convex Hull. Also add weight to it ("Mass" window). Should work. Of course, you missed out the most important step of naming it as a selection "component01" (or, component02, component03, component04 etc.) -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Mar 24 2008, 19:51
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#4
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Nope Component Convex Hull will add the components aswell
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Mar 24 2008, 20:59
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#5
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Junior Member Group: Validating Posts: 13 Joined: 5-October 07 Member No.: 1,387 |
thanks guys, gonna try it out tomorrow
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Mar 25 2008, 10:08
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#6
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Junior Member Group: Validating Posts: 13 Joined: 5-October 07 Member No.: 1,387 |
Great! works fine.
but is there a possibility to use exact the model i imported as boundingbox (it is smaller than the main model)? convex hull is very undetailed, i need to make a bounding box for a enterable house with open windows, doors and stairs. everything should be as excact as possible. i cant imagine to remodel the whole building in O2... |
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Mar 25 2008, 17:28
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#7
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Junior Member Group: Validating Posts: 13 Joined: 5-October 07 Member No.: 1,387 |
ey JdB i havent seen that you where closing my threads, i head some problems with all the sections...
i dont thought that anyone would look in a thread he has allready looked on. i hope someone can help me with my boundingbox as mentioned one post above. |
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Mar 25 2008, 17:41
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#8
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Well, you have the normal model. You copy that (Ctrl+C, Ctrl+V), and rescale it to be about 90% of the original. Then you move it into a new lod, and pick the Geometry name. After that you choose Component Convex Hull, and it "closes" the model, making it a bounding box as you call it. It also creates one (typically) or more ComponentXX selections. That's all you need to do.
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Mar 25 2008, 19:01
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#9
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Well, you have the normal model. You copy that (Ctrl+C, Ctrl+V), and rescale it to be about 90% of the original. Then you move it into a new lod, and pick the Geometry name. After that you choose Component Convex Hull, and it "closes" the model, making it a bounding box as you call it. It also creates one (typically) or more ComponentXX selections. That's all you need to do. I thought we'd already established that component Convex hull didn't work for high detail models because it closes up stuff it isn't meant to and will just create a box for any sort of building with an interior... You don't need to remodel to whole thing for geometry, just create simple boxes for the walls and leave a hole for the door BRSSEB wrote a nice tutorial on making a house with geometry section included, you only really need to look at the geometry section. I can't really say anything else because I'd just be repeating what he said http://ofp.gamepark.cz/_hosted/brsseb/tuto...8/lesson8_a.htm http://ofp.gamepark.cz/_hosted/brsseb/tuto...8/lesson8_h.htm (geometry bit) Ideally you can just make your geometry out of a few simple polyhedrons. In practice try to keep the geometry and fire-geometry as low-detailed as possible, this will cause the game to be faster. Also, high-detail geometry LODs tend to cause a lot of problems IMO, so best to keep it simple -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Mar 26 2008, 14:37
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#10
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Junior Member Group: Validating Posts: 13 Joined: 5-October 07 Member No.: 1,387 |
thank you very much dave, thats exactly what i was searching for!
now i gonna work through these tutorials... |
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