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> ArmA: Black Hawk Down, A total conversion for Armed Assault
Linker Split
post Oct 31 2007, 23:58
Post #21


literally the BIG BOSS of OFP
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Some shots to make you see that we are working smile.gif











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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
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judgement = hypocritical and slightly deluded
 
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Kenwort
post Nov 2 2007, 18:24
Post #22


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Progress from Yura on the blackhawk.




Yura had a question that maybe some1 who knows could asnwer..


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Linker Split
post Nov 2 2007, 23:55
Post #23


literally the BIG BOSS of OFP
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I'm making progress with the map!

I figured out how to solve that boring problem with ground textures, and i've started placing objects, houses, slums and so on...






Stay tuned, more to come!
naughty.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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DaRat
post Nov 3 2007, 00:29
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Wow! Looking really sweet so far man, looking forward to this one smile.gif
 
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(BOA)Kamel
post Nov 3 2007, 15:00
Post #25





Guests






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Ok, it looking a bit confused,
 
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TheVipersFang
post Nov 3 2007, 16:02
Post #26


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Progress is always good but this stuff looks brilliant well done BHD mod team thumbsup.gif

I will gladly play this mod, but who will come rescue me when I get hopelessly lost?


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Linker Split
post Nov 3 2007, 16:08
Post #27


literally the BIG BOSS of OFP
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don't worry, we found a good programmer which will make also a good GPS system! tongue.gif


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Bence
post Nov 3 2007, 19:37
Post #28


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Your work is fantastic man! smile.gif
I'm a bit worried, though. How will my PC hande such big city?


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Linker Split
post Nov 3 2007, 19:43
Post #29


literally the BIG BOSS of OFP
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QUOTE(Bence @ Nov 3 2007, 19:37) *
Your work is fantastic man! smile.gif
I'm a bit worried, though. How will my PC hande such big city?

well, I'm applying all my 5-year knowledge to make the map be less laggy... thumbsup.gif

don't forget: ArmA houses are high poly, ours are low poly (about 500) but with materials applied to make them be more good-looking smile.gif

that's the main problem: make a map full of houses, objects, but not much laggy smile.gif

i'm doing the same as i did for OFP with my HDT island


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Avalla'ch
post Nov 3 2007, 21:13
Post #30


He's called 'Fingers' Vagin. Cute name.
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Prof. work m8!! thumbsup.gif I say prof. work!

Waiting for more progress......oh and after that make something like public betatest drunk.gif


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communistbastard
post Nov 4 2007, 00:33
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QUOTE(TheVipersFang @ Nov 3 2007, 08:02) *
Progress is always good but this stuff looks brilliant well done BHD mod team thumbsup.gif

I will gladly play this mod, but who will come rescue me when I get hopelessly lost?


Try to avoid tire fires and big crowds of civilians that are armed with Ak-47's and RPGs!

I have a question for Linker Split!

Will some houses have interiors?

Keep up the great work!

 
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Linker Split
post Nov 4 2007, 01:11
Post #32


literally the BIG BOSS of OFP
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QUOTE(communistbastard @ Nov 4 2007, 00:33) *
Try to avoid tire fires and big crowds of civilians that are armed with Ak-47's and RPGs!

I have a question for Linker Split!

Will some houses have interiors?

Keep up the great work!


not all the buildings, only some... because it's a hell of work to do with the buidlings tongue.gif
btw... yeah, the main goal is to insert a lot of people that will try to shoot at you.. and since in OFP deltas and rangers AI was able to hide behind barrels, or near walls, it will be a good work!!!


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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RicoADF
post Nov 4 2007, 12:35
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Great work, cant wait to give this mod a run through, good old BHD biggrin.gif


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Calvorota
post Nov 6 2007, 11:57
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QUOTE(Kenwort @ Nov 2 2007, 18:24) *
Yura had a question that maybe some1 who knows could asnwer..


Just to answer the questions:

- The nose is painted with a special type of paint "invisible" to the radar beam. That's because the aircraft radar is inside it an the beam should pass through the nose. The rest of the chopper is painted with a paint that absorbs part of the received radar radiation (and thus become less "visible" to enemy radars). If we used the same paint in the nose our radar beam would become less powerful.

- Underside is clear because the chopper will be seen against the sky from the land. Clear colors make it less visible from enemies in the land.

- Top of the aircraft is painted dark because the chopper will be seen from above with the land behind. Same explanation (but inverse) than above.
 
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RicoADF
post Nov 7 2007, 05:09
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Altho now a days alot of countries don't bother with the underside since radar makes cameo mostly useless tiredsmiley.gif


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Calvorota
post Nov 7 2007, 14:10
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That's not right.
Underside is painted clear to become less visible to the super "eyeball mk. I" radar wink.gif
Manpads are a real threat in the current conflicts, and this weapon should be employed (and aimed) by a man that first should use he's eyes.
 
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RicoADF
post Nov 7 2007, 15:51
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The ADF doesn't usually bother with that, altho the upgrade to the S-70 that they are bringing in paints the bottom of it black rolleyes.gif


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TheVipersFang
post Nov 8 2007, 04:43
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In regards to the talk on camo I think that it is one of those things where both of the above opinions are right from a certain point of view.

For example in the real world the camo scheme on an aircraft whether it is fixed wing or rotary wing is really only of any use against the pilots of other aircraft because they are either looking down on or across at or up at each other when using "Mark 1 Eyeball" to spot a target.

When looking up at an aircraft from the point of view of a soldier on the ground camo is kinda pointless for 2 very obvious reasons in regards to using "Mark 1 Eyeball" to spot the target. Firstly is the amount of noise all aircraft make that gives you plenty of advanced warning of speed and direction while secondly is that aircraft will take on a shadowy silhouette when looking up at them (just look up when you hear a civilian aircraft flying over.

Now the rules for radar are very different. RAM or Radar Absorbent Materials such as paint or composites either absorb radar waves or deflect them at oblique angles thus reducing the RCS or Radar Cross Section of an aircraft on radar.

Its difficult to properly describe all this really because I do not fully understand how radar systems function because I have seen rather amusing and contradictory reports of simulated airial engagements where for example a lower tech aircraft has defeated a more advanced aircraft that has all the fancy "low observability" features. For example the number of times in simulated dogfights that American F/A-18F Super Hornets have engaged and defeated F-22A Raptors!

Although I do believe rotary wing aircraft such as helicopters to be death traps on the modern battlefield. Why you ask? Because the Battle of Mogadishu aka Black Hawk Down incident clearly showed that no matter how advanced your helicopter is, a determined opponent will bring them down with a combination of old fashioned unguided RPG's and small arms fire. Its a loud slow moving flying target that just begs to be shot down and yet it is the corner stone of modern battlefield operations... go figure hey?


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Kenwort
post Nov 9 2007, 00:36
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New screenshots from yurapetrov! [Blackhawk ingame]


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D@V£
post Nov 9 2007, 00:43
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Gee, I wish we had one of them doomsday machines.
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That link doesn't work sad.gif


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