IPB


Welcome Guest ( Log In | Register )

 Forum Rules Forum Rules
 
Reply to this topicStart new topic
> RPG Campaign, Quarantine unleashed V1.1
Bishop
post Sep 6 2008, 23:31
Post #1


New Member
*

Group: Members
Posts: 6
Joined: 19-August 08
Member No.: 3,952



New version Released. 1.6

Revised 9-12-08

Special thanks to:

Ofpecforum. Spooner for SPON_Money+core scripts. Doolittle for dynamic time and weather. 5133p39 for Yomies addon. Sigma for the Sigma6 vehicles pack. General_NS for Sports vehicles pack. Mando for the hitch script.FFS Frizy and Faust for the FFS vehicles pack. Gnat for the V22 osprey and the Piper Warrior II. Robert Hammer for the Rh weapons pack. 6th sense for the editor expansion. Solus for the extended event handlers. Mondkalb for the Cessna182. Ebud for the Ebu Socom Mercenaries. Whoever made the Remmington shotgun "Tr_obj" And all who made the OFPEC COMREF and BIKI.
Another special thanks to: D.Murphy man A.K.A. Shell Shock for the original mission (Version2.5)

Remake, bug fixes, beta testing, and revised scripting by: David.B and Bishop.
So special thanks to us too smile.gif.

Addon pack now @ filefront

http://files.filefront.com/Quarantinerar/;...;/fileinfo.html

New version released: Quarantine Unleashed V1.6

http://files.filefront.com/Quarantine+Unle...;/fileinfo.html

230ish mb in size.
You need Winrar and arma upbo, or an equivalent software to unpack the files.
These softwares are very small and very simple..
here they are.

here is pbo view.

http://www.armaholic.com/page.php?id=1434

here is winrar

http://www.download.com/WinRAR/3000-2250_4-10007677.html


first you need to use winrar to unpack the addon pack.
then you need to unpbo the pbo file inside there with pboview.

inside that pbo are the files you want to put inside your
program files\atari\arma\"your folder name"\addons folder. My folder name is quarantine.

Just a quicker way of compressing the files to reduce the size from 732 to 230ish mb. smile.gif..
A lot easier for everyone and a much smaller download time, by about an hour or so.
takes about 10-15 mins tops now.

Addons Required:

dodge vipers,shelby cobra, extended event handlers, editor update 102, trj_obj which is in sharani life its the remington 590 shotgun,rh_pistol pack, ffs felicia, sigma six vehciles, nim_weather, the yomies addon, v22 osprey, piper warrior II, Ebu mercenaries and the MBG_Cessna.

If you want to play the mission, you will need all of these addons.. Enjoy and happy hunting everyone.. ^^
////////////////////////////////////////////////////////////////////////////////////////////////////////

Change log:
V 1.6

Fixed: Eliminate mission paying out after one kill.
Fixed. Being able to jump out of the convoy and get cheesy double payments etc..
Removed: NIM "Dyanmic" weather.. Because it wasn't dynamic at all.

Known Issues: none.

Change log:
V 1.5

Fixed: Random pay problems and hint problems with missions.
Fixed: General at bandit base will pay out reward everytime now.
Fixed: Random death. (Seems it was an issue with usint mutliple units of a different type as players.) please let us know if anything happens.
Fixed: The markers that weren't updating corrclty, are now.
Fixed: Players being randomly ejected from vehicles. (Was an issue in the reward script with the convoy ejection sequence.)
Fixed: Bandits weren't always respawning.
Fixed: Eliminate failing when players were in vehicles. (unfortunately that meant civilian ambience can now trigger events. But they will continue as normal.)
Added: 2 free boats near the Island of San Tomas in South Sahrani. To get to the missions. (non sellable)
Added: A new spawn zone that follows the area missions. Making them more difficult than they previously were.

Removed: Lethal biohazard zone from San Tomas. It exists but is off the map.. Turn around if you enter it or you will die.
Removed: Flying palletts.
Changed: Payout at black market has been increased for selling stolen goods, from 60% of normal price to 80% of normal price.
Changed: Rewrote and condensed large portions of scripts and triggers. Drastically reduced the file size and increased the frame rates.

Likely more I'm missing that you'll be happy we did, but you get the idea. Enjoy. smile.gif

(Added new missions and payouts.)
1: Smugglers convoy run. You can now infiltrate the enemy coastline and steal their supply boat. Take it to the Mercenary base for a reward of $25000.
The coastline is now patrolled by enemy boats as well though. The supply boat is also well guarded so it is no easy task, but may even be completed without confrontation.
All new enemy infantry have rewards on their heads as well.
2: New payout for breaching the enemy mansion and holding position for 60 seconds inside. A reward of $10000.
3: Added new area mission and crash site mission to the Island of San Tomas. Lots of flat land and lots of zombie spawns, with no where to hide..
4: If all Opfor units are eliminated in Sahrani at any given time, everyone playing the mission will be rewarded $30000.


Change log:
V 1.4
Fixed: error host would see in yomies.
fixed: Crash site mission.
Fixed: Area missions will start and complete for people in vehicles.
Removed: Random radiation. (as it is believed it was causing the random death in MP).
Random death also seems fixed. tested for hours. please let us know if any problems arise.
made another rather large adjustment for lag reduction. Noticable improvement in frame rates.
Added: Roadrunner to the car buy flag the main base
Change log:
V 1.3
Fixed: wont spawn in dead anymore.. shouldt be any more random deaths either and the zombie grpnull error should also be gone.
removed a vehicle from the sell list that was causing issues. uralcivil2 blue.
Condensed a few more triggers for lag reduction. Removed a few.
Fixed: a player type was missing from an array.

Change log:
V 1.2

Removed a few stray ammo boxes.
made a rather large adjustment for lag reduction.

V 1.1:

Fixed: All payouts and bonuses. Now you will get paid correctly for everything no matter what you are in.. Except the "second gunner", shooting zombies on an individual basis, in the UH60. He/she will still be rewarded for everything else..
fixed: Random typos and various extras.
fixed: Ammo boxes appearing and disappearing.
Fixed: Rewrote large amounts of scripts to make them multiplayer compatible and fully functional.
Fixed: Everything that was broken before, isn't now..Everything respawns. Everything works.. we think.. XD
Sell prices have been redone as well as some minor pricing details. We found an issue where you could make just to much money.
The games bonus system has been much more balanced now so no matter what you do. the pay/time/danger ratio will always equal out.
There are a lot of things I'm sure you'll see that I haven't mentioned.
We hope you enjoy smile.gif.. we will..
won't be updating it for a bit..lol.. need a rest. XD

version notes:
Added a heavily armed bandit base with multiple ways to make money from it.
Added New random area missions "Civilian search and rescue". Groups of civilians in random locations.
Changed some more weapon loadouts at the flags and added some 4 wheel trucks to buy flags.
changed up playable units.
Added more Atmosphere to the game..Now Units will patrol the bases, main and secondary,etc.

V1
Version Info:


1. new crash site area and eliminate missions at the small islands north east of Cayo and other
places.
2. Added quality addons, with no known issues, after extensive, individual, beta testing.
3. We beefed up the main base signifigantly including 3 sniper towers all that respawn on the convoy
redelivery and their ammo
is refilled by the same method as well.
4. Recreated the smugglers area, AKA "black Market". They have 3 flags, one for stolen vehicles "the
addon ones".
Modified the original one to sell guns. but now you buy and sell guns there for full price..
There is a boat buying flag there as well now.
5. you make 100 bucks a head per zombie kill instead of 50.
6. you will be penalized if you kill any any m2 gunner/sniper etc with the standard penalization fee,
even after they respawn.
7. Made the mission playable by 20 players instead of 12.
8. everyone in the truck gets paid for delivering the convoy truck now.
9. Moved the entire map to sahrani lite for lag reduction.
10.set all the addon vehicles on the map then deleted them to reduce lag since there were like 30 of
them or so.
had to have em on the map to spawn them in with no lag.
11.Adjusted prices.
12.Added a hitch script for the V22 only.
13.added a body and vehicle clean up script that cleans the map after about 5 minutes. only
despawns damaged vehicles at like .8 or
worse,and not cars left alone.
14.AI's are on now because we couldn't figure out how to make the JIP players stop spawning in as
seagulls lol..But the AI's bodies are removed immdeiately.
I'm sure you know about that issue, but doing this has solved it and being on the sahrani lite
map has helped lag enough to allow it np.
15.you respawn with half your money, but if you build up a negative of -100,000 for being a
jerkoff, then you keep that penalty too.
16.We cosmetically adjusted the military base, adding trees and what not, to conceal the zombie
spawns and add a creepy feeling at
night with some back lit fires. very few fires but the eery orangle glow is pretty freaky.
17.We changed the moonless night, to a moon lit night.. if you turn up your gamma (with no NV on),
it looks a like a full moon lit night
and it's nice and creepy..
18.Added several abondened police bases where munitions have been abandoned.
Those locations are the only ones where the shotgun is available.
19.Fixed error when buying certain vehicles IE: "you cannot play this mission because" error.
20.Fixed gunners and guns for the M2's not respawning if they were killed. Added penalties to them
for tk's after respawn as well.
21.Changed weather and dynamic effects.
22.Created the Cemetery. A very large Structure, custom built for this mission.
23.Adjusted scripts and triggers to allow for more versailty.
24.Lowered radiation levels in rad zones, modified rad zones and removed geiger sounds.
25.Completely redesigned the main base, military base and the smugglers den (AKA black market).
26.Optimized Yomie spawn times and areas, giving the scripts more time to complete each cycle and
less chance of being triggered so often.
27.Fixed multiple actions showing up in action menus for rads, meds and repair kits.
28.Added vehicle lock, unlock and stats script. So no one can steal your 250k Osprey XD..
29.Added Ebu Socom mercenaries as playable units.
30.Added multiple buy and sell locations for boats,planes and cars.
31.Theres more..I'm sure.. but you get the idea.. The game has been radically changed.

This post has been edited by Bishop: Sep 13 2008, 06:37
 
Quote Post
Bishop
post Sep 12 2008, 18:33
Post #2


New Member
*

Group: Members
Posts: 6
Joined: 19-August 08
Member No.: 3,952



Release version 1.6 out now.
Thought I'd update you as it's been 7 versions since the Original.

Greatly expanded and cleaned up.
All rewritten scripts.
Made for long term play in Mp.
Extremely stable for server play as well.
Much more so than Evo or warfare.
All updates will be in the MP missions thread from now on.

This post has been edited by Bishop: Sep 13 2008, 09:06
 
Quote Post

Fast ReplyReply to this topicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 23rd April 2024 - 18:49