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> How to open Gates on Nogova 2 by trigger (Mapfact)
Solid Snake
post Nov 25 2013, 04:24
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hey there guys.

i have a question.

how do i open a gate (placed by map builder, not added by me)??

in the editor there are IDs for each objects, can anybody help me?

i know it must be: ID???? animate ["xxx", 1]; (but don't know how the animations name is)

thanks in advance
 
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Solid Snake
post Nov 26 2013, 01:25
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Yes it's for OFP / Arma CWA.

I tested but nothin works.

With : (object [167362]) animate ["animation",0] = Error message when entering -> object: Type Array, expected Number

With : (nearestobject getpos this) animate ["animation", 1 or 0 tested] = no action

Or am i stupid how to use?

pleas help me
 
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D@V£
post Nov 26 2013, 02:13
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Dove? That's... a new one ohnoo.gif Obviously "animation" isn't actually the name of the animation - like I said, you'll need to look it up addon's documentation.

As for the array expected number, you've put square brackets around the object ID. Admittedly, I did accidentally tell you to that (sorry), just get rid of them and the command should work.


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