How to open Gates on Nogova 2 by trigger (Mapfact) |
How to open Gates on Nogova 2 by trigger (Mapfact) |
Nov 25 2013, 04:24
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#1
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New Member Group: Members Posts: 4 Joined: 12-September 07 From: NRW Member No.: 1,161 |
hey there guys.
i have a question. how do i open a gate (placed by map builder, not added by me)?? in the editor there are IDs for each objects, can anybody help me? i know it must be: ID???? animate ["xxx", 1]; (but don't know how the animations name is) thanks in advance |
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Nov 26 2013, 01:25
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#2
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New Member Group: Members Posts: 4 Joined: 12-September 07 From: NRW Member No.: 1,161 |
Yes it's for OFP / Arma CWA.
I tested but nothin works. With : (object [167362]) animate ["animation",0] = Error message when entering -> object: Type Array, expected Number With : (nearestobject getpos this) animate ["animation", 1 or 0 tested] = no action Or am i stupid how to use? pleas help me |
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Nov 26 2013, 02:13
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#3
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Dove? That's... a new one Obviously "animation" isn't actually the name of the animation - like I said, you'll need to look it up addon's documentation.
As for the array expected number, you've put square brackets around the object ID. Admittedly, I did accidentally tell you to that (sorry), just get rid of them and the command should work. -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
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