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> Vietnam: The Experience, The most detailed and comprehensive Vietnam mod
Retro19
post Dec 8 2007, 18:26
Post #41


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Quick question just wonderd when the Alpha will be out cause it says pre alpha so i was just curious cause its an amazing mod since downloading it i havent used sahrani... i understand there is bugs such as floating grass ect ect. So when will the alpha be out and in l8er versions will the floating grass n stuff be fixed im not being inpationt i was just curious
 
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dg
post Feb 28 2008, 06:33
Post #42


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I'am just allowed to show you this
[/url]

And to say:
More to come during the day

wink.gif
 
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dg
post Feb 28 2008, 23:33
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VTE: Code green

Hello,
I’am weapon modeller of the VTE Modification.
Here’s a small status report with things about the mod in the upcoming version

First, we will release a small hotfix for the weapons; we create sights for the K98, Itheca and Enfield. (Without sight they we’re unplayable before.
I also switched the K98 texture in a better one.

But here some facts about the upcoming versions,
In the next versions will be more and better weapons in the pack. I made that old OFP Import’s totally new and so we can say, that we’re May able to call us the “rh of ww2 weapons”
There will be a bunch of single and multi player missions too.

 
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Linker Split
post Feb 28 2008, 23:52
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er... not to be evil, but weapons look weird boppin2.gif
hope you'll change them guys, I really like VTE since the OFP days!


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D@V
post Feb 29 2008, 00:22
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It's a bit low detailed isn't it? weirdsmiley.gif

Still, I suppose this is only the long distance LOD, right? smile.gif


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QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I dont understand it, Im afraid of it, and one day Ill accidentally be killed by one.
 
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dg
post Feb 29 2008, 00:54
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Gentlemens!

That are not the models! That are the textures!
Since I have to work for 4 and since I'am new in texture making it take time biggrin.gif

The models are quite more detailed than the older one, a good example is the thompson, I made you a before/after screen. The first one is the new one and you see more details than in the older one (The first one even got 1074 points, in contrast to the older one with 500 Points)
So dont blame the models!

In fact that we still got no texture artist and I'am new in textures it takes time to make the textures in a good quality for me.



 
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D@V
post Feb 29 2008, 09:22
Post #47


Gee, I wish we had one of them doomsday machines.
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Ah, cool biggrin.gif
That is a nice model smile.gif


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Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly".

QUOTE(Major Mike Shearer)
We can categorically state that we have not released man-eating badgers into the area.
QUOTE(Brace Belden)
A machine gun is like a woman, I dont understand it, Im afraid of it, and one day Ill accidentally be killed by one.
 
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Linker Split
post Feb 29 2008, 23:54
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literally the BIG BOSS of OFP
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goddamn, I was having a coronary! biggrin.gif
Good work on the thompson!


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judgement = hypocritical and slightly deluded
 
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dg
post Mar 2 2008, 06:00
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QUOTE
Thats a nice model


QUOTE
Good work on the thompson!



Thank you,

QUOTE
..add them guys


Nice how you describe 3 people.sad.gif

Yes, its hard at the moment in the mod. You know, I think even the BHD Mod got more people.
We are 3 Guys at the moment. From this 3 guys 1 Sound maker and 2 modeller, me and snakemen.
Snakemen is busy with the island and units I think, and the houses and some objects, so i have to make the whole weapon equipment, may some vehicles, and some objects by my own.
The Alpha was set up by one single men, Snakeman, its incredible how he managed it by his one man show.

 
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Linker Split
post Mar 2 2008, 10:58
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I din't mean to offend you guys!

I know how you feel in this moment (We have the same problem, only 3 ppl working, I hope).
I said that cause the models were not fitted for an ArmA scenario (if they were like in the images), but since you told me they are not low-polys. smile.gif


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judgement = hypocritical and slightly deluded
 
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dg
post Mar 30 2008, 14:24
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We're switching the Vilas weapons to high resolution (And when I say high resolution I really mean this and not that low poly rhs things. Unfortuneately they're lagging on low hardware, so i think about to make 2 versions, one with the vilas ones and one with other ones.)
Here a wip

 
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Rellikki
post Mar 30 2008, 16:47
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Why not just apply normal maps on the low poly weapons to make them look good? Besides, RHS weapons are really good. They're really well done. I didn't even know that they were... low poly... until you said it.
 
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Blackbuck
post Mar 30 2008, 17:20
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Optimization is everything. You don't need 15000 tris for an M16 or alike...


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dg
post Mar 31 2008, 01:23
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Yes, RH Weapons are very good and looking fine. Low Poly dont mean they look bad,

@Helpin' Hand
Yea you're right, but its necessary to increase the poly count. On the old models it isn't possible to make somethin' good with it,
But they're were some guys they even had problems with the old ones.
So if i have to increase the polycount fo' the other ones, why don't let it look a bit better so that you can see the difference.
 
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dg
post Apr 1 2008, 05:59
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Guy's,
I need your help,
Which one would you prefer? The old one or the new one?

If you say "The old one" please tell me why, I'am doing my best but i'm new in this,
Note: Both are running very smooth
 
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Rellikki
post Apr 1 2008, 17:30
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Which one is the old one? They all look the same...
Also, you might want to rework the model, especially the hand grip. See here for reference: http://www.cybershooters.org/dgca/m16a1.htm
 
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JdB
post Apr 1 2008, 17:45
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QUOTE(Rellikki @ Apr 1 2008, 18:30) *
Which one is the old one? They all look the same...


"Default one"

I like the old one better, to me it looks more like the actual M16A1, and not that much different in terms of detail to justify the difference in polycount. It is a little hard to judge though, seeing as the smooth/sharp faces seem to be missing.

"Note: Both are running very smooth"

Is that in a large mission, or by testing it with a single soldier in the editor? (That is a frequently made mistake)


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Rellikki
post Apr 1 2008, 17:48
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QUOTE(JdB @ Apr 1 2008, 19:45) *
"Default one"


In that case, I also vote for the old one. smile.gif
 
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Blackbuck
post Apr 1 2008, 18:48
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I vote for the old one because the handguard looks a lot more like the real one smile.gif


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SoldierX-XDF
post Apr 2 2008, 01:17
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no offense but i think you need to practice modeling a bit more and do a lot more research on what you are modeling. You need to optimise your model and put polys in where they are needed.
For instance the hand guard, its looking far to triangular and sharp. If i were you i would normal map the holes in and put more polys in to beveling off the sharp edges. The groves in the magazine can also be normal mapped on.
Also be careful when using the boolean tool, it is handy but it can make your model very messy.

Try this tutorial mate on modeling a rifle, its for free and its really good for getting the hand of 3dSM. Its what i first used when i started modeling
http://www.tutorialized.com/view/tutorial/...lil-Rifle/10790
Good luck


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