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> Cold War Rearmed - Public Beta Release
pMASTER
post May 20 2009, 14:08
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I haven't played beyond the second mission in Resistance so far.

The camera angles is what's messed, for example when Victor's friend picks him up at his cottage...

That's only constructive criticism, by the way. I think you guys have done a really good job.


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W0lle
post May 20 2009, 18:07
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Please report all bugs you find here.

We do our best to fix them as fast as possible. For critical bugs we still provide hotfixes.

Thanks for all the positive feedback in the past days, we haven't expected that at all. smile.gif
 
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Wittmann
post May 21 2009, 11:54
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I've only had a brief crack at the first two Flashpoint campaign missions and thus far am enjoying it immensely. Nice work lads.

Topic pinned, believe this release deserves priority.
Have also moved topic to Mods as everyone can see since this is much more than an 'addon' or even addon pack wink.gif


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pMASTER
post May 21 2009, 15:48
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CWC Mission #24 ("Saboteur") ends with a cutscene from Resistance (where James Gastovsky resigns from active service). I can't imagine that this was intended.

Speaking of black ops missions...Sadly ArmA is hardly compatible with the mission design of the OFP campaigns. Black Ops missions are not doable with conventional measures. I started "Hind Attack" right now with a (silenced!) headshot for the nearest guard of the chopper base and in the next moment I was on the receiving end of commie rifles fired from the opposite side of the camp more than 300 metres away. All of a sudden the same operation which went off without a hitch in OFP turned into a lead feast.

The AI's specs are simply too imba for this kind of gameplay.

Then again, aforesaid obstacles give the entire campaign a whole new feeling. wink.gif


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W0lle
post May 21 2009, 22:40
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Thanks for move and pin smile.gif

QUOTE
The camera angles is what's messed, for example when Victor's friend picks him up at his cottage...

I know but with my limited camscripting knowledge that's the best I can come up with currently. They were even more worse before. wacko.gif

QUOTE
CWC Mission #24 ("Saboteur") ends with a cutscene from Resistance (where James Gastovsky resigns from active service). I can't imagine that this was intended

I checked that and that scene follows after Saboteur in the Xbox campaign description.ext - for whatever reason. In OFP the following mission was "Guardian". I gonna change that now and take that scene completely out.

QUOTE
Speaking of black ops missions...Sadly ArmA is hardly compatible with the mission design of the OFP campaigns. Black Ops missions are not doable with conventional measures. I started "Hind Attack" right now with a (silenced!) headshot for the nearest guard of the chopper base and in the next moment I was on the receiving end of commie rifles fired from the opposite side of the camp more than 300 metres away. All of a sudden the same operation which went off without a hitch in OFP turned into a lead feast.

So true, the new AI behaviour is just... <censored>. There were so many missions and cutscenes I had to fix because either they acted like morons running against their cars over and over again, or running in circles or simply do nothing at all.
Only thing I could do with the blackops missions is reducing the enemy AI skill even more so they react a bit slower.
 
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Willus Killus
post May 22 2009, 23:15
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Hurray, now I can play some good old-style OFP missions without having to cry at the graphics!

Excellent work to everyone involved. thumbsup.gif


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W0lle
post May 26 2009, 01:49
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New versions of CWC and Resistance missions available. Please check the first post.
 
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W0lle
post Jun 2 2009, 17:52
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New CWC Campaign v1.04 and fixed MP missions available, again check first post for links. smile.gif
 
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CZEddie
post Jul 30 2009, 20:04
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I need default ArmA units with that from CWR. When I install CWR mod, BI units dissapears and in editor are only units from CWR until I uninstall it. Is there any way to work with both of these?
thx
 
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USMCG_7thMarine
post Oct 3 2009, 13:34
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I'm new to ArmA, (I know better late than never.)

Will installing this mod change my compatability to play with others that don't have it installed?

Once modded will I be able to host in ArmA in a vanilla mode or is it the mission that requires the Mod?

I.E. Have this mod installed, but host a vanilla mission my bros can join? Play on our vanilla server with mods installed?

Also, is there one cohesive download that has all the patches and fixes incorporated or do I download all of the stuff in the first post then go through each thread and pick off the additional items?

Thanks for any help or information you may have.

This post has been edited by USMCG_7thMarine: Oct 3 2009, 13:38


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Wittmann
post Nov 6 2009, 14:40
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News is Vilas has signed on with the CWR team, co-operating on CWR2.

Looking forward to the results and thanks Vilas, your models with the configing and scripting skills of the CWR team will be sure to make a hell of a mod biggrin.gif

Viva Operation Flashpoint!


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gerardiemmanuel
post Jan 17 2016, 19:42
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Hi fellows...

I got a big problem at the time to download the Cold War Rearmed RC3..

It's display this message: "550 /armad/addons/CWR_RC3_4392.rar: No such file or directory"

So...like in Memphis Belle...MAYDAY MAYDAY...

helpsos.gif
 
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