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> High Definition Tropic Island, RELEASED beta 1.0
Linker Split
post Jul 5 2008, 15:05
Post #41


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QUOTE(Avalla @ Jul 5 2008, 16:00) *
So I guess I will stick with your island then wink.gif


Well, you can at least make your own camo textures, and apply them via setobjectTexture.. wink.gif

but the invisible camo option and the two camos are usable in any island

This post has been edited by Linker Split: Jul 5 2008, 15:05


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Deadeye
post Jul 5 2008, 15:52
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Can't wait for the first vid wink.gif

You never stop to amaze me Mr. banana Split !


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Linker Split
post Jul 5 2008, 15:56
Post #43


literally the BIG BOSS of OFP
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QUOTE(Deadeye @ Jul 5 2008, 16:52) *
You never stop to amaze me Mr. banana Split !

Lol what did you say????

Anyway... next release expected within the next 2 weeks wink.gif

This post has been edited by Linker Split: Jul 5 2008, 15:57


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Linker Split
post Jul 6 2008, 10:50
Post #44


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Ok, finally I managed to change the water color on my island:



next pass will be to modify some parameters regarding the daylight, the color of the sky, and the weather wink.gif


LOL messing with waves settings:

http://www.youtube.com/watch?v=U7zWqTY8KIc

This post has been edited by Linker Split: Jul 6 2008, 12:06


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Linker Split
post Jul 6 2008, 23:26
Post #45


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Ok, i don't break any rules, since it has passed a big amount of time since my post biggrin.gif

Enjoy my new NVGoggle color:

NV Goggles

This post has been edited by Linker Split: Jul 6 2008, 23:29


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Avalla'ch
post Jul 7 2008, 08:29
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Holy mother of god ! I am still drooling :-D


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Burt
post Jul 9 2008, 03:14
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Awesome NV. I was wondering with the waves, do you just edit a few numbers in a config to make them rougher or what?


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Linker Split
post Jul 9 2008, 22:43
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QUOTE(Burt @ Jul 9 2008, 04:14) *
Awesome NV. I was wondering with the waves, do you just edit a few numbers in a config to make them rougher or what?


Yes:

CODE
shoreTop=0;
peakWaveTop=6;
peakWaveBottom=-8;


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Linker Split
post Jul 10 2008, 22:51
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Ok, finally I managed to create the autocamouflage option:
when you set it, then this character will change AUTOMATICALLY the camouflage according to the object he is near to.

I'll show you screenshots:





wink.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Rellikki
post Jul 11 2008, 01:52
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Looks cool. I wonder how you managed to do it... By the way, where is the guy on the second picture?
 
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Benoist
post Jul 11 2008, 02:36
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True, I can't find him.

Any plans to make an Old Snake? That's an OctoCamo in every rule.
 
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Burt
post Jul 11 2008, 03:07
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Whoa like cameleons cool. So what config file is it? Thanks


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sabre
post Jul 11 2008, 05:57
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[img http://i4.photobucket.com/albums/y122/sabretron/thathim.jpg[/img]
that him?

nice work.

This post has been edited by Deadeye: Jul 11 2008, 12:48
Reason for edit: Picture over 150KB


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RobertHammer
post Jul 11 2008, 07:09
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Very nice work Linker Split! thumbsup.gif This is the real Octocamo , this will be perfect for special sneaking missions smile.gif
Some Octocamo for Drebins Stryker? biggrin.gif
BTW this addon works on all units? Or some special unit?

This post has been edited by RobertHammer: Jul 11 2008, 07:18
 
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GITS Eggbeast
post Jul 11 2008, 08:28
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if it's not a spoof, then wow. i'm gobsmacked. awesome. ph34r.gif
 
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Legolasindar
post Jul 11 2008, 11:50
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Great work. Nice job. But it can not be used in missions, is not realistic.

Prefer to use this great system that has created so that soldiers could change his uniform. So we would not be forced to turn down new units for every new uniform we will use. And you can change the uniform during the mission, we are going to truck supplies and we change the uniform desert by one or winter or forest. This clear where this marked the variable exchange uniform, a house, a vehicle, a soldier.
That would be the best addon created so far.

Sorry for my bad english.
 
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Avalla'ch
post Jul 11 2008, 12:33
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m8 possible changing the weapon position like in XAM ?


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SaS TrooP
post Jul 11 2008, 12:34
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Great Linky! 2 questions:

1. How it looks with lag and how in % work is going?
2. Would enemy units see better or worser this addon? I mean some camos are better, some not, will it affect enemy spotting abilities?
 
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Deadeye
post Jul 11 2008, 12:49
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Sabre the picture you have posted is over 150kB, please have a look at the forum rules again.


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BOSS
post Jul 11 2008, 12:49
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can some one tell me where the config is in order to change the wave dynamics PLZ THX

This post has been edited by BOSS: Jul 11 2008, 12:51


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