texture editting issues. |
texture editting issues. |
Jan 25 2010, 03:47
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#1
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Member Group: Members Posts: 41 Joined: 6-July 07 Member No.: 961 |
Well, Ive just gotten into texture editting for ARMA II. The texture editting itself isnt the issue.
tools used Kegetys paa plugin for photoshop. cpbo and binpbo (unpacking/packing). basically i am trying to edit unit patches for some already created units. to start off very simple, just editted one in one mod. (Basically i like to have alot of generic units with no flags on their uniforms/country indication, so they can fit into whatever type of mission/location I want). i was editting the sweden patch off the swedish units, and basically wanted to use them as an alternate camo pattern for chenorus. So I unpacked, opened up the correct paa loaded it WITHOUT mipmaps, made my change within photoshop, then saved it with the "auto detect" feature on the plug in. repacked it into a pbo, then went to test it out in the editor. crashes the moment it tries to load a swedish unit. All i did was edit one of the camo patterns as there are a couple just to test. just trying to get any insight on what I could be doing wrong. |
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Jan 28 2010, 03:42
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#2
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Member Group: Members Posts: 172 Joined: 24-July 07 From: UK Member No.: 1,007 |
don't ues the the paa plugin for photoshop it can fk it up some times use TexView 2 for your texture's save as tga 32 bit in photoshop and use TexView to save as paa files
-------------------- 'The most beautiful thing we can experience is the mysterious.' - Albert Einstein |
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