ARTY help |
ARTY help |
May 25 2010, 11:29
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#1
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Member Group: Members Posts: 81 Joined: 11-October 09 From: Closer Than You Think... Member No.: 6,642 |
hello,
I have been fiddling around in the editor for hours on end attempting to get a functioning artillery battery, you know, you call in fire missions from it, select your target and the type of rounds you want fired etc.etc. i know there is a hell of a lot of scripting needed and, well, that's not my strong point when it comes to mission editing. I have been onto a few websites, including this one: http://community.bistudio.com/wiki/Artillery_Module , and none of it seems to be making any sense to me... if anyone knows how to create the correct modules, scripts and whatever else needed could you please give me a holler on this thread! Cheers, Lyaoz -------------------- Never light a cigarette three times with the same match near a sniper...
1st time: gets his attention 2nd time: he aims 3rd time:**BOOM** -------------------------------------------------------------------------------------- ***BOOM, HEADSHOT***...... when footshots arent enough.... |
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May 25 2010, 19:41
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#2
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Member Group: Members Posts: 131 Joined: 22-May 10 Member No.: 7,651 |
Hey, i'm working in one artyllery like that!
I just need some help 'cause the marker of the artillery won't be created where i click (using OnMapSingleClick) As soon as i fix it, my artillery will be ready to go! |
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Aug 3 2010, 20:45
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#3
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Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
hello, I have been fiddling around in the editor for hours on end attempting to get a functioning artillery battery, you know, you call in fire missions from it, select your target and the type of rounds you want fired etc.etc. i know there is a hell of a lot of scripting needed and, well, that's not my strong point when it comes to mission editing. I have been onto a few websites, including this one: http://community.bistudio.com/wiki/Artillery_Module , and none of it seems to be making any sense to me... if anyone knows how to create the correct modules, scripts and whatever else needed could you please give me a holler on this thread! Cheers, Lyaoz Not sure if ya figured it out yet but down at the bottom of the wiki page is a downloadable test mission... thats how I solved the problem...D/L that then copy and paste it from one mission to the next.... Oh and dont forget to put this setVariable ["settings", [[], true, nil, nil, false]]; in the som module unless you want sec0ps missions -------------------- SAVE IN CASE OF CRASH!
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