Invasion of Holland MOD OFP, Does someone has time left to help us? |
Invasion of Holland MOD OFP, Does someone has time left to help us? |
Jul 1 2008, 22:04
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#41
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
I have been modeling agian and give it an basic skin. This will be the Browning 1910 M25. -------------------- |
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Jul 3 2008, 11:46
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#42
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
http://nl.youtube.com/watch?v=EgV3-a5FE80 An real movie about the Dutch army before 1940.
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Jul 10 2008, 12:18
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#43
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Dutch Marines (Mariniers) (not ready yet)
These troops defended Rotterdam in 1940 against the German Paratroopers and Wehrmacht for 5 days long A real picture -------------------- |
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Jul 10 2008, 22:28
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#44
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Some small things and the Marines are done. -------------------- |
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Jul 10 2008, 22:39
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#45
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Yeah, rework only their trousers and all is OK.
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Jul 11 2008, 10:11
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#46
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New Member Group: Members Posts: 9 Joined: 17-December 06 From: Zwolle,The Netherlands Member No.: 462 |
Hey man leuk om zo'n mod te zien Ziet er goed uit
Hey man nice to see such a mod, looks nice ! |
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Jul 11 2008, 12:04
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#47
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Hey man leuk om zo'n mod te zien Ziet er goed uit Hey man nice to see such a mod, looks nice ! QUOTE [§8] Write in English
As this is the English part of the board please write in English. Don't write in any other language since the majority of the members most likely won't understand. Posting in any language other than English and providing a translation in English is also not allowed, since we cannot check the accuracy of the translation. Please do not use short forms of words e.g. "m8" instead of mate, "u r" instead of you are or your, it may seem attractive to type in such a "shorthand" manner but remember that there are many people on the forums who do not have English as a first language, so it is disrespectful to use bad English simply for the sake of laziness. (Obviously there are common shortenings of words that have been used for many years on the internet that continue to be acceptable, e.g. LMAO, LOL, FYI etc.) -------------------- |
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Jul 11 2008, 12:35
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#48
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Well, he have translated what he said
BTW, Holland forces used any SMGs? Cause Lewis is not SMG for sure! |
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Jul 11 2008, 12:55
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#49
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Well, he have translated what he said Next time you comment on a moderating instruction, or on the rules in an inappropriate place, you'll be post restricted for quite a while. -------------------- |
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Jul 11 2008, 16:25
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#50
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
BTW, Holland forces used any SMGs? Cause Lewis is not SMG for sure! Some officers had an MP-18 but it was very rare. -------------------- |
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Jul 14 2008, 21:45
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#51
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
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Jul 16 2008, 18:26
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#52
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Hi to all,
I got Demo plans. The demo will include: *The Dutch Mariniers (west) *ATSTWalkers FSJ pack (east) *Weapons: Vilas M95 Karabijn, M95 rifle and the Lewis MG-gun. *My own: Browning M25 1910 pistol and Spandau AA-Gun *Trenschfeet: Junkers JU-52 Transportplane *Map: Havelte of the LLW-Team. But this is still in planning fase. Now i am working on SP missions and some MP mission. But I still got too many bugs and i wanne solves those bugs BEFORE releasing. Small list: *There are still parts of the Marines what is not skinned yet. (I know the fuction of "A" buttom go to skin-mode and "B" buttom to place the skin.) *Animation with the AA-gun the gunner move around the gun instead that the gun is turning around. (selections??) * their are some config problems with Vilas weapons. For an expert a simple something, but i got still alot too learn. With Kind Regards André de Jong -------------------- |
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Jul 21 2008, 00:05
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#53
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
The Dutch Marines are done.
dubble check on the models and my opion is that they are done! -------------------- |
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Jul 26 2008, 12:58
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#54
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
I have been working on the M25 Browning 1910 model again. -------------------- |
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Jul 26 2008, 22:23
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#55
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
I am stil busy with experimenting with skinning
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Jul 29 2008, 12:41
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#56
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
What is wrong with this?
The Soldiers say "Out of Ammo" The both M95's (mannlichers) don't have a iron sight (buttom V) The Lewis is right, no problems with. CODE #define TEast 0
#define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class IOH_vil { units[]={}; weapons[]={}; requiredVersion=1.96; }; }; class CfgModels { class default {}; class Weapon:default {}; class vimanlicher:Weapon {}; class vimanlicherl:Weapon {}; class vilewis:Weapon {}; }; class CfgRecoils { access="ReadOnly"; M95Recoil[]={0.04,0.04,0.06, 0.05,0,0}; }; class CfgAmmo { class default {}; class BulletSingle:default {}; class 8x50bullet:BulletSingle { hit=9.5; indirectHit=1; indirectHitRange=0.0001; minRange=0.1; minRangeProbab=0.10; midRange=200; midRangeProbab=0.38; maxRange=400; maxRangeProbab=0.04; visibleFire=0.935000; audibleFire=0.035000; visibleFireTime=50; cost=0.7; tracerColor[]={0.4353,0.4353,0.4353,1}; tracerColorR[]={0.4353,0.4353,0.4353,1}; }; class 303bullet:BulletSingle { hit=10; indirectHit=1; indirectHitRange=0.1; maxSpeed=400; minRange=5; minRangeProbab=0.5; midRange=200; midRangeProbab=0.8; maxRange=300; maxRangeProbab=0.12; }; }; class CfgWeapons { class default {}; class MGun:default {}; class Riffle:MGun {}; class M16:Riffle {}; class MachineGun7_6:MGun {}; class MachineGun7_6Manual:MachineGun7_6 {}; class m60:MachineGun7_6Manual {}; class IOH_M95:M16 { displayName = "M95 Rifle"; model="\IOH_vil\m95.p3d"; scopeWeapon=0; scopeMagazine=0; reloadMagazineSound[]={"\IOH_vil\s\m95_reload.wav",db0,1}; optics=true; opticsZoomMin=0.35; displayNameMagazine="M95 Magazine"; shortNameMagazine="M95 Mag"; picture="\IOH_vil\w\icn.paa"; opticsZoomMax=0.35; modes[]={"Single"}; magazines[]={"IOH_M95Mag"}; // class Single // { // ammo="m95bullet"; // multiplier=1; // burst=1; // displayName="M95 Rifle"; // dispersion=0.0001500; // sound[]={"\IOH_vil\s\m95_shot.wav",5.000000,1}; // soundContinuous=0; // reloadTime=2.150000; // ffCount=1; // recoil="riffleSingle"; // autoFire=0; // aiRateOfFire=0.200000; // aiRateOfFireDistance=520; // useAction=0; // useActionTitle=""; // }; }; class IOH_Mannlicher1895:IOH_M95 { displayName="Mannlicher 1895"; model="\IOH_vil\vimanlicher.p3d"; modelOptics="\IOH_vil\optika_rifle2.p3d"; scopeWeapon=2; scopeMagazine=0; picture="\IOH_vil\i\man.jpg"; // reloadMagazinesound[]={"\IOH_vil\s\mauser_reload.wav",db-70,1}; magazines[]={"IOH_M95Mag"}; modes[]={"Single"}; }; class IOH_Mannlicher1895L:IOH_M95 { displayName="Mannlicher 1895 long"; model="\IOH_vil\vimanlicherl.p3d"; modelOptics="\IOH_vil\optika_rifle2.p3d"; scopeWeapon=2; scopeMagazine=0; picture="\IOH_vil\i\man.jpg"; // reloadMagazinesound[]={"\IOH_vil\s\mauser_reload.wav",db-70,1}; magazines[]={"IOH_M95Mag"}; modes[]={"Single"}; }; // class IOH_M95Mag:IOH_M95 // { // displayNameMagazine="M95 Magazine"; // shortNameMagazine="M95 Mag"; // scopeWeapon=0; // scopeMagazine=2; // picture="\IOH_vil\w\icn.paa"; // count=10; // }; class IOH_M95Mag:IOH_M95 { scopeWeapon=2; scopeMagazine=2; picture="\IOH_vil\i\bmag.jpg"; modelMagazine="\IOH_vil\mauserclip.p3d"; //Texture paths need to be changed displayName="M1895 Mag"; displayNameMagazine="M1895 Mag"; reloadMagazinesound[]={"\IOH_vil\s\reload.wav",db-70,1}; magazineReloadTime=10; count=5; magazineType = 0.5 * WeaponSlotPrimary; distanceZoomMin=200; distanceZoomMax=200; modes[]={"Single"}; class Single { ammo="8x50bullet"; multiplier=1; burst=1; displayName="Manlicher"; dispersion=0.0065; sound[]={"\IOH_vil\s\shot.wav",1.00,0.95}; soundContinuous=0; reloadTime=2.100000; ffCount=1; recoil="M95Recoil"; autoFire=0; aiRateOfFire=8.000000; aiRateOfFireDistance=400; useAction=0; useActionTitle=""; }; }; class IOH_Lewis:M60 { displayName="Lewis MG"; model="\IOH_vil\vilewis.p3d"; modelOptics="optika_m60_mg"; modelMagazine="\IOH_vil\lewismag.p3d"; scopeWeapon=2; scopeMagazine=2; picture="\IOH_vil\i\lewis.jpg"; distanceZoomMin=200; distanceZoomMax=200; magazines[]={"IOH_LewisMag"}; modes[] = {"Fullauto"}; }; class IOH_LewisMag:IOH_Lewis { scopeWeapon=2; picture="\IOH_vil\i\lewismag.jpg"; scopeMagazine=2; displayName="Lewis Drum"; displayNameMagazine="Lewis Drum"; count=96; modelMagazine="\IOH_vil\lewismag.p3d"; modes[]={"FullAuto"}; class FullAuto { ammo="303bullet"; initspeed=709.88; multiplier=1; burst=1; dispersion=0.007; soundContinuous=0; sound[]={"\IOH_vil\s\uk59.wav",db0,0.8}; reloadTime=0.125; recoil=mgunBurst3; ffCount=100; autoFire=1; displayName="Lewis MG"; aiRateOfFire=0.5; aiRateOfFireDistance=600; useAction=0; useActionTitle=""; }; }; }; -------------------- |
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Jul 30 2008, 12:59
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#57
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
they have ammo in the config but none in the enquement and they still shoot at the enemy. If the AI-Leader dies and number 2 takes command (the NEW leader) will order the troops too rearm. This post has been edited by Bennie1983nl: Jul 30 2008, 13:02 -------------------- |
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Jul 30 2008, 23:19
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#58
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
config file is almost done! don't worry you will see shooting troops soon!
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Aug 1 2008, 07:07
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#59
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
don't worry you will see shooting troops soon! And here you are Well I am Burner and W0lle greatfull for their time working on config-files :tup: http://www.youtube.com/watch?v=ttr9JAalZj0 here is a reworked movie of one of my old ones. -------------------- |
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Aug 9 2008, 22:18
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#60
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
still working to improve stuff WIP Holster for the M25 Browning -------------------- |
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Lo-Fi Version | Time is now: 18th April 2024 - 10:00 |