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> AVALON ISLAND, New Island for ARMA currently in progress...
PHiL
post Aug 7 2008, 08:48
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Hi all !

I'm currently building a new island for Armed Assault and it's called AVALON.
For more infos go to my web site !




PS : don't know why but the image above doesn't show up wacko.gif

This post has been edited by Helping Hand: Aug 14 2008, 16:38


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PHiL
 
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sgt.Artmann
post Aug 7 2008, 09:43
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It seems good, go on thumbsup.gif


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Willus Killus
post Aug 7 2008, 15:46
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Looks quite good, keep at it smile.gif


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Bence
post Aug 7 2008, 17:48
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posting it on frontpage
oh and Phil, welcome! smile.gif


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UKGBlazero
post Aug 7 2008, 18:07
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nice work keep it up


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PHiL
post Aug 8 2008, 07:20
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Thanks for all the comments ! thumbsup.gif

Good news I've found a better sat image so it will be 20480x20480 like SARA !!!
The main city will be finished very soon... 4 more to go...


This post has been edited by PHiL: Aug 8 2008, 07:44


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IceBreakr
post Aug 8 2008, 13:54
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Nice work, although pretty dark with numerous graveyard shots =)
 
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PHiL
post Aug 8 2008, 14:49
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QUOTE
Nice work, although pretty dark with numerous graveyard shots =)

As I said on the AVALON homepage, my goal is realism and I want to reach a good immersive feeling for the player...
By day or by night...

Thanks again for the comments !



PS : There are less graves than in the real graveyard but it's not very far from reality rolleyes.gif


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PHiL
post Aug 8 2008, 16:32
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QUOTE(Bence @ Aug 7 2008, 18:48) *
posting it on frontpage
oh and Phil, welcome! smile.gif

Thank you for posting it on the frontpage ! w00t.gif
And I'm glad to be member of this forum ! thumbsup.gif

Bye


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TankCommander
post Aug 9 2008, 10:50
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Looking great. Looking forward to some updates!


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PHiL
post Aug 14 2008, 16:34
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Hi all,

Could someone help me about terrain clutters... I'm making an Island Avalon Island and I'm trying to associate the clutter with the terrain. For the moment, I'm currently using a modified SARA config file but I would like to change the clutter associated to a certain terrain texture... I see the lines in the config file that define the clutter classes but If I modify something in the class (associated p3d), nothing is modified within the game...

Please help me to understand how it really works cause I'm certainly missing something...

Thanks


CODE
class clutter {
            class GrassGeneral : DefaultClutter {
                model = "ca\plants\clutter_grass_general.p3d";
                affectedByWind = 0.3;
                swLighting = 1;
                scaleMin = 0.75;
                scaleMax = 1.0;
            };
            
            class GrassFlowers : GrassGeneral {
                model = "ca\plants\clutter_grass_flowers.p3d";
            };
            
            class GrassLong : GrassGeneral {
                model = "ca\plants\clutter_grass_long.p3d";
                affectedByWind = 0.6;
                scaleMin = 0.6;
                scaleMax = 1.1;
            };
            
            class GrassSevenbeauty : GrassGeneral {
                model = "ca\plants\clutter_grass_sevenbaeuty.p3d";
                affectedByWind = 0.1;
                scaleMin = 0.7;
                scaleMax = 1.1;
            };
            
            class GrassYellow : GrassGeneral {
                model = "ca\plants\clutter_grass_yellow.p3d";
                affectedByWind = 0.1;
                scaleMin = 0.7;
                scaleMax = 1.1;
            };
            
            class GrassDesert : GrassGeneral {
                model = "ca\plants\clutter_grass_desert.p3d";
            };
            
            class ForestFern : GrassGeneral {
                model = "ca\plants\clutter_forest_fern.p3d";
                affectedByWind = 0.1;
                scaleMin = 0.9;
                scaleMax = 1.1;
            };
            
            class SmallRocks : GrassGeneral {
                model = "ca\rocks\clutter_stone_small.p3d";
                affectedByWind = 0;
                scaleMin = 0.9;
                scaleMax = 1.1;
            };
            
            class FlowersColor : GrassGeneral {
                model = "ca\plants\clutter_smetanka.p3d";
            };
            
            class FlowersWhite : GrassGeneral {
                model = "ca\plants\clutter_white_flower.p3d";
            };
            
            class MushroomsHorcak : GrassGeneral {
                model = "ca\plants\clutter_horcak.p3d";
                affectedByWind = 0;
                scaleMin = 0.85;
                scaleMax = 1.25;
            };
            
            class MushroomsPrasivka : MushroomsHorcak {
                model = "ca\plants\clutter_prasivky.p3d";
            };
            
            class MushroomsBabka : MushroomsHorcak {
                model = "ca\plants\clutter_babka.p3d";
            };
            
            class MushroomsMuchomurka : MushroomsHorcak {
                model = "ca\plants\clutter_muchomurka.p3d";
            };
        };


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PHiL
 
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Blackbuck
post Aug 14 2008, 16:37
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You could of just asked this in the original topic instead of opening a new one. Merging.


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PHiL
post Aug 14 2008, 17:33
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QUOTE(Helping Hand @ Aug 14 2008, 17:37) *
You could of just asked this in the original topic instead of opening a new one. Merging.


Sorry for my mistake...

Thanks


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PHiL
 
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PHiL
post Aug 23 2008, 01:07
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Hi,

Some new screenshots have been added to my website biggrin.gif

Enjoy !


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PHiL
post Aug 26 2008, 21:26
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I'll Try to release a new set of screenshots for this week end. As you will see 2/5 cities are now finished...
I hope a beta release for end of september 2008... w00t.gif


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PHiL
 
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Linker Split
post Sep 5 2008, 11:46
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hi PhiL

You are making a very very good island, my cheers smile.gif

anyway, I saw you are having probs with clutters.
I'll try to help you:

first in your config, you have to define the class surfaces:

CODE
class CfgSurfaces
{
    class Default {};
    class water {};
//SURFACES TO DEFINE THE DIFFERENT GROUND TEXTURES USED IN THE ISLAND
    class you_island_surface: Default
        {
        access = ReadOnly;
        files = "beachsand_*";  //THIS MEANS THE NAME OF YOUR GROUND TEXTURE, MINE IS BEACHSAND_co.paa, in you case define as I do: "your_texture_name_*"
        rough = 0.03;
        dust = 1.3;
        soundEnviron = "sand";
        character = "your_character_clutter"; //THIS IS THE NAME DEFINED IN THE NEXT CLASS, CfgSurfaceCharacters
        };
};


Now, once defined surfaces, you have then to define the class cfgSurfaceCharacters:
CODE
class CfgSurfaceCharacters
{
    class your_character_clutter
    probability[] = {0.01,0.007,0.005,0.006};
    names[] = {"YOUR_OWN_CLUTTER1","YOUR_OWN_CLUTTER2","YOUR_OWN_CLUTTER3","YOUR_OWN_CLUTTER4"}; //HERE YOU DEFINE the class of your clutters
    };
};


and NOW you can define your class clutter smile.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
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PHiL
post Sep 5 2008, 21:54
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QUOTE
You are making a very very good island, my cheers

Thanks I'm doing my best... It's difficult to find the time to work as much as I want but I'll try to release my Alpha in time... It will be hard but not impossible...
For what concern the clutter, I thank you very much !!! Now it's clear in my head !


PS: I've made 12 new screenshots of the 1815 domain...


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PHiL
post Sep 26 2008, 06:56
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New domain for the web site. The web site will be updated this weekend.

Avalon Island

Current progress for my island is:

2/5 Cities are finished at 95%
50% of the vegetation is in place
the Config.bin is at 99% finished

The first alpha release should be next week...

Stay tuned
thumbsup.gif


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PHiL
 
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Linker Split
post Sep 26 2008, 17:42
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m8, you are really doing a great work with it... smile.gif

I like the atmophere and all...

Linker Split


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
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PHiL
post Nov 11 2008, 14:42
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Hi,

Again I have to delay the release of my Island, but I'm proud to say that I've released something else that's a bit more important for me... "William" my son who is born this 3 November 2008 !

The Avalon Island project won't be canceled ! As soon as I get free time again I'll start over again !





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PHiL
 
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