SLA Airforce, North airforce |
SLA Airforce, North airforce |
Nov 8 2008, 06:03
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#21
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Junior Member Group: Members Posts: 16 Joined: 12-October 08 Member No.: 4,337 |
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Nov 8 2008, 13:53
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#22
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ArmA.info Sarcasm Society's Mr. Argentina 2012 Group: Newshound Posts: 498 Joined: 20-October 07 From: Argentina Member No.: 1,502 |
I like the camo, could we have a closer shot?
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Nov 8 2008, 20:52
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#23
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Junior Member Group: Members Posts: 16 Joined: 12-October 08 Member No.: 4,337 |
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Nov 18 2008, 04:22
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#24
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Junior Member Group: Members Posts: 16 Joined: 12-October 08 Member No.: 4,337 |
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Nov 18 2008, 23:15
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#25
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Member Group: Addon Maker Posts: 75 Joined: 13-August 08 Member No.: 3,904 |
Looking good
Good job, to bring more action to the water-front |
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Nov 28 2008, 19:02
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#26
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New Member Group: Members Posts: 5 Joined: 17-October 08 Member No.: 4,370 |
Two more shots of the SU25K [mg]http://www.imageposter.com/storage/t136/25159su25K_cas1.jpg[/img] [mg]http://www.imageposter.com/storage/t136/89366su25K_cas2.jpg[/img] I am having issues with the wing camo and the RVMAT making it look kinda weird, and shadows. Once I get those straightened out I will apply it to all the SU-25's I made then convert them for PRAC The weirdness your experiencing is that fact (I'm guessing that the markings/camo are messing up the normal maps), so that it look right you will have to normal map a wing without the camo texture. If you need any help PM me. Southy
Reason for edit: Do not quote images
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Nov 28 2008, 22:17
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#27
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Junior Member Group: Members Posts: 16 Joined: 12-October 08 Member No.: 4,337 |
The weirdness your experiencing is that fact (I'm guessing that the markings/camo are messing up the normal maps), so that it look right you will have to normal map a wing without the camo texture. If you need any help PM me. Southy The nohq texture has no camo in it the smdi one does though so do I need to remove the camo from the smdi texture? btw the markings are not on texture they are a different texture |
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Nov 29 2008, 01:51
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#28
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New Member Group: Members Posts: 5 Joined: 17-October 08 Member No.: 4,370 |
The nohq texture has no camo in it the smdi one does though so do I need to remove the camo from the smdi texture? btw the markings are not on texture they are a different texture Send me a link to the texture I'll throw a normal/spec map and it and see if that works. Only takes like 5 mins (depending on the number of textures) Southy |
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