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> SLA Airforce, North airforce
Calm Terror
post Nov 8 2008, 06:03
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new improved su-25K
a pair of cas on a attack run
 
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Benoist
post Nov 8 2008, 13:53
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I like the camo, could we have a closer shot?
 
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Calm Terror
post Nov 8 2008, 20:52
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Two more shots of the SU25K



I am having issues with the wing camo and the RVMAT making it look kinda weird, and shadows. Once I get those straightened out I will apply it to all the SU-25's I made then convert them for PRAC
 
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Calm Terror
post Nov 18 2008, 04:22
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early work on SLA navy patrol boats. they are now in a much more advanced stage.
2 AK-230 turrets and 1 4 rack 9K32 Strela-2 launcher

edit




a couple up to date ones

This post has been edited by Calm Terror: Nov 18 2008, 04:38
 
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modEmMaik
post Nov 18 2008, 23:15
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Looking good thumbsup.gif
Good job, to bring more action to the water-front worship.gif
 
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southy
post Nov 28 2008, 19:02
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QUOTE(Calm Terror @ Nov 9 2008, 05:22) *
Two more shots of the SU25K
[mg]http://www.imageposter.com/storage/t136/25159su25K_cas1.jpg[/img]
[mg]http://www.imageposter.com/storage/t136/89366su25K_cas2.jpg[/img]

I am having issues with the wing camo and the RVMAT making it look kinda weird, and shadows. Once I get those straightened out I will apply it to all the SU-25's I made then convert them for PRAC



The weirdness your experiencing is that fact (I'm guessing that the markings/camo are messing up the normal maps), so that it look right you will have to normal map a wing without the camo texture.

If you need any help PM me.

Southy
Reason for edit: Do not quote images
 
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Calm Terror
post Nov 28 2008, 22:17
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QUOTE(southy @ Nov 28 2008, 10:02) *
The weirdness your experiencing is that fact (I'm guessing that the markings/camo are messing up the normal maps), so that it look right you will have to normal map a wing without the camo texture.

If you need any help PM me.

Southy


The nohq texture has no camo in it the smdi one does though so do I need to remove the camo from the smdi texture? btw the markings are not on texture they are a different texture
 
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southy
post Nov 29 2008, 01:51
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QUOTE(Calm Terror @ Nov 29 2008, 06:47) *
The nohq texture has no camo in it the smdi one does though so do I need to remove the camo from the smdi texture? btw the markings are not on texture they are a different texture



Send me a link to the texture I'll throw a normal/spec map and it and see if that works.

Only takes like 5 mins (depending on the number of textures)

Southy
 
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