Bush Wars Mod, Including BWC's Releases |
Bush Wars Mod, Including BWC's Releases |
Nov 13 2007, 17:25
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#41
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Send me your email to bushwars@hotmail.com and I will send you a specular glass .rvmat file with instructions and textures and will explain how to implement it. Its basicaly an .rvmat with a procedural texture and a second .rvmat file with a second pass. Once you see how it is done you will be able to implement it with all your models using the same .rvmat file. You should release that to the public, so that people can learn from it Nice work! -------------------- |
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Nov 13 2007, 18:21
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#42
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Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
You should release that to the public, so that people can learn from it Nice work! You have a point there mate and will be happy to do so. Tell me in which thread I can post a mini tutorial or if I can post it here -------------------- |
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Nov 13 2007, 18:27
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#43
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
We have a [Tutorials] thread for that purpose
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Nov 13 2007, 19:37
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#44
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Junior Member Group: Members Posts: 12 Joined: 13-November 06 Member No.: 143 |
Hi, I was thinking, with some math, and the new arma feature with animations-in-animation it should be possible to make a fairly realistic fastrope without the need to halt completely.
Im thinking of helping you if its still needed , but I wanna finish my Gravity gun also PM is you still need help. |
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Nov 14 2007, 14:48
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#45
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
We have a [Tutorials] thread for that purpose Not only that we also have a tutorial section on the mainpage : http://www.armedassault.info/index.php?cat...class=tutorials Anyways...... I love the Gazelle, the Bush Wars Mod could get one of the best ArmA Mods Keep it up ! -------------------- |
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Nov 14 2007, 19:02
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#46
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Junior Member Group: Members Posts: 15 Joined: 11-November 06 Member No.: 27 |
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Nov 14 2007, 19:06
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#47
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
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Nov 15 2007, 02:01
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#48
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Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
can you explain me hot to make a proper glass RVMAT? I'm stuck at the procedural mode... what parameters, and if it needs either NOHQ or NOF (or the others)... I have posted a mini tutorial in the Tutorials section here is the link, it includes a workfile http://forum.armedassault.info/index.php?showtopic=1144 hope it helps you -------------------- |
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Nov 15 2007, 23:24
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#49
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
surely it did!
keep up the good work m8! -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Nov 28 2007, 20:20
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#50
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Junior Member Group: Members Posts: 15 Joined: 11-November 06 Member No.: 27 |
short info: Our website is unavailable due to the Armed-Assault.de/net Servers being down. We are waiting for the admins to fix the problem and put their servers back online. That could take some time maybe until the weekend. We are hoping to have our website back online by Sunday the 2nd December. Maybe we have a little surprise for you then. |
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Nov 28 2007, 23:51
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#51
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
http://img46.imageshack.us/img46/444/bar02pm7.jpg short info: We have a breakdown of our page until the Armed-Assault.de/net Servers are down. So we are waiting that the admins setup the servers back. That can take some time maybe until the weekend. But we try to get the page as fast as possible back to you. Maybe we have a little surprise to you than. A beta??? -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Nov 29 2007, 10:25
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#52
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Junior Member Group: Members Posts: 15 Joined: 11-November 06 Member No.: 27 |
Maybe ...
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Nov 30 2007, 00:05
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#53
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Dec 4 2007, 07:03
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#54
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Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
Ok guys we have moved hosts and are now hosted by..... you guessed it... armedassault.info.
Our new address is: http://www.armedassault.info/_hosted/bushwars/index.html all interested please bookmark us -------------------- |
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Jan 7 2008, 21:39
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#55
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New Member Group: Members Posts: 6 Joined: 8-November 07 Member No.: 1,686 |
Finally after quite a long delay due to the problems with our previous hosts and the changeover to armedassault.info Obmar has been able to start releasing some of our Add-ons to showcase our work. We will have a beta version of our Mini-Map teaser Island "Cuito Cuanavale" early in February as Ebud still has quite a lot of work to do. In the meantime Obmar will be releasing quite a few add-ons which will form part of our Mini-Mod release in May. The next release will be the completely remade Alouette III add-on after that Obmar will be releasing some soldier units and our weapons pack. We will be uploading beta missions made by PETROVIC STUDIOS to test the add-ons within the next 2 weeks. Obmar has a bit of free time coming up so will be catching up on a lot of add-on making.
After quite a lot of testing and numerous texture edits we are releasing the first batch of add-ons. First up is the South African Airforce Aerospatiale Puma SA330 version. The Puma 330C in the CASEVAC configuration with the "Box" airfilters used in South West Africa (Namibia) border region. The Puma (CASEVAC) has 1 x pilot, 1 x copilot, 2 x stretchers for wounded and 8 places for troops (4 sitting shotgun in doorways) The Puma 330L in the FIREFORCE configuration with FNMAG 7,62mm machine gun for suppressive fire support. The Puma (FNMAG) has 1 x pilot, 1 x copilot, 1 x gunner, 10 x places for troops. Obmar has completely remade the South African Helicopter pilots and added some custom animations. The pilots include the Elno 316 helmet and the Pat.82 type survival jacket with under arm pistol holster. A big thank you goes to UNN who scripted and tested all the animations, script work in SP and MP games. Pilots can holster and unholster pistol as well as raise and lower visor. This is the new version of our Star 9mm pistol. Obamr has fixed some texture and Normal map problems as well as removed the tracer effects. Includes a slide and magazine animation. Obamr has also extensively reworked the Alouette II add-on as well as fixed the shadow problems. Rotor blur effects are now visible via proxies this solved the shadow problems. Added 2 new shadow lods so that proper shadows are cast. Fixed problem with instrument panel, now all instruments are animated and working. The Bush War Mod Team wants to make an appeal to all our readers on behalf of BlueDingo who is looking for voice actors that can speak Portuguese, Afrikaans and Spanish. Please visit our forum for more details regarding a Voice project for the mod We are sorry for the delays in releasing our add-ons earlier but most of the delays where not our fault and beyond our control. Hopefully this year things will move along much faster while we prepare for the main Mod Release in ArmAII To download the above add-ons please go to our Bush War Mod Downloads |
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Jan 8 2008, 00:15
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#56
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
very high quality stuff there guys... I love the alouette!
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Feb 11 2008, 09:31
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#57
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Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
Here is a little ingame screen preview before I release the Alouette IIIs on Monday night. I have gone into a lot of detail and have tried to keep them as true to the originals as possible. I have fixed all the bugs with this complete remake of the add-on. It includes shattered glass penetrable by bullets so occupants can now get killed by gunfire.
I am also preparing a mini-tutorial which I will post in the tuts section on how to implement and script the Glass Damage animation (sklo predni L, sklo predni P) and bullet proof/ bullet penetration in ArmA. It is quite an inigma and not much explained anywhere as all those who have tried will know what I mean. Its quite simple to implement as there is a method of doing it by Component Convex Hull the model in the FIRE Geometry LOD and Make Convex of the glass component (sklo predni L/P) seperately. Tut will be up by Tuesday night. The Alouette III AS316/B in Search & Rescue configuration with wench. I will add a wench script at a later stage when it is completed. The K-car Gunship version with 20mm Ga1 cannon includes AP and HE rounds. The most prominent feature of the K-car was the specialy developed Heat shield around the turbine which vented the exhaust gasses up towards the rotors. This minimised the heatsignature of the helicopter making it difficult for the Russian SAMs to lock onto target. I have implemented this feature with the add-on. Ingame you cannot lock on to the K-car with a Stinger or any Surface to Air missile. The G-car version with 7.62mm FNMAG for FireForce and COIN operations The Missile Gunship version with 2 X AS12 Stand-of-Missiles. Includes a laser designator with a 2000 meter LOS to target. I have tried to keep it as original as possible (from limited available photos) and have included the South African Manufactured Missile Guidence System. Only 2 versions where ever made and used Operationaly in Angola by the SAAF. -------------------- |
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Feb 11 2008, 13:31
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#58
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ArmA.info Sarcasm Society's Admin Extraordinaire Group: Administrators Posts: 907 Joined: 5-November 06 From: Canberra, Australia Member No.: 18 |
Looking great mate!
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Apr 30 2008, 17:40
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#59
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New Member Group: Members Posts: 2 Joined: 20-March 08 Member No.: 2,723 |
êóéíÿ ïîëíàÿ... Áóøà íà ìÿñî!
-------------------- 12 [RU] - my game name
Áóðæóè - ó÷èòå ðóññêèé ÿçûê... )) |
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Apr 30 2008, 17:56
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#60
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
@mazy This is the english section and the only language allowed is english. Please have a look at the forum rules !
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