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> Operation Flashpoint 2 Dragon Rising, Everything about OFP 2 Dragon Rising
D@V£
post Feb 4 2007, 19:07
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Gee, I wish we had one of them doomsday machines.
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£20 says he can't say BF without abbrievating it!

But really, could even codemasters stoop that low, as to make a BF style game with the OFP name?


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Linker Split
post Feb 4 2007, 19:31
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literally the BIG BOSS of OFP
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hope this will not happen...


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Russki
post Feb 5 2007, 18:39
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Damn sure hope so grrr.gif


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NeMeSiS
post Feb 5 2007, 21:22
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QUOTE(D@V£ @ Feb 4 2007, 19:07) *
But really, could even codemasters stoop that low, as to make a BF style game with the OFP name?


Ofcourse, its good marketing graduated.gif


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DaRat
post Feb 5 2007, 21:26
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Goes without saying that we should boycott OFP2. (unless by some miracle it's actually not a BF clone! :yups:
 
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Jimboob
post Feb 6 2007, 10:40
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What's wrong with the BF's? Appart from the arcade styling, the players and the bugs? tongue.gif


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DaRat
post Feb 6 2007, 17:18
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To be honest, I don't have many qualms about the BF series, I actually enjoyed the BF2 demo for quite a while -
it's just the fact that other mainstream companies expect to be able to make a cheap game with nothing special about it at all, and then sell loads of copies.
 
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Russki
post Feb 7 2007, 17:45
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:o
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HOW COULD YOU! tongue.gif
I hate BF becouse
-I can't play for shit tongue.gif
-And it's b000000000000ring dry.gif


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NeMeSiS
post Feb 7 2007, 20:21
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This is OT Discussions, dont go offtopic here tongue.gif


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Timblesink
post Feb 8 2007, 10:13
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OFP2 may not be bad - We'll just have to see what Crapmasters do with it.

About Game 2, I hope this BIS puts a lot more effort into it than they did with ArmA - While ArmA is a big improvement on OFP, it's not an evolution in the series. Game 2 should be more "complete", a quality which ArmA often lacks. What I'm hoping for with Game 2 is that they make it more refined - They should worry less about the "big picture" of battles (because they've already got that right) and focus more on making the player feel like they are fighting a real enemy, and not just a bunch of bots that'll look at you for upwards of ten seconds before shooting at you. The volume of fire should be dramatically increased in Game 2 - In ArmA the AI is very "decisive" with their shots, while in real life suppressing fire usually takes precedence over single shots. But then again, that's usually a tactic for eliminating enemies in cover, and in ArmA, the AI STILL has no clue about staying out of the enemy's firing line. I really really wish BIS wold realise that people in real life don't have to move like they do in ArmA, and could make the AI more "city friendly", eg they take cover by actually crouching up against things and leaning out occasionally, instead of this "run into the street and sprint at the enemy until you die" thing.

I really want to see the AI in Game 2 act more realistically, even if this means adding some points where soldiers, inculding AI and players, can "snap" to objects like in Splinter Cell or Rainbow Six: Vegas. Just because those games aren't as realistic as ArmA, doesn't mean they don't bloody feel like it. And that's all that really matters - Making it feel realistic.
 
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BigglesTrevor
post Feb 8 2007, 19:18
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yes playing the demo the ai still seemed rather silly in Arma.


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Rellikki
post Apr 19 2007, 18:12
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Has anyone seen this yet? Looks pretty good, I must say.
 
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Deadeye
post Apr 19 2007, 18:30
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Its a render wink.gif


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DaRat
post Apr 19 2007, 20:34
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QUOTE(Deadeye @ Apr 19 2007, 18:30) *
Its a render wink.gif

You sure? Looks like it could be in game.
Heh, wouldn't it be funny if Codemasters managed to make a game as good as ArmA boppin2.gif
 
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Elliot Carver
post Apr 19 2007, 23:07
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lo dudes,
Yeah its a render. They havnt even got their team together yet. You can still apply ^^ They've had my application already and kept it too ^^ I expect ofp2 will be aimed at a release around Game2 time from Bohemia. So they wont start work on it for a good 6 months to a year yet. That and you can put good money on the fact that visually it will look awsome but gameplay, realism and MP will be ... well the usual stuff from CM smile.gif


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Jimboob
post Apr 20 2007, 11:49
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I got this in an email,

Operation Flashpoint™, the game that invented the conflict simulation genre, to return in 2008 reveals plans for a sequel for Bohemia Interactive Studios' military shooter. The sequel is being developed internally by Codemasters, and is slated for release in 2008:
Promising warfare on a scale never seen in a FPS, the biggest name in modern military simulation gaming will return in 2008 as Codemasters confirms that Operation Flashpoint™2 is in development for PC and major console formats.

Operation Flashpoint™2 will mark the long-awaited return of the total conflict simulator, which won international acclaim. Now in development, it is Codemasters Studios' most extensive R&D project to date. With the studio's largest development team ever assembled, Operation Flashpoint™2 has already benefited from over two years of pre-production on a closed set basis and will use a new FPS variant of Neon technology, the studio's proprietary middleware.

Building on the original game's heritage, Operation Flashpoint™2 will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale.

Set to redefine the genre it created, Operation Flashpoint™2 is coming in 2008. Further details will be announced this summer; gamers can sign up for future development briefings online at: www.codemasters.com/flashpoint2


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Red Square Monkey
post Apr 20 2007, 23:55
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'08. Riiiight. Guess not.
 
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JdB
post Apr 21 2007, 00:20
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QUOTE(Red Square Monkey @ Apr 21 2007, 00:55) *
'08. Riiiight. Guess not.


Same goes for "Game2" though wink.gif


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Elliot Carver
post Apr 21 2007, 03:47
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lo dudes,
Codemasters can put as much visual quality into the game as they like. I dont care if they make it a 'Crysis' look-a-like with reactive vegitiation and destructable buildings. At heart it will still be a crappy Codemasters game. Lets not forget how they backstabed Bohemia and brushed them aside after stealing their money and ideas for 'Game2'. No, im afraid Codemasters will not get a penny out of me. I play simulators not shooters.
Oh and Ofp2 is not a sequel because they didnt make the first one!
Carver


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JdB
post Apr 21 2007, 15:06
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QUOTE(Elliot Carver @ Apr 21 2007, 04:47) *
Lets not forget how they backstabed Bohemia and brushed them aside after stealing their money and ideas for 'Game2'.


Interesting inside information you've got there, though I doubt it is actual inside information wink.gif

BIS took far to long to come up with OFP: Elite and ArmA = breach of contract (probably, could also have been a one-sided option by Codemasters to end the contract), and in the entertainment industry, sequels are made in 1 or 2 years max, not 2003-2007 period (for global ArmA release). Also I doubt Codemasters would have published ArmA in the state that it was(/is) in, for the mainstream audience a good reputation is the key to good sales. Fans can find it acceptable to take years to develop a game, but large companies such as Codemasters can not.

BIS may have broken up with Codemasters, but it's far more likely that Codemasters did so, the big guys can drop the little guys, but the other way around is almost impossible, since the big company would sue the little company into bankrupcy.


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