Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Modeling/Texturing Problems Thread, ask here if you've got question concerning modeling/texturing |
Jun 28 2007, 21:32
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#1
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Senior Member Group: Members Posts: 312 Joined: 18-April 07 From: Birmingham, England Member No.: 767 |
Edit by Deadeye :
If you need advise in o2 modeling or texturing ask your question here. QUOTE Hi evrybody, now Jukka has done the textures for the sherman, but he can't apply them to the modle it's self.Could anyone who knows how to apply textures to a modle please post here with the how to do it.Think about it people, the sooner this is done, the sooner you get an M4A1 sherman tank!
Reason for edit: Topic renamed and pinned
-------------------- "Our business in the field of fight, is not to question, but to prove our might." Alexander Pope
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Sep 22 2007, 03:14
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#2
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head in the stars Group: Members Posts: 549 Joined: 12-November 06 From: Bittany Member No.: 32 |
well, personally i would use an alpha channel to create the camonet. this is the easy way.
- less faces on a model (even with a normal map) = good performance which program do you use? that seems to be houdini or Silo -------------------- |
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Sep 22 2007, 09:34
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#3
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
well, personally i would use an alpha channel to create the camonet. this is the easy way. - less faces on a model (even with a normal map) = good performance which program do you use? that seems to be houdini or Silo obviously yes But you should also have the camonet fluid to be modelled so you should make all those planes... -------------------- Visit my blog about Poker at Blogspot.com
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