Playable Units start in a Vehicle, how? |
Playable Units start in a Vehicle, how? |
May 30 2009, 15:43
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#1
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Member Group: Members Posts: 30 Joined: 31-October 08 From: England Member No.: 4,435 |
I've been wondering, is there any way to have units that are 'playable' start already in avehicle at the beginning of a mission. For instance a palayble squad in a flying helicopter.
As so far the only way to get this to remotely work is to have the squad start outside the vehicle and set a 'Get In' waypoint but for some missions this isnt possible or just plain frustrating . I've tried using the 'Assign as Cargo' Init script but this doesnt seem to allow them to be playable either. Anyone found a solution? |
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May 30 2009, 17:15
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#2
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Junior Member Group: Members Posts: 10 Joined: 25-March 09 Member No.: 5,404 |
I've been wondering, is there any way to have units that are 'playable' start already in avehicle at the beginning of a mission. For instance a palayble squad in a flying helicopter. As so far the only way to get this to remotely work is to have the squad start outside the vehicle and set a 'Get In' waypoint but for some missions this isnt possible or just plain frustrating . I've tried using the 'Assign as Cargo' Init script but this doesnt seem to allow them to be playable either. Anyone found a solution? Very easy. Name the vehicle as you like (helo for example) and write this in the init line of one of the group members : CODE {_x moveincargo helo} foreach units group this
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Jun 2 2009, 21:05
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#3
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New Member Group: Members Posts: 1 Joined: 25-February 09 Member No.: 5,208 |
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