Airborne Assault, Want to be able to paradrop troops out of a chinook |
Airborne Assault, Want to be able to paradrop troops out of a chinook |
Mar 21 2009, 14:07
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#1
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New Member Group: Members Posts: 7 Joined: 20-March 09 Member No.: 5,372 |
I am trying to set up an airborne drop of troops. I still have not figured this out yet so here is what I would like to be able to do...
1. I need to set the altitude of my Chinook at a set height, and I need the helo to slow down to a given speed. 2. I need to get those troops out the back as fast as possible at a given location. 3. I need to get the Chinook to return to an airbase or carrier and land there, i know how to get more troops on the helo if I needed to. Thanks in advance to anyone who can help me out. -------------------- All that is necessary for the triumph of evil is that good men do nothing.----Edmund Burke
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Apr 1 2009, 20:15
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#2
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Junior Member Group: Members Posts: 15 Joined: 16-March 09 Member No.: 5,345 |
I'm not an expert, but for 1) you could try
unitname FlyInHeight x for x in meters. For 2), would a normal waypoint "transport unload" do the trick? This post has been edited by Mnemonic: Apr 1 2009, 21:11 -------------------- The cake is a lie!
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Apr 1 2009, 22:30
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#3
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Member Group: Members Posts: 161 Joined: 7-September 07 Member No.: 1,086 |
Hmm I have always had a problem with FlyInHeight. I use it on choppers in such form "This FlyInHeight 100" but regardless of what variable I use the helicopter always starts an altitude of 50...
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Apr 2 2009, 03:49
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#4
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Junior Member Group: Members Posts: 27 Joined: 30-August 08 From: Zimbabwe Member No.: 4,048 |
for 1.
CODE this setPos [getPos this select 0,getPos this select 1,100]; this flyInHeight 100 should do the trick. Chopper might still change altitude a bit though. for 2. This post has been edited by W0lle: Apr 2 2009, 20:00 |
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Apr 2 2009, 10:23
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#5
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
QUOTE Want to be able to paradrop troops out of a chinook Transport unload will not work for this. There are a few ways of doing it. If you want a good effect, you'll need scripting, otherwise, the action command should work. CODE _soldier action ["eject", vehicle soldier] It's a bit tedious to put this for each unit in your group though, so what's usually better is this: CODE (_x action ["eject", chinook]) foreach units group SquadLeader (Where chinook is the name of the aircraft in question, and squadleader is the name of the squadleader) -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Apr 3 2009, 04:01
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#6
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Member Group: Members Posts: 161 Joined: 7-September 07 Member No.: 1,086 |
CODE this setPos [getPos this select 0,getPos this select 1,100]; this flyInHeight 100 When I use this code for some reason my AI pilot decides to fly back to the default altitude of 50... |
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Apr 5 2009, 09:12
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#7
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Member Group: Members Posts: 111 Joined: 24-August 07 From: England Member No.: 1,064 |
QUOTE When I use this code for some reason my AI pilot decides to fly back to the default altitude of 50... then try... CODE this setPos [getPos this select 0,getPos this select 1,100]; this flyInHeight 200 If i remember correctly the FlyInHeight command does not use the same figures as the actual altitude, can be a little weird. Try experimenting with a few different numbers. This post has been edited by Willus Killus: Apr 5 2009, 09:12 -------------------- If you make something idiot-proof, someone will create a better idiot.
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Apr 5 2009, 10:19
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#8
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Junior Member Group: Members Posts: 10 Joined: 11-August 08 Member No.: 3,889 |
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