Printable Version of Topic

Click here to view this topic in its original format

Armed Assault Info Forums _ Addons - Released _ VILAS ADDONS

Posted by: vilas Jun 28 2007, 00:00

OLD ADDONS, NOT UPDATED YET:

1) http://ofp.gamepark.cz/_hosted/vilas/ftp/vilww2.7z

3 ) http://www.armaholic.eu/vilas/vil_a10g.rar
http://ofp.gamepark.cz/_hosted/vilas/arma/vil_a10g.rar

----------------------------------------------------------

NEW ADDONS, THANX TO NEW TOOLS AND WORKING BETTER BINARISATION

______________________________________________________________

BIKEY:
http://ofp.gamepark.cz/_hosted/vilas/ftp/Vilas.bikey
http://www.armaholic.eu/vilas/Vilas.bikey

links:
______________________________________________________________

1 ) WEAPONS PACKS

now there are following files:

1) AWP - American weapons
from M1911, Greasegun, by M14, M60 till M4, added USP lately, static machineguns

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_awp.7z

30 MB last time fixed 05-01-2009

destination: US related addons

2) EUW - Western Europe weapons pack, mostly British (L42, Sterlings, L1A1) and Belgian (FAL, FNC), it contains also UZI and UZI SD because they were produced by F.N. company,

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_euw.7z

16 MB last time fixed 10-11-2008,

destination: missions, addons concentrated on third world guerillas, armies equipped with FALs

3) GWP - German weapons pack, from famous STG-44, by many G3 variants, by G33 for RACS mod and newest MG-4 and AG36, also HK P8 and UZI, because it was used widely by German army as MP-2,

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_gwp.7z

24 MB, version 01-10-2008

destination: German, Dannish, Norway, asian countries

4) IMI - Israeli made weapons (UZI, Mini UZI, Galils),

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_imi.7z

6 MB, last ver. 29-09-2008

destination: IDF/LB mods purpose

5) PWP - Polish army weapons, latest added P99 , P94, SWD-M, also added from Soviet arsenal PK, AKMS, RPG7, file is the same name as old Polish pack, so it will rewrite old file :]

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_pwpn.7z

17 MB last ver 30-09-2008

destination: Poland related addons

6) SVW - Svedish army weapons, reworked AK-4 Aimpoint, added short AK-5,

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_svw.7z

10 MB
destination: Swedish mod
fixed 2-10-2008 , fixed model of AK4 Aim, cG84 reticle by Col Faulkner

7) WPN - Eastern weapons pack, filename left vilas_wpn.pbo due to missions/addons functioning, but please remember that this file will rewrite bigger weapons pack (before divided)
now it contains only weapons from : USSR, Russia, East Germany, Czechoslovakia and few other specimens

weapons from SKS, AK47, PPS43, by most popular in the world AKMS, by Zastava M70A/B, DDR MPi, SA-58, TT to newest added AK107 with Cobra sight, VSS, AK105, RPK with drum magazine and etc.

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_east.7z

latest version 04-01-2009 - fixed invunerable DSHK gunner smile.gif

40 MB

destination: eastern armies, various guerillas, SLA, Soviet/Russian addons, P85 mod base biggrin.gif

_
_VEHICLES__________________________________________________________________



1) Law enforcement vehicles, RACS/SLA militia/police cars and ambulances

11-01-2009

http://ofp.gamepark.cz/_hosted/vilas/ftp/vilas_milbonus.7z

2A ) Leopards divided from VIBI pack (soon other groups will be divided, here as beta)ver. 1.06 , 17-10-2008

http://ofp.gamepark.cz/_hosted/vilas/upd/vill.7z

2B) East block vehicles divided from VIBI pack (SKOT, BMP1, 2S1, T72...)
14-10-2008

http://ofp.gamepark.cz/_hosted/vilas/upd/vile.7z

2C) West block vehicles divided from VIBI pack (Mutt, Bradley, M113A2, Abrams)

14-10-2008

http://ofp.gamepark.cz/_hosted/vilas/upd/vilw.7z

3) http://ofp.gamepark.cz/_hosted/vilas/upd/vibi.7z

general update of old VIBI pack 1.04, 62 MB, selfstanding, fixed 20-09-2008 (fixed armor values to match each other ) soon will be replaced by smaller pack !

http://www.armaholic.eu/vilas/vibi.7z

__ POLISH VEHICLES AND UNITS PACK____________________________________________

x) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_npl.7z

modern Polish forces and Police addon, 80 MB, not requires VILE, but in VILE you can find SKOT, Honker green, 2S1 > vehicles also used by Polish army since many years, ver. 01-01-2009<added Lublin and Landrover Police and some more

_ UNITS ADDONS_____________________________________________________

1 ) Weapon holders addon for my weapon addons, addon of modern SLA in Russian looking camo and RACS in olive and FIA units http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wph.7z new version have deleted P85 teasers as KLMK and Woodland units, they are replaced with completly new units - RACS and SLA infantry, due to upcoming P85 mod smile.gif last add - SWAT and Militia Biker

ver 11-01-2009

60 MB


2 ) 1985 SLA and RACS addon http://ofp.gamepark.cz/_hosted/vilas/ftp/vilas_p85.7z addon of P85 mod era SLA and RACS smile.gif

ver 30-12-2008

32 MB

3 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vil_bandy.7z

update/rearmed old addon of bandits 4 MB but rearmed with new weapons pack 24-05-2008

4 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_bw.7z fix, ver 30-12-2008

update of old addon of Flecktarn units 10 MB

SCIENCE FICTION:_____________________________________________

5) http://ofp.gamepark.cz/_hosted/vilas/upd/vil_apc.7z

http://ofp.gamepark.cz/_hosted/vilas/upd/vil_apc.7z

10) http://ofp.gamepark.cz/_hosted/vilas/upd/vil_racsm1.7z


Posted by: Old Bear Jun 28 2007, 01:59

Nice to have you around Vilas !
I will post about your work in progress now.
I will post a large new about your addons when you release this.
Nice job !

Posted by: vilas Jun 28 2007, 07:29

but really wait untill new stuff will be finished, than put info

all i have done is for planned 1985 missions pack, this mission pack will contain at least 10 missions in 1985 (my interest) maybe some more in ww2, but missionmaking is most time-taking job and i hadn't found till now man to cooperate and do missions, maybe on this forum ?
i need real hard-working missiomaker, because i know that addons without missions are empty shell

some more pics now just to tease:
LAV
and
this is not usual reskin, this AIR addon contain helicopters with redefined weapons, so they fire at land targets
BIS made Mi17, AH6, uH60 not attacking land targets, in patch they made some things better, but my chopers since few months are attacking land targets like in OFP, like it should be smile.gif
PPD34 from WW2
my version of SLA rain camo for 1985
my devotion to AVP games
reskin making Polish army from 1985
modern Polish troops
screen





Posted by: GIJOE94 Jun 28 2007, 16:24

Welcome to the forums Vilas! nice work!Keep it up.

Posted by: Linker Split Jun 28 2007, 22:58

Yeah Vilas, you are the man! wink.gif
I like them.. anyway, just to go in real details:
Did you use Normal mapping for your models?

Posted by: vilas Jun 29 2007, 08:47

no, not normal mapping, addons are made in legal soft, so i don't use pirated MAX or Photoshop like some other people do, so at the moment there is no such candies, but my cooperators work on some better textures, on shadows, on normal maps
ona man is not enought to do all
i want to make missions for it now to put life in addons, missions will be in 1985 era

Posted by: Rewan Jun 29 2007, 12:55

Hello,
When you say a 85' campaign are you going to do it on Saharani or on Everon (by Ace) ?

Posted by: d@nte Jun 29 2007, 14:39

QUOTE(vilas @ Jun 29 2007, 09:47) *
no, not normal mapping, addons are made in legal soft, so i don't use pirated MAX or Photoshop like some other people do, so at the moment there is no such candies, but my cooperators work on some better textures, on shadows, on normal maps
ona man is not enought to do all
i want to make missions for it now to put life in addons, missions will be in 1985 era


lol, you can use free programs to make that

Posted by: vilas Jun 29 2007, 14:49

1985 campaign is planned for both islands, on :
- Sahrani SLA vs. US and small Warsaw Pact units, like CSLA, LWP, USSR
on Everon i haven't started yet, but:
- USSR vs. US, like in OFP

it is planned that player will have missions for both sides
6 missions for SLA officer is ready
now i must prepare some missions for US soldier or specops
there will be also missions for guerillas against Soviet troops and vice versa

Posted by: Wittmann Jun 29 2007, 17:18

Nice work Vilas!

Dziekuje

Posted by: Marxist Jun 29 2007, 17:37

good job Vilas! And welcome among us! drunk.gif

Posted by: Linker Split Jun 30 2007, 11:49

in order to have specular map and normal map, first you have to make the texture using NVIDIA dds plug-in, then edit the rvmat file wink.gif

here it is a topic about how to use normal mapping:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=69;t=55639;hl=shaders

Posted by: vilas Jul 2 2007, 18:51

small gift to all NAM lovers, now i changed in NAM pack Stoners sights
now after i found webpage with good photos of sights for Stoners i made real one looking sights for Stoners, so i updated NAM pack smile.gif
small change, but makes weapons looking real


edit: soon i hope to get super textures for VIBI from TOPAS with dust, mood, scratches and etc.

for the moment i added 3 versions of T72 to pack (based on game mesh of T72)th DShK, but most of T72 had NSVT
i added:
- early T72 variant
- normal M variant
- B variant with ERA



but i wait for Topas textures, some example of what will come:



Posted by: topas Jul 6 2007, 10:11

Hi everyone

I'm at the moment working on polishing the skins shown above by Vilas (for the Warsaw Pact era polish Skot); maybe add some extras if got time; to make his already attractive pack even more interesting; In the meantime just a teaser of I am planning to include as well; a rsuty and worn out version of a desert OT-64; maybe someone will need it for missions in MAP Southh Sahrani, or on Desert SaraLite (fits very well to those islands); Meant to be used by some underarmed insurgent /rebel /guerilla forces. Early draft / WIP

Cheers, TOPAS cool.gif

http://imageshack.us
Shot at 2007-07-06

Posted by: d@nte Jul 9 2007, 21:14

the textures of the hull are really nice ohmy.gif ,but i don't like the ones on the turret, they seems really stretched

keep it up happy.gif

Posted by: vilas Jul 9 2007, 21:52

finally i received TOPAS textures for 2 S1 Gozdik and OT64 SKOT so i put on FTP new VIBI, it has also small "polished" things like:
- new turret for SKOT
- new tracks for BMP-1, 2S1
no more changes than those 3 models in better quality

screens:





and one more thing of work in progress, not in this addon, not now, Polish Army BRDM M96, different APC than Soviets introduced, modernized, no extra wheels, side doors, other exhaust, based on BIS model and using BIS textures (super), but will be in camo when released, for the moment only small teaser of M96 APC

this is just mesh of work in progress, not released, home use only biggrin.gif

edit: mistake in this model, Polish M96 is armed with NSW (Polish NSVT on nato 12.7 mm ammo) hmg, new uspdated and fixed screens later smile.gif

Posted by: Jukka Jul 10 2007, 08:38

Great pics! Really loking forward to these AddOns w00t.gif

Posted by: Deadeye Jul 10 2007, 12:36

Yep, really great job vilas

Do you know when the static machine guns will be ready?

Posted by: topas Jul 10 2007, 14:01

QUOTE(d@nte @ Jul 9 2007, 22:14) *
the textures of the hull are really nice ohmy.gif ,but i don't like the ones on the turret, they seems really stretched

keep it up happy.gif


Hi, with the introduction of an improved turret model that will certainly change naughty.gif

Posted by: d@nte Jul 10 2007, 19:33

héhé great. your job gives a new life to these addons. worship.gif

Posted by: vilas Jul 12 2007, 18:14




upcoming changes to Polish modern army pack

in pack there were reskins of BIS T72 and BRDM2 to Polish camo scheme
but Polish army uses also modernized version of those vehicles

on the screen there is upcoming PT91 tank, modernized T72M with new fire control system and electronics, erawa reactive armour, new stronger engine, this tank won competition with Serb T84 and Russian T90 and Malesian goverment choose this tank biggrin.gif

BRDM M96 is Polish version of BRDM , it has no "extra wheels" , you can see doors, it has not 14.5 KPVT but 12.7 NSW (Polish variant of NSVT)

edit: normalmaps added to both vehicles

if someone have Vilas_POL and want update pack with modernized vehicles PT91 tank and M96 Jackal BRDM here you are, small update file (lets say beta):
http://ofp.gamepark.cz/_hosted/vilas/arma/vilas_pol_upd_veh.rar



Posted by: Eddie Nov 3 2007, 19:43

Vilas any way you could import some SAM units with your update packs

Posted by: vilas Nov 23 2007, 09:47







textures of woodland are temporary, it just shows soldiers models in BDU and PASGT vest, but I would like to show that is in cooperation with other addonmakers and with help of Them my new 1985 is in progress

new weapons models, normal maps will make quality of my addons much better

but new pack will contain new weapons pack, smaller, but with much biger quality which compressed sceens don't show

reworked Sa58, RPD, AK family, G3 (for FIA guerillas)

reworked and realistic models of PK and PKM (top screen)

now i have to do some config fixes, wounds and etc.

theses JPG are strongly compressed to have less than 100 kb, but I am showing this screens in hope to find missionmaker too tongue.gif


mega thanx to Synide for MLODS, Yaciek, Topas, Marcin, ShadowNX , Skaven for letting use and modify his weapons and etc.

Posted by: Hornet85 Nov 26 2007, 01:27

realy good work!

Posted by: vilas Nov 28 2007, 10:28

we keep on working;







ShadowNX makes Soviets textures, Topas made FIA units, Yaciek and Marcin made M21, Skaven gave me (some moths before) right to use his M60 and other elements

now we must make missions

Posted by: Hornet85 Nov 28 2007, 10:57

realy like this 1985 units but wher the Bianchi Holster used by US Army in 1985? (Just want it as corect as it can be)

Posted by: vilas Nov 28 2007, 12:35

I am not uniform specialist, i use suggestions from net sources, i know many things about weapons, but not about uniforms, if you have good source, PM me
also i try to do some parts "not so important" from BIS elements, because:
if i will stay on full realism, many addons - i will remain as in OFP - without single mission
in OFP i made a lot a lot of addons, i made almost every weapon, many soldiers

do you know that for OFP i made WW1 ? Chauchat machinegun, Lewis machinegun, i made some 1880-1900 rifles, i made infantry from 1914, i made DDR soldiers, i made Korean War addons , rare prototype weapons as kalashnikov prototypes, Mkb42, Kalasnikow submachinegun , DP-46, even Stoner s weapons-
i made island with big bunker and with big cave !!! probably the only addon of island with bunker so big that missions can be played inside, and very big underground cave !!! cave hidden in mountain (Barbaland / Dreamlad .pbo as i remember)
but who knows about it ? few people :/ and my islands were sometimes very good comparing to other (complete system in city as pavement, city structure as school, hospital, police, buisness-center, police-station, shoping center graveyard, park (like in real city, not just "20 houses in mess")

people know my poor vehicles pack, POlish community knows my POlish army addons (from 1939 , from 1960, from 1985, modern)
now people know my vechicles, my Alien movie addon, but who knows i made (before BIS) first "working" choppers using weapons agains land target
there was long time BUG which caused that Mi17, AH6 and other haven't use FFAR/Zuni rockets
i found solution, my choppers were bomberding land with unguided rockets before BIS fixed it

i made than biggest mistake, i made addons, but i had no time for mission

so now - soldiers we will try to do "as we can", but we must spent a big effort to make missions, otherwise addons will be not used at all

edit: progress :


G3A3 for FIA, G36C real shape for other addons

real M240B and FN MAG for guerillas or RACS

AK74, AKM, AK47 late model

addons are good when used with missions, so now i will try to make some small fixes, but i don't want to do addons "just to one look in editor"
addons are alive when they are played by people smile.gif

you can send me sugestions about uniform, but i don't promise to realise it :]

Posted by: GIJOE94 Nov 30 2007, 16:38

Yes! Finaly a FN MAG and a G3. Good work mate!

Posted by: Linker Split Nov 30 2007, 23:45

I really love the AK's smile.gif
Good work on those m8!

Posted by: Marxist Dec 1 2007, 15:07

QUOTE(Linker Split @ Nov 30 2007, 23:45) *
I really love the AK's smile.gif
Good work on those m8!

I second that!

Posted by: Kalle Arsch Dec 1 2007, 17:31

Hey Vilas...I love your old Operation Flashpoint vehicles for Armed Assault...but I have one question...can you convert the old CH-53 addon and the C130 addon into Armed Assault??? biggrin.gif

Posted by: topas Dec 3 2007, 00:24

Hi!
Just in case you did not see these on BIforums; the pack will as well contain an additional army; namely the Polish Army from mid 80's smile.gif

http://imageshack.us
http://imageshack.us
http://imageshack.us
http://imageshack.us
http://imageshack.us

Posted by: vilas Dec 7 2007, 08:56




WW2 pack will updated too, because "just reskins" were not satysfying me from begining

now, when i can do custom models, i made "QUICK FIX" to WW2

it is not full NEW version, because FULL NEW requires: normalmapping on weapons, shadows for weapons, completly made new gear, collars, other details

remember this is just "quick fix" version, to replace old reskinned models !!!

new version has 1 WEAPONS CONFIG
there is no 4 useless version, i made trick in which playability is better

many of use were disappointed with super-skills of BIS soldiers, who shoot you by 2 shots from 400 meters

decreasing range, accuracy was giving nothing, decreasing accuracy only affected player ability to shoot far

now i made different accuracy when fires PLAYER and different when fires AI - to eliminate a little effect of "god skilled" AI in this game

SS in OAK camo deleted (for the moment, only SS in dots)

so remember this is "beta" of upcoming !

http://ofp.gamepark.cz/_hosted/vilas/arma/vilww2.rar


Posted by: xEnigmax Dec 7 2007, 14:29

Very Nice,
I've only played a short while with them but have found 1 bug.
the optics of the springfield are off. the round goes about an inch above the crosshair mark.
if i find anything else i'll report it here

Posted by: tisse Dec 7 2007, 20:17

is the nade mp bug fixed?

Posted by: bdfy Dec 8 2007, 01:09

QUOTE
WW2 pack will updated too, because "just reskins" were not satysfying me from begining

And what is this ? reskins with some eqiupment added ? biggrin.gif i can't say standart body suits ww2 field uniform... i guess it can be ok only with some baggy camo (like standart ones). Anyway first ofp ww2 reskins were crappy too - so that's a great start.
though i can be too critical - i can't see it ingame, pack is too huge. Can you upload man models or just release it with several smaller packages ? i don't want to have wholesale ))

Posted by: topas Dec 8 2007, 10:45

QUOTE(bdfy @ Dec 8 2007, 01:09) *
And what is this ? reskins with some eqiupment added ? biggrin.gif i can't say standart body suits ww2 field uniform... i guess it can be ok only with some baggy camo (like standart ones). Anyway first ofp ww2 reskins were crappy too - so that's a great start.
though i can be too critical - i can't see it ingame, pack is too huge. Can you upload man models or just release it with several smaller packages ? i don't want to have wholesale ))


As the name of the pack speaks for itself; it's a quickfix.. It's not a complete HQ addon pack - yet smile.gif Detailed uniforms are being worked on; as well as the models are being refined to be as close to originals as possible. As a proof a sample of the german texture I am currently working on wink.gif So stay tuned; this won't be 'crappy' - be assured wink.gif

http://imageshack.us

Posted by: Marxist Dec 8 2007, 11:30

Hmm the polish PMK hadn´t got a version with a full buttstock? I always see underfolders...

Posted by: vilas Dec 10 2007, 11:05

bdfy - i am not making addons for you, i am making for my pleasure, hobby and for people who like it

you are from Liberation mod, isn't it ?
many Russians - don't know why foetus to me cause I am Pole, i know russian language as english language, I read sometimes "flashpoint.ru"
I remember hacking my account, administrators of Arma.net remeber it too, I remember callig Poles on your forum as "shit faces" and etc.
I remember situation in which - one russian addonmaker gives me permission to use his textures by PM on BIS forum , and 3 months later on flashpoint.ru he says I stole textures... as I know, he stole some models and textures from other addonmakers , but let's not back to history
cause I can give full list how some of them called McNools desert reskins, how other called other addons , philosophy like "shitty because not made in Russia" is not good philosophy;
I also remember one PM from one administrator of other forum (I will not say public who said that), which was ask by some russians to delete my addons topic because it was competition to their addons and w.i.p. !
comments like "another Polish shit" in russian language I read sometimes and I remember it good ! like saying that Poles are "shit faced"
I really know russian language, believe me I read flashpoint.ru from time to time,
"DarkenLord" was even threatening me that my accounts will be hacked anywhere, that by making addons I started a war againt all and etc. letters like "stop making addons or we will crash you" - I really have enough of your sick philosophy
I remember how i made my models and how he and other russians were accousing, that models are not mine !!! ("poddielki, poshol w zadinu, osobno hreniovyi" da ia znaiu russkiy yazik drug)

after I made Russian/Soviet addon I read comments like "he stole idea for our addon" "you can see he stole texture"
but when you put "flora camo" to pictures search in google - the same result appears on whole world !

but your neighbours seems to forget about it - my KLMK, Flora, Tiger camo in vilas_rus were not made from ORCS !!!

thats why i commented you like I did - sorry but i had to say that after "crappy too"


but away from behaviour of your neighbours - pack is huge ? depends of speed of internet connection
I will try to make all by 7ZIP, I will not separate models only, because they are made to use my weapons (which will be updated as models too)

Marxist:

Polish AK family was : PMK - AK47 with darker wood, PMKS - AKS47 darker wood, some PMKM - AKM with darker wood, but some Polish AKM were with chromium painted closer/rod/loc like in AK 47 or Zastava M70 (if it is good word in english, technical language is not my favourite )

but mostly Polish army used and still uses AKMS
AKM was used only in some percentage

I saw AKM only on parades (with chromium closer/rod/lock), on some old pictures from 1970-1980, mostly I never saw Polish soldier with AKM in my life, thought I was 5 years in paramilitary scouts and I was visiting some bases, only AKMS nd now some Beryls

also :

some 1985 work in progress pics:






Zastava for FIA, also DDR MPi KMS (72 with wood ) is made for FIA but not on screen here


Posted by: Cervo Dec 10 2007, 17:05

Nice work Vilas, will post it! smile.gif

Please guys history is history, and this is not the place for flame wars!

Posted by: vilas Dec 10 2007, 17:34



new model of wehrmaht in M40



new model of BMP-1 upcoming to replace old model from VIBI

Posted by: tisse Dec 10 2007, 17:53

villas plz fix the multiplayer nade bug! Im begging you!

Posted by: xEnigmax Dec 10 2007, 17:54

great work vilas.
now all we need is some ww2 armour.

I've tried to convert some OFP addons over without success
Had a plan to attempt to reskin some OFP stuff with permission of makers for an arma "Placeholder" as such.
Damn my lack of coding and addon experience sad.gif

although Bracken Showed some nice Panzers brought over From JC panzers pack.
It's unfortunate though that he can't get in contact with him to get permission to release.
oh well such is life.
Keep it up man,
Everything is looking Great =D

Posted by: GIJOE94 Dec 10 2007, 18:57

Have you forgten the Opel Blitz? I'd be glad to contribute.

Posted by: topas Dec 10 2007, 19:12

Ok, some more Polish cold war stuff is on it's way cool.gif

Just some quick shots of the Polish LWP pack; Some of the textures are being replaced, others just refined/modified; the rest shall stay as it was; just to show how talented the original authors were ; only exceptions apply if the texture stands out too much and does not fit ArmA (that was the case with Kraz; had to use some of the original Ural texture parts for now)

All is still a WIP atm wink.gif

http://imageshack.us

http://imageshack.us

http://imageshack.us

http://imageshack.us

http://imageshack.us

http://imageshack.us

Posted by: Elliot Carver Dec 10 2007, 20:08

Lo folks,

Top work there! These were among my favorite and most highly used addons in the good old days of Flashpoint ... Been missing my PT76 ... Will be awesome to get my ride back heh heh worship.gif

Rock on!
Carver

Posted by: xEnigmax Dec 10 2007, 20:35

QUOTE(GIJOE94 @ Dec 10 2007, 17:57) *
Have you forgten the Opel Blitz? I'd be glad to contribute.


opel blitz isn't armour?
and i thought that was fausts?
and the last version i had of it was full of bugs and was the wrong size.
it still needs alot of work

Posted by: Helping Hand Dec 10 2007, 20:56

Is their a chance of seeing one of the OT-62s or OT-64s without polish markings? In OFP I used to have CSLA for the sole reason of playing with them as mobile bases biggrin.gif Nice piccys Topas.

Posted by: topas Dec 10 2007, 21:03

QUOTE(Helping Hand @ Dec 10 2007, 20:56) *
Is their a chance of seeing one of the OT-62s or OT-64s without polish markings?


Well I can't say for sure for the 62's.. But OT-64 Skot is already available as a 'blank/unassigned' version in current Vilas ViBi pack wink.gif Besides. We have been given the permission to convert these vehicles as a remake of the original LWP mod.. so not sure about removing the markings yet..

Posted by: Helping Hand Dec 10 2007, 21:16

Fair enough smile.gif

Posted by: vilas Dec 10 2007, 22:24

"villas plz fix the multiplayer nade bug" ???

what mmulti bug

this 1985 project will be COMPLETLY NEW WEAPON PACK, it has nothing to do with vilas_mod, vilas_mod file will not be longer used in any of my addons UPCOMING as NEW

what bug, report via PM smile.gif

Posted by: Deadeye Dec 11 2007, 09:55

vilas did you get my PM?

Posted by: vilas Dec 11 2007, 10:14

okay, new packs will be packed by 7ZIP
by WW2 is "beta" for the moment
Project'85 is work in progress still (missing FAL?, UZI ?, some Polish weapons for LWP, some classes, normals for VIBI, new tex for BMP-1, new Soviets from ShadowNX, missions)
but it will be in 7ZIP

Posted by: Rebus Dec 11 2007, 14:44

Can't wait for the new WW2 pack!

You can use photos from this reenactors shop for textures:
http://stores.ebay.it/Spearhead-Militaria

cool.gif

Posted by: tisse Dec 11 2007, 21:14

well try using your own made nades in multiplayer lol! When i press f(change weapon key) it wont change to the nades(still got them in my inventory). I know im not the only guy having the problem. Me and somefriends have bean playing some ww2 missions with your addons and we cant use the nades(the ai can still use the nades i multiplayer)

Posted by: vilas Dec 12 2007, 12:00

what is this nades, as i said , details via PM, i have no word "nade" in my polish-english dictionary

Posted by: D@V£ Dec 12 2007, 12:16

Shorthand for grenade I believe smile.gif

Posted by: vilas Dec 12 2007, 12:23

yes, in fact, my pack use new "throw" and "put" definition to be able to use my own grenades, mines, bombs
so maybe if player as civilian wan't to use my grenade - he is unable - engine of game limitation, require new class definition
or they play new WW2 but with for example very old Vilas_MOD (config file)

BIS soldier, civilian cannot use my grenades (as in OFP, you had to define new throw, put)

throw , put ability of new grenades is in vilas_config_xxxx from vilas_mod

new , upcoming WW2 will be self-standing addon, no required

as new vilas_wpn will be to replace old vilas_mod, because new AI behaviour will be inside, i try to put in upcoming addons some fixes that will be more than just "new weapon model"

Posted by: vilas Dec 16 2007, 15:32





for Polish army 1985 - some weapons smile.gif

work on 1985 goes on biggrin.gif

Posted by: Linker Split Dec 16 2007, 16:28

wawww!
Looking good.
what is the second weapon? not the pistol smile.gif

Posted by: vilas Dec 17 2007, 08:21

weapons:
P-64 and P-83 pistols, P-64
below PM-63 "RAK" ("Cancer") submachinegun; quite strange construction - operates and fires from open receiver (but in game it will be firing like normal pistol because in game than I would have to implement "load" "safe" which is nonsense) - for Militia, COmando, drivers, tank crew
it was good and bad once


http://pl.youtube.com/watch?v=gYPQOP9EeN8

good because man with one hand (second wounded) can reload weapon by touching this "muzzle breake" to ground, tree or wall or even by strong shake
and trigger has two steps/functions - if you pull it a little it fires once - single shot , if you will pull trigger to the end - auto fire,
so long looking receiver has balance moving mechanism- to lower speed of fire, notice that smg based on pistol can loose a lot of ammo in short time, but not RAK, RAK fires 600 rounds per minute (like big smg's, not 1000 like Mini-UZIs)

bad because if you parachute or jump with not "safe" than it can fire itself, also it was not accurate weapon,

this weapons was also used and copied by Chineese , exported to DDR, Vietnam, some Arab countries - ane from that countries to some terrortist (they also like "Skorpion" Sa-61)
PM-63 is only 33 cm lenght - so it is 15 cm smaller than UZI and 3 cm smaller than Mini-UZI

since 1995 this weapon is relaced by PM-84 "Glauberyt" - Polish version of UZI looking SMG


RAK is no longer in use, to much accidents with it, to low accuracy, Makarov ammo

Posted by: Wittmann Dec 18 2007, 01:00

Looking good mate, the more Polish equipment we get, the better I say biggrin.gif

Posted by: vilas Dec 18 2007, 23:14


heh
I was talking about gun that replaced PM 63 wink.gif model 1984
this is very accurate as for such weapon
but weak Makarov ammo, since 1994 there was NATO 9 mm Para version issued to Army, previous small number of Makarov smgs were replaced too

FIA will get a lot of different weapons, there can not be lack of this one:
this time I spend very much time in the internet to search for good and realistic sights look smile.gif


Posted by: Marxist Dec 29 2007, 13:47

So you´ll also make an AK-103 naughty.gif ?

Posted by: vilas Dec 29 2007, 19:48


noooooo, absolutely not wink.gif who told You so ?

Posted by: Marxist Dec 30 2007, 13:43

I kinda spied on the BI forums naughty.gif
Keep up the good work . you´re the man! thumbsup.gif

Posted by: vilas Jan 2 2008, 14:55









some work in progress screens of M2 and M2A2, textures are temporary and will be made completly new, now just to show model

Posted by: Rewan Jan 2 2008, 18:13

Are you planning to make the M6 Linebacker too ?

It's a variant with 4 Stingers but wihtout TOW's

Posted by: Elliot Carver Jan 3 2008, 01:18

lo buddy!
I was checking this out the other day on the BIForums ... good call on modeling it into ArmA ... the Stryker was never as good as the good ol' Bradly happy.gif
2 questions ... Are you going to use custom sounds (or from ofp) and any chance of desert camo? smile.gif
Awesome work dude ... a real pillar to the community wink.gif

Cheers,
Carver

Posted by: vilas Jan 4 2008, 10:28


Posted by: DaV!d Armstrong Jan 4 2008, 18:16

WOW! Vilas that's looks so sweet! Please make two versions of your Bradley if you can,it would be great if you make a woodland camo and a desert camo version. naughty.gif

by the way:Potrzebujemy wiecej Polskich Zolnierzy Grom,najlepiej jako "Replacement" dla Spec-op.Yaciek juz robil takie reskiny.Chetnie bym zobaczyl kilka nowych modeli z googlami i takimi taktycznymi kamizelkami.Morze to bylby dobry pomysl dla twoich nastepnych projektow. thumbsup.gif worship.gif

Greetings

DaV!d Armstrong

EDIT: Jezeli potrzebujesz Soundy dla twojego Bradley,to prosze napisz mi Maila,dam ci Sound z Battlfield 2.Bo tam byl Sound calkiem realistyczny,a fajne byly tez Sound's z Bradleygo armaty czy jak to tam sie mowi.

Przepraszam,mieszkam od 8 lat w Niemczech i troche zapomnialem jak sie pisze po polsku.

Posted by: topas Jan 4 2008, 19:31

You may want to update the news with more recent pictures wink.gif

Pozdrawiam - TTT (Topas The Texturer) tongue.gif
http://imageshack.us
http://imageshack.us
http://imageshack.us

Posted by: DaV!d Armstrong Jan 4 2008, 20:25

You thought about an standalone release? We,i mean me and my team really like addons,but we don't wanna to wait for CWR release.And if you release it as standalone addon too,we can use that addon in our missions for other threads,like Iraq War etc.

Posted by: BOSS Jan 5 2008, 02:06

Im doing a desert version for vilas but it's up to him weather or not i make it camo is down to vilas,but im sure if he does he will let me know

O sorry hi guys i am so rude some times lol........smile.gif

But hey vilas me old m8, this the first time i see your woodlands version & i love it well sweet.

Posted by: Bracken Jan 5 2008, 09:15

Great job TTT & VMM naughty.gif

Down the track do you think you might try make an Islands for these?
Or will you use CWR ones?

Posted by: Rewan Jan 5 2008, 12:04

I think it's made to be a stand-alone mod. But I hope there will be a CWR compatibility... Especially if the mod can "finish" CWR (Adding the OFP stuff missing)

But I am not in their heads, so I can't say ^^

Posted by: DaV!d Armstrong Jan 5 2008, 12:27

QUOTE(Rewan @ Jan 5 2008, 12:04) *
I think it's made to be a stand-alone mod. But I hope there will be a CWR compatibility... Especially if the mod can "finish" CWR (Adding the OFP stuff missing)

But I am not in their heads, so I can't say ^^


I don't know,but i really don't like CWR.I thought it would be better.But they made only few good addons,thats all.I mean the mod have no details,the Sniper should be have a Ghillie Suit,the Black-ops should have morions on etc. So what we really need on CWR,are some details,as yet the team concentrate on the menu.And i don't really like it.I want to choose my performance settings completely by my self,and not with one few options.What i'm talking about,are the advanced graphic settings from ArmA,it was a real advantage.But now,they made the same sh*t like on ofp.I would rate this mod with 4/10 points.

I bet that was offtopic.gif yet.

And here comes the post for the thread.Vilas should release this bradley as stand-alone,cuz he would be give us a chance to use his addons without downloading the whole CWR mod,if somebody don't like that mod.And Topas,that would be very nice from you if you try to make a desert reskin too,i mean if you have enough time for it.I was also working on a animations mod,but i stoped the work.Cuz i don't have much time,so i understand the problems.

Greetings guys!

DaV!d Armstrong

Posted by: Daniel Von Rommel Jan 5 2008, 22:30

I have to agree with David,
I haven't tried the CWR mod ( 1.09 beta seems not to like me )
But I think a Bradley addon would be something nice to have as standalone.

Posted by: D@V£ Jan 6 2008, 00:39

Gotta agree with the others. After all, Bradleys are still being used today, aren't they? smile.gif

Posted by: Bracken Jan 6 2008, 08:14

QUOTE(DaV!d Armstrong @ Jan 6 2008, 00:27) *
I don't know,but i really don't like CWR.I thought it would be better.But they made only few good addons,thats all.I mean the mod have no details,the Sniper should be have a Ghillie Suit,the Black-ops should have morions on etc. So what we really need on CWR,are some details,as yet the team concentrate on the menu.And i don't really like it.I want to choose my performance settings completely by my self,and not with one few options.What i'm talking about,are the advanced graphic settings from ArmA,it was a real advantage.But now,they made the same sh*t like on ofp.I would rate this mod with 4/10 points.

I bet that was offtopic.gif yet.

And here comes the post for the thread.Vilas should release this bradley as stand-alone,cuz he would be give us a chance to use his addons without downloading the whole CWR mod,if somebody don't like that mod.And Topas,that would be very nice from you if you try to make a desert reskin too,i mean if you have enough time for it.I was also working on a animations mod,but i stoped the work.Cuz i don't have much time,so i understand the problems.

No offense, but I think your jumping to conclusions before even reading about CWR mod smile.gif

The ghillie is not included because they are bringing the CWC demo over as it was, same kind of units, same vehicles, same islands, same missions ect. They will release everything that was in CWC & res down the road. If you have ever made an addon, you would know how much time it takes, let alone a mod. You have to be patient after all, an remember everyone is doing this in their free time.

And In my CWR I am pretty certain I have the exact same advanced options as the default arma, just in different UI. Check the bottom corner of the video options.

But like I have read Villa's say in the past, they are two different mods and both have different goals. CWR trying to be as true to OFP CWC as possible an Villa's & TTT to the real thing happy.gif

Posted by: DaV!d Armstrong Jan 6 2008, 10:27

QUOTE(Bracken @ Jan 6 2008, 08:14) *
No offense, but I think your jumping to conclusions before even reading about CWR mod smile.gif

The ghillie is not included because they are bringing the CWC demo over as it was, same kind of units, same vehicles, same islands, same missions ect. They will release everything that was in CWC & res down the road. If you have ever made an addon, you would know how much time it takes, let alone a mod. You have to be patient after all, an remember everyone is doing this in their free time.

And In my CWR I am pretty certain I have the exact same advanced options as the default arma, just in different UI. Check the bottom corner of the video options.

But like I have read Villa's say in the past, they are two different mods and both have different goals. CWR trying to be as true to OFP CWC as possible an Villa's & TTT to the real thing happy.gif


I agree with your opinion on some points.I mean thats true what CWR mod team want to do,same like in OFP.But i don't like it anyway..for now.Maybe the team will make some advancement in the next version,maybe.But there is noting to coerce me to like this mod.And thats true,i never made an addon,cuz i don't have any experience with mod tools.Anyway!I agree with you,this guys are sacrificeing their time for us,and i'm glad about that. thumbsup.gif

Thank you all! But the CWR mod is not my flavor ''yet'',thats my opinion. happy.gif

p.s.I hope for a stand-alone bradley addon.

Greetings cool.gif

DaV!d Armstrong

Posted by: vilas Jan 7 2008, 08:31

CWR is my competition, so you know - making Bradley by "Project'85" for CWR would be funny ;]

but we are trying to be more realistic than CWR, as on BI forums written - CWR is about OFP, even if many things in OFP were errors ((developer mistakes , unrealism):

as I wrote there:

QUOTE
in real life - Carl Gustav is not guided launcher, it is strong, but not guided
in real life AT-4 Spigot is operated by team, not single man, single man cannot hold all this stuff, and it not fires from shoulder
in real life AK do not have "burst" mode , burst mode have Polish Tantal and Beryl AK variants on 5.45 and 5.56 ammo
in real life usual Soviet soldier had no chickom (chest pouches), he had webbing and pouch for AK mags on right and pouch for grenades on left side , also in real life most of Soviet troops were wearing khaki/beige uniforms
in real life PK and PKM are different in look, while in CWR there is class PK while model represents PKM (difference between PK and PKM is like between AK and AKM, very well seen on receiver, diferent end of barrel, top cover)
in real life AKS-74U because of it is destination is not weapon to be used at ranges 500m, but BIS made even in ARMA only difference in model only, not in range and seriously in dispersion

RPG-75 which in OFP was given to soviet troops is Czech launcher, Soviets use RPG-7, not 75NH which was Czechoslovak


Bradley in woodland is for my VIBI.pbo vehicles pack addon ! inside there was old OFP model, but now we are making better and new one !
so in this pack there is new BMP-1 too and maybe in outer look better than CWR, but inside from OFP, so inside - CWR better and animated;
so once agin - this is update of addon that already exist since over 7 months smile.gif
but for my Project 85 old OFP model will not fit

Bradley in desert - probably will be standalone as M2 and M2A2 (2 versions too);

Posted by: DaV!d Armstrong Jan 7 2008, 09:33

QUOTE(vilas @ Jan 7 2008, 08:31) *
Bradley in desert - probably will be standalone as M2 and M2A2 (2 versions too);

Cool! Really nice to hear this.keep it up.

Posted by: D@V£ Jan 7 2008, 12:04

That's good news in both fronts! smile.gif

I didn't like CWR that much, it's trying to hard to be OFP imo smile.gif

Posted by: vilas Jan 14 2008, 14:22









screens byNSXr

Posted by: vilas Jan 17 2008, 12:28




Minimi is WIP, it will be changed is some details, as I will do also older M249 variant, suitable for 1985 , not BIS newest variant with piccatiny rail
M60E3 also will get few details more

Posted by: Land_Warrior Jan 17 2008, 14:23

nice ones man rolleyes.gif . And what about airplanes?

Posted by: Rewan Jan 19 2008, 20:57

On the second pict is there a new MI-24 or the RHS one ?

Posted by: AtStWalker Jan 23 2008, 15:00

Hi, i'm posting here cause is a vilas addon i modified.
I maked a grenadelauncher-based Panzerschreck.

A Clip taken ingame:
- http://www.armamod.org/listing/addons_arma/clips/ww2/vilas_panzerschreck_hacked_by_ww2-mod.avi
or
- http://www.youtube.com/watch?v=x-QF6C_OnVg

I hacked his panzerschreck (i grant permission from Vilas ! smile.gif ) to fire it from the shoulder or when laying down, cause we cant use the one stored to Vilas ww2 pack from http://forum.armedassault.info/index.php?showtopic=1327 (i mean the default crouched ArmA RL position blah blah..).

AT

Posted by: DaV!d Armstrong Jan 27 2008, 20:21

Okay,after some Vilas beta addons and this screenshots i changed my mind.I start to like this Mod. biggrin.gif

Posted by: Deadeye Jan 27 2008, 21:52

QUOTE(DaV!d Armstrong @ Jan 27 2008, 20:21) *
Okay,after some Vilas beta addons and this screenshots i changed my mind.I start to like this Mod. biggrin.gif

How dare you not to love it tongue.gif

@addons : Look excellent...as always !

Posted by: Jojimbo Jan 28 2008, 16:53

wow nice work on those M60's Vilas

Posted by: BOSS Jan 29 2008, 03:10

Hi guy's here a few pic's of the desert bradley skin i am working on for vilas hope you like.


http://i60.photobucket.com/albums/h13/genhorseplay/snowbrad1copy.jpg

http://i60.photobucket.com/albums/h13/genhorseplay/vilasdesertbradley2.jpg

http://i60.photobucket.com/albums/h13/genhorseplay/vilasdesertbradley3.jpg

http://i60.photobucket.com/albums/h13/genhorseplay/snowbradcopy3.jpg

http://i60.photobucket.com/albums/h13/genhorseplay/snowbrad2copy.jpg


Please tell me what you guys think,as i still have to do some work on them but almost finished.

Posted by: Retro19 Jan 29 2008, 13:13

Very nice

Posted by: DaV!d Armstrong Jan 30 2008, 06:55

YEAH!

This is so awsome! Sweet stuff! biggrin.gif

EDIT:Any chance to work with "bumb maping" (or whatever that call)? I think your bradley need more details,but i bet you also that mind.However,i love your bradley,and here is an example.

http://www.arcent.army.mil/cflcc_today/2005/may/images/may27_31/04.jpg

Posted by: BOSS Jan 30 2008, 17:24

QUOTE(DaV!d Armstrong @ Jan 30 2008, 05:55) *
YEAH!

This is so awsome! Sweet stuff! biggrin.gif

EDIT:Any chance to work with "bumb maping" (or whatever that call)? I think your bradley need more details,but i bet you also that mind.However,i love your bradley,and here is an example.

http://www.arcent.army.mil/cflcc_today/2005/may/images/may27_31/04.jpg


Yes david i agree but in order to do that, it would be down to vilas as it is his baby & i would not like to tamper with his work other than doing the work that i have been assigned to, but yes it could do with a little more detail.
Maybe it could be added in the nohq files ect, as making or adding changes in the actual model will up the poly's & then we will be loosing fps which is not cool lol.

But also i feel that vilas has all ready thought of this & it's down to him As he knows what is beast.

P.s thanks for your positive comments as they are well received cheers buddy.

O and sweet pic ,as getting any good shots of the bradley is not that easy so thanks for that.......smile.gif

Posted by: Deadeye Jan 30 2008, 19:10

Looking good smile.gif frontpaged it !

Posted by: DaV!d Armstrong Jan 31 2008, 07:26

QUOTE(BOSS @ Jan 30 2008, 17:24) *
O and sweet pic ,as getting any good shots of the bradley is not that easy so thanks for that.......smile.gif

No problem mate,ahh thats you from the Theatre of War.I'm also there,but i have no time at the moment,i'm working since 6 am up to 7 pm,and belief me,thats sux... thumbsdownsmileyanim.gif

If i get more freetime i will gonna play with you guys again.

Greetings

DaV!d Armstrong

Posted by: BOSS Jan 31 2008, 17:29

Sweet david thats cool & i cant wait to see you come on and have a game with us,as ATOW is starting to be a really great community for ARMA & totally enjoying it.

It's a small world lol.

Plus working them hours does really sux,but every one now day's needs the money.

Posted by: vilas Feb 4 2008, 10:11



XMS for green berets and beta-stage (now changed and details added) Galil for Guerillas and IDF mod purpose smile.gif
for IDF purpose : http://ofp.gamepark.cz/_hosted/vilas/screens/imi_galils_556.jpg

SAW family not only for 1985:


so not only Project 85 has progress, but also my old addons will get new weapons from new pack ; bandit addon, Polish SWAT addon to be used against bandits

Posted by: Benoist Feb 7 2008, 03:12

I't not a criticism, but you made a like 3 models of a M249.

I understand the fact that you made a FN MINI and a M249 (historical accurrancy), but what's the diference between one M249 with everything and the other without the full "rear-of-the-weapon" (i don't remember the word in english)?

The SF will use them?

Posted by: vilas Feb 7 2008, 13:37

FN Minimi will be for my maybe RACS from 1985 commando or FIA "contractor" or when i renew my old addons as BIS RACS with my weapons (modern)

M249 without picatiny rail is for commando from 1985 (it is only difference with BIS model, i just deleted piccatiny rail)

M249 Para is for my "modern" troops or other mods (not for 1985)

project 85 is ONE thing

my weapon pack is OTHER thing, my new weapon pack will replace old and will be not only for P85, for my updated old addons like bandits, Polish army, modern SLA and RACS , also IDF mod and probably Iraq modern warfare mod will use some of my weapons

thats why in my new weapons pack there will be things like Galils, G-36C Eotech (Polish SWAT uses it)

Posted by: Rewan Feb 8 2008, 12:49

Will you implement the M60 tank in Project '85 mod ? And what about T-55, T-80 and MI-24 ? (And Resistance tanks variants)

(It would be fun to have OFP addons back from your hands)

Posted by: d@nte Feb 9 2008, 13:35

the ww2 soldiers are not bad. but the helmets are really inacurrate. you should change them.

Posted by: arma forever Feb 21 2008, 03:33

It would be great if someone could do the legendary 88 flak cannons... and the tigers... and the T-34.. the Panther... All the hot tank stuff and air stuff from WW2...

Posted by: Linker Split Feb 22 2008, 00:01

QUOTE(arma forever @ Feb 21 2008, 03:33) *
It would be great if someone could do the legendary 88 flak cannons... and the tigers... and the T-34.. the Panther... All the hot tank stuff and air stuff from WW2...

is Jean Cristophe Working on them??? blink.gif

Posted by: vilas Feb 29 2008, 10:10

now we have a lot of work on Project 85, later i must improve Alien movie pack (APC and colonial marines), bandits addon, Police addon, i hope i will find time for WW2 weapons but T-34, Flaks :/ no time, no time :/ it could be super if there would be WW2 MOD for ARMA who works hard enough and has results smile.gif
i would give them my work and help because all is too big effort for one man smile.gif

Posted by: Marxist Feb 29 2008, 11:43

Good luck iwth all that thumbsup.gif

Posted by: Rewan Mar 8 2008, 22:13

I know it's stupid to ask that to you but can you give us a little percentage of the work done on this very good-looking (and surely very good mod) that's Project 85.

Not a release date (You will release it when it will be ready) but someting to give us an idea of the work done so far ^^

Posted by: vilas Mar 11 2008, 09:54

okay, sorry for lack of infomation:


- weapons pack (compeltly new , normalmapped and etc.) designed for P85, my addons, IDF mod and any other who wanna use , large number of different weapons , list is here :
but please remember that this is not 1985 ONLY weapons pack, it is universal addon
http://ofp.gamepark.cz/_hosted/vilas/arma/weaponslist.txt

UNITS ARE GROUPED IN FOLLOWING ARMIES:

US in BDU
US in PASGT vest
US SF in "QRV system"
Soviets in khaki and vest
Soviets in KLMK
Soviets in KZS
Soviet army specnaz
SLA in rain pattern (in future probably replaced by NVA, cause noone of us like "banana-republic" ideas)
Polish army from that time
Guerillas in different gear, wear (maybe will be RACS too equipped in German weapons or in far future Bundeswehr)

vehicles like my VIBI after fixes + new BMP-1 + new Bradleys

vehicles from LWPMOD fixed and updated to ARMA

T80 from RHS

screens of already made units (since few weeks), to show efford made in it

http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_1.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_2.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_4.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_5.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_6.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_7.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_8.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_9.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_10.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_11.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_12.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_13.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_14.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_15.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_16.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_17.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_18.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_19.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_20.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/85_21.jpg

and remember - IMAGES ARE LOW QUALITY BECAUSE OF OXYGEN
I don't know why, but I cannot force my viewer to show all details of textures :/

weapon pictures :

DELETED 31 MARCH , NEW LINKS IN NEW POST

some of weapons look horrible on screens due to viewer :/ and strong JPG conversion

and update after those screens:

2 more guerillas that will replace soldiers in MOLLE vest (reskins of ARMA models) with half-civilian clothes :]
so units models for Guerilla site will be some percentage changed

also new weapons will come :
MG-3 for further RACS or Bundeswehra
and M3A1 for US crew, because probably it will be more realistic than XM-177 /XM-733 (but we must check exactly when short M16 entered to crewmen)

http://ofp.gamepark.cz/_hosted/vilas/screens/m3a1_p85.jpg

http://ofp.gamepark.cz/_hosted/vilas/screens/mg3_p85.jpg

Posted by: Bence Mar 11 2008, 14:05

Good job Vilas! Keep up the good work. cool.gif

Posted by: Mysterius Mar 28 2008, 20:45

Hi, i downloaded your bandit add-on, put vil_bandy.pbo into the "addons" directory of ARMA but the new units doesn't appear in the editor.
I saw that they are supposed to appear as OPFOR but there's nothing new cry3.gif

Posted by: vilas Mar 31 2008, 10:06

i don't know why you have error in bandits... soon will be new bandits with new weapons

weapon pack will be released before P85 as it is for other mods too and other addons

it will be released with other my addons (not Project 85), but with modern Polish infantryman and SWAT policeman to fight vs. bandits in multiplayer biggrin.gif

oki, so here are links, to refreshed pictures of weapons coming in pack:


weapon pictures :

http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w1.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w2.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w3.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w4.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w5.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w6.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w7.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w8.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w9.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w10.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w11.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w12.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w13.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w14.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w15.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w16.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w17.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w18.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w19.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w20.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w20.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w22.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w23.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w24.jpg http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w25.jpg

25 new screens with higher resolution than old 18 screens

and STG-44 is added, sory, no picture here, but it is added because even in 1980 you can find STG in hands of guerillas in Africa, Asia... middleast

even now there are some STG44 in hands of militias/guerillas in Africa, Lebanon, Palestinian
i even saw pictures from Iraq war where arabs had STG !!! i read about US forces capturing East German ammo for STG in bunkers in Iraq

Posted by: pMASTER Apr 1 2008, 10:44

Very promising, keep up the good work.

Posted by: Boeregeneraal Apr 4 2008, 13:22

Great work guys!!!!

Where can we download this great mod (project 85) or is it still under development???????

Thanks!

Posted by: Rellikki Apr 4 2008, 13:57

vilas, I sent you a private message about Project '85 some months ago, but I never got an answer. I was wondering if you ever received it?

Posted by: Boeregeneraal Apr 4 2008, 17:15

Hi all

I downloaded Vila's WW2 pack, weapons, units. I only got a 7s file (or something), and so i took it to the arma Addon's folde. However, it's not working?

Any help, am i doing something wrong?

PLEASE help

Thank YOU

Posted by: SaS TrooP Apr 4 2008, 18:51

Better amke a mod from taht with a vilas config

Posted by: D@V£ Apr 4 2008, 20:54

QUOTE(Boeregeneraal @ Apr 4 2008, 17:15) *
Hi all

I downloaded Vila's WW2 pack, weapons, units. I only got a 7s file (or something), and so i took it to the arma Addon's folde. However, it's not working?

Any help, am i doing something wrong?

PLEASE help

Thank YOU


7z files are compressed archieves, much like zip are rar, you can open them with WinRAR, get it http://www.rarlab.com/.

Posted by: Boeregeneraal Apr 5 2008, 04:11

ah thank YOU so much D@VE!!! That did the trick stupid.gif Thanks man

Now, just another problem, with Vilas' guerilla mod, the weapons don't work. So, when I add the units, it throws an error saying the weapons error. When I play, the unit is there...weaponless. Which is a shame...I love those weapons, but their missing sad.gif

PLEASE help helpsos.gif helpsos.gif

Thank YOU

Posted by: Stavrogin1980 Apr 16 2008, 12:24

mmmm... about that beta - if a 7.62x39 weapon has a MUCH stronger recoil than something like Ak-74, then it should have a tronger HIT value, right? smile.gif
Kind of like - one shot - one kill, like in Skaven's weapon pack, or RH's Ak pack. Right now your AKM (or similar) has much stronger recoil, but the firepower is almost the same.


Posted by: Sheildsy Apr 16 2008, 13:22

Love the work vilas, but to my knowlege, the Spetznatz Tropical hat is actuly the issued hat to forces in the Afghan war, making it a desert hat? Love the textures by the way smile.gif

Posted by: vilas Apr 16 2008, 13:39

QUOTE(Stavrogin1980 @ Apr 16 2008, 13:24) *
mmmm... about that beta - if a 7.62x39 weapon has a MUCH stronger recoil than something like Ak-74, then it should have a tronger HIT value, right? smile.gif
Kind of like - one shot - one kill, like in Skaven's weapon pack, or RH's Ak pack. Right now your AKM (or similar) has much stronger recoil, but the firepower is almost the same.



thats why i don't use other addons tongue.gif
seems you have no idea about REAL weapons

AK74 has good muzzle braker
difference in "hit" and energy lost by bullet in body is other long "thema for long lesson about physics"

in one situation AK74 is better in other AK47 bullets
but in game they should be equal as smaller bullet looses energy and makes more dammage to human body (less penetration) and wound is more serious
heavier and stronger bullets just "fly through" and make "sharp wound" which is easier to heal in hospital
some voices were saying "small caliber is not humanitarian"

you really should study some physics and read more, but not get opinions from other mods, addons

many addon makers have no idea about real weapons and changing it into game enviroment

for example: range
rifle like G3, FAL can be efectively used (if someone will not miss) even on 800 meters, give such value to config and you will die before you sill be able to see group of enemy on desert

in real life man can see other way than in game and on screen and VGA
so using for example real ranges here can be nonsense in game

but thats other topic than strenght of rifle

AKM maybe should have the same recoil as AK47 , yes AKM has cut at the end of barrel to reduce gas power effect, but it is lighter for 600 grams

AK74 is famous of its very effective muzzle braker as one of most stable weapons when firing auto mode

in game BIS screw it tottaly (in first releases M16 was more stable)
i prefer realism tongue.gif

other posts - i will give anser soon :]

now i will only say - before Project 85 mod will be released - i will release updates of my old addons made opn OFP tools only than

now will be new weapons pack (from 85 mod and other) new VIBI with BMP-1, Bradley and dammage work
Polish modern army, maybe bandits, police, guerillas

Woodland, KLMK, other will be in 85 mod






example of weapons made for purpose of Malvinas mod when using new weapons pack smile.gif

Posted by: vilas Apr 16 2008, 17:04

promised answer:
we (few persons form team) never answered to Rellykki messages from few reasons:
- first you refused cooperation and help but later you wrote like:
"give that model, give this part of model, i need this and that for CWR"...

what??

one man from CWR was flambiting on BIS forums (we made new model and he says we only did reskin and we have wrong "vest" while they have many wrong and not realistic elements on CWR - which he don't see in his own mod),

other CWR member was giving wrong advices how to make dammage effects work, while on their vehicles they had it working ,
i was following his suggestions "help for some models" and dammage was not working...

GranQ helped me, while someone from CWR was writing "change material to... value" < while error was in cfg_vehicles (one string missing) so changing material=0

you wanted me to "do something for nothing and we will tell you that you worse"

other CWR member don't answer

other people from my team said they felt it rude as they also get similiar message

it sounds stupid when first someone says you are crap and next "i want your work, give me"
i asked "okay if i will give elements, than i need help in textures" "no way i make FIA for CWR"
so no way with giving my work for such behaving team !

i was proposing cooperation long ago, now when we showed teaser of what we do , one person from my team had letters like "join us"

people from my team don't go to other team as we know each other on private, not on game forums only tongue.gif
i can coopearate, but only when someone acts normally


Posted by: Rellikki Apr 16 2008, 19:48

You've understood wrong. I'm not asking you to give me parts of your addons for CWR, but my own, personal projects, which have nothing to do with CWR. I couldn't give my FIA to your P85 project, because I already gave it for CWR to use. I, however, offered you some help to make the FIA guerillas better, as I own an Alpenflage uniform in real life, so I could have sent detailed photos of it for reference as a price, but ok, if you refuse to give me parts of your addons, it's just fine.

Posted by: Helping Hand Apr 16 2008, 22:07

Couldn't of that just have been resolved via PM rather than making a scene here as well as like the double posting and stuff?..


Posted by: JdB Apr 16 2008, 22:50

QUOTE(Helping Hand @ Apr 16 2008, 23:07) *
Couldn't of that just have been resolved via PM rather than making a scene here as well as like the double posting and stuff?..


I agree, please settle these kinds of issues through PM smile.gif

Posted by: d@nte Apr 17 2008, 15:54

about the last weapons. the wood is uggly. you shouldn't use pictures. Instead you should use a wood texture as overlay and make the
screws etc etc with a normal map.

sorry if i'm harsh. but i have always thought that you should finish perfectly a weapon before to make others.
Patience is a virtue (not only for you, but also for a lot of gamers which want always a lot of addons, but don't even try to create a crate)

keep it up

Posted by: vilas Apr 17 2008, 16:31

on software that i use i have no wood librarys sad.gif
i use "legal" OEMs and oxygen, not 3DS and Photoshop
so sorry, that looks like that, also i am not good texturer
for me "photos" was always better for texture, cause than game looks photo-realistically, but... some people like painted textures which for me are "cartoons", but of course i agree that this wood needs more details which will be made
but also - this is screen from viewer, on my ARMA settings oxygen shows worse quality sad.gif
in game looks better, please look on note that i gave with screens from weapon pack (site before?) it is also matter of oxygen viewer setting which looses details sad.gif
but wood will be a little better smile.gif

Posted by: d@nte Apr 17 2008, 16:35

do you use The Gimp? or deep paint?

for the wood texture, I can give you some links of websites. wink.gif


Posted by: vilas Apr 17 2008, 17:46

links please to PM smile.gif



also old picture was with older normals, here new, and wood updated smile.gif
but still oxygen viewer shows loosing details :]


after closing in oxygen viewer

maybe i have wrong seted up tools viewer :]

Posted by: Steffen87 Apr 18 2008, 18:50

Good Evening @All,

my english gramar is very very bad, so i hope you can understand me. sweatingbullets.gif

Firstly i have to say, the WW2 Pack by Vilas is owesome!!! very good work!

I have downloaded the "vilww2 last version 06-01-2008 SELFSTANDING VERSION ".

so of course i will make a WW2 Mission...

I´ve installed Armed Assault with the Patch 1.12(beta).
And i use the Festung Pack I. Version 1.0 for WW2.

In the Editor i had placed some German Guys and some Americans.
So i start the map as a American Soldier.
In the first 3 sec i can see the German Soldier. In the next 2 sec he will look to me
and then Armed Assault crashes...and iam landing on the Desktop with an "standard error" from Armed Assault.
"ArmA has encountered a problem and needs to close"

Can someone help me?

P.S. Or should I use Armed Assault with the 1.08 Patch only???

greets steffen
EDIT: eeeek.... rolleyes.gif ok sry i have dowloaded the quick fix... it works perfectly! worship.gif

Posted by: vilas Apr 18 2008, 19:59

i hope to update WW2 pack soon too, cause for 1985 i made new:
- PPS 43
- STG 44
- MG 42
(all like SVT 40 with normals and etc.)

also for 85 prepared OFP -updated model, remaped:

Posted by: SaS TrooP Apr 18 2008, 20:38

Niezłe, Niezłe. Keep working VIlas, we are counting on you! By the way, could you tell more about this EOM?

Posted by: Stavrogin1980 Apr 19 2008, 14:21

VILAS says: "...in one situation AK74 is better in other AK47 bullets
but in game they should be equal as smaller bullet looses energy and makes more dammage to human body (less penetration) and wound is more serious
heavier and stronger bullets just "fly through" and make "sharp wound" which is easier to heal in hospital
some voices were saying "small caliber is not humanitarian"
"...you really should study some physics and read more, but not get opinions from other mods, addons..."

Well, I don't think they should be equal since ALL infantry units in ARMA have personal body armor smile.gif
I thought that virtually anyone knew that AKM and M14 have stronger recoil than M16 or AK74 sad.gif
Ever since Laser US weapon pack for OFP, and ICP ORCS AK pack adonmakers have been using such ammo values as I have described above (in the 1st post).
So why do you want to change it if your ammo values are not realistic (when used in a PC game)?..

Posted by: GIJOE94 Apr 20 2008, 12:50

Hi all, back again. Just wanted to say keep up the good work Vilas! I can't wait for the su-25 to be released. I was suprised when it wasn't already in the game when it was released. Good to see a sterling machine gun too. Keep up the good work mate what would arma do without you?blink.gif

Posted by: vilas Apr 23 2008, 07:39



it is a screen of model of upcoming LAV25 for P85 :]
so we have enough of "east" models in mod now smile.gif
there is time to add some "west" technic smile.gif

Posted by: wipman Apr 23 2008, 14:36

Hi, i hate the 80's, only the punk and some ska plus some garage rock bands deserve
to be saved from the burn, but seems that your weapons models and textures look
very good. Here you've some "free textures" that may help you:

http://www.cgtextures.com/

And well... i hope to see that LAV-25III released someday for my John's USMC units
and be able to watch 'em riding seated on top of it; i hope that that textures page helps
you somehow. Let's C ya

P.S: Remember the INQ SU25?, that cockpit will be very very pimp... i miss INQ & his
bullshit.

Posted by: Stavrogin1980 Apr 28 2008, 11:39

Aha, but it just feels like Vilas is always one game behind in terms of quality & everything - remember his OFP addons? smile.gif
Now his stuff looks good enough to be a part of OFP, especially that UK smg smile.gif LOL.

Posted by: SE7EN May 5 2008, 18:54

QUOTE(Stavrogin1980 @ Apr 28 2008, 11:39) *
Aha, but it just feels like Vilas is always one game behind in terms of quality & everything - remember his OFP addons? smile.gif
Now his stuff looks good enough to be a part of OFP, especially that UK smg smile.gif LOL.



You really dont know what you are talking...Vilas does a very good job in every project he is involved. tongue.gif
Anyway if you dont like his work just move on to the next topic smile.gif

Posted by: JdB May 5 2008, 19:37

QUOTE(Stavrogin1980 @ Apr 28 2008, 12:39) *
Aha, but it just feels like Vilas is always one game behind in terms of quality & everything - remember his OFP addons? smile.gif
Now his stuff looks good enough to be a part of OFP, especially that UK smg smile.gif LOL.


It may not all look polished, but that's why it's "work in progress" smile.gif

Posted by: vilas May 6 2008, 07:59

he might been talking about previous addons, which were:
in OFP i was begginner who learn
in ARMA i made all on OFP tools, textviewer was broking quality of TGA, models had no normals
and one more- all my work was done on legal freeware, i am not using 3dsMax or Photoshop
thats why it looked like it was looked
now when tools are available he may see addons which will be released soon (new weapon pack, modern Polish army and police)
and after i hope month Project 85 (i hope), but before i could not do god PAA even from good TGA, cause "textviewer 1" was really broking quality
now with new tools there are new possibilities
also i don't use now "all Counter Strike imported" :]
before - i was making all myself, now i have help of texturers, it is very big help smile.gif

also i am not half-professional graphician like some people from other mods, but i was making all for my fun, first addons were made because my neighbour asked me and second neighbour asked me, as they were playing with me in OFP , we were sharing missions in our block :]
even great addonmakers started from "copy-cut-paste" models from BIS or "one colour reskins" of BIS models in beggining of OFP smile.gif




hood is not so good as i wish, but soviet sniper is made smile.gif

Posted by: d@nte May 6 2008, 08:49

nice job Vilas. maybe that dirt and scratches on the hull of the LAV would give it a more realistic appearance

happy.gif

Posted by: Helping Hand May 6 2008, 09:18

That LAV looks really quite nice vilas smile.gif

Posted by: vilas May 6 2008, 09:37

scratches will be made on SMDI normalmapp, now this LAV has only NOHQ normal, without SMDI, SMDI will be added too :]

Posted by: SaS TrooP May 6 2008, 14:40

Great job Vilas. As always...

Posted by: Linker Split May 6 2008, 22:48

QUOTE(vilas @ May 6 2008, 10:37) *
scratches will be made on SMDI normalmapp, now this LAV has only NOHQ normal, without SMDI, SMDI will be added too :]

Do your RVMATS point only to NOHQ textures? what is the PixelShader and the VertexShader you are using then?

Posted by: shaun mandich May 6 2008, 23:21

That looks awsome smile.gif
Something that ive been missing ever since OFP came out is a M727 Hawk Mobile Sam Launcher(uses M113 suspension) along with a SA8 or SA13
would be great to use those models along with Mandos SAM scripts.
Dont know if Vilas or some of the other people have plans to add them later on to Project 85.

This link shows some info
http://www.designation-systems.net/dusrm/m-23.html

More then 40000 missiles were build in total so cold war 85 would definatley have some in there smile.gif

Posted by: vilas May 7 2008, 07:47

QUOTE(Linker Split @ May 6 2008, 23:48) *
Do your RVMATS point only to NOHQ textures? what is the PixelShader and the VertexShader you are using then?



i am showing work in progress

like for example this:

[im]http://i001.radikal.ru/0805/8f/dcffab604793.jpg[/img] Over 150kb

Posted by: JdB May 7 2008, 16:27

vilas, images of up to 150.00 KB are allowed, images of 434.03 KB are not. Please don't let it happen again.

Posted by: Linker Split May 7 2008, 23:48

QUOTE(vilas @ May 7 2008, 08:47) *
i am showing work in progress


and mine was only a question smile.gif
still without answer of course

Posted by: vilas May 8 2008, 12:55

i have no idea about vertex shaders, i made usual SMDI and NOHQ for vehicles, on typical materials examples in RVMAT and show them from game (screen was by Topas) i don't understand question, was it about hardware of PC???

Posted by: Linker Split May 9 2008, 23:32

i asked you this question m8, because when you make RVMATS, you usually specify the SMDI you use and the NOHQ too.
you said that you those models got only normal maps applied not specular ones... and then I asked you what VS and PS you used in your RVMATS

Posted by: vilas May 14 2008, 11:34

for my normal maps are SMDI and NOHQ , i thought it is the same thing... nevermind, i am not profesional graphician tongue.gif

i wanted to release some addons and mod teasers few days ago, but due to errors with binarisation it is problematic now :/
i hope i will do soon :
> new weapon pack
> vibi 2
> weapon holders addon with teasers from P85 and models erased from mod, because fictional (FIA, RACS, SLA)
> modern Poles
so here i will put pictures from oxygen (poor preview quality of textures) :


http://ofp.gamepark.cz/_hosted/vilas/screens/p85/npl1.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/npl2.jpg

http://ofp.gamepark.cz/_hosted/vilas/screens/p85/wph1.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/wph2.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/wph3.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/wph4.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/p85/wph5.jpg
pictures of units from Project 85 should be in new topic, not here, but "in progress" section of this forum :]

Posted by: vilas May 24 2008, 14:21

thanx to new tools i was able to do updates/teasers addons

new weapon pack for mods/addons, new Polish manufactured weapons, new Polish army and Police addon, new bandits addon, teaser of 1985 Polish infantry, P'85 teasers/weapon holders and fictional units thrown away from Project 85 mod now can be released

links:

1 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wpn.7z

basic weapons addon , used by all infantry addons- 60 MB

2) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_pwp.7z

Polish construction weapons, used by Polish addons - 4,3 MB

3 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vibi.7z

general update of old VIBI pack, 62 MB, selfstanding

4) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wph.7z

weapon holders, P'85 teasers, things not used in P'85 mod, 36 MB

5 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_lwp.7z

Polish infantry from 1985 teaser, 11 MB

6 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_npl.7z

modern Polish forces and Police addon, 47 MB, not requires VIBI, but in VIBI you can find SKOT, Honker, 2S1 > vehicles also used by Polish army since many years

7 ) http://ofp.gamepark.cz/_hosted/vilas/upd/vil_bandy.7z

update/rearmed old addon of bandits 4 MB but rearmed with new weapons pack


MEGA THANX TO BETA-TESTERS , WITHOUT YOU I COULD NOT RELEASE IT SO FAR smile.gif

I hope it all works fine smile.gif

soon I will update my WW2 pack with following:
- weapons made for P85 like PPS43, M3A1 Greasegun, STG-44 and MG42 (but not in version "59"),
- binarised version, faster loading missions with Bisign too smile.gif

Posted by: SaS TrooP May 24 2008, 15:35

Taking! Taking now with both hands!

I belive beta testers was experienced enought...

Posted by: wipman May 24 2008, 18:09

Hi, i guess that the LAV-25III is not among all those addons, right?; i don't know which to
download if download any, as there isn't any weapons or addons list at sigt or screenshots
that give a general idea of what we may be downloading. But i hope that if that pimp LAV
25III hasn't been released with this huge latest release... then that it be released someday
as a 100% stand alone addon, my Johnn's USMC v1.5 units steel needing theyr own wheels
to move arround other than the M113A3's tracks. Let's C ya

Posted by: vilas May 25 2008, 11:39

PWP and VIBI fixed today

PWP had error , lack of normals for Sako TRG

VIBI had error in LAV25 and UAZ van

Posted by: Alpha125 May 30 2008, 14:41

Vilas
i find your work is just great and I replaced my SLA standart units with yours (with better west). But I dont want to see the "medic" bag, that every SLA soldier is carying. How can I remove the bag? Can I do this with a hiddensection, or must the p3d model be edited?

Can you help me out?

Posted by: Stavrogin1980 May 30 2008, 17:07

Photshop rulez smile.gif - makes things look better dan they really r smile.gif
it's not like I didn't know what not to DL, but now I know for sure...
And thank you for your hard work, can't say I like it, but i do appreciate your efforts! thumbsup.gif

Posted by: vilas Jun 3 2008, 11:37

it is not medic bag
BIS made "medic" SLA with such bag
but in real life, in our eastern europe , armies hold such bag as universal bag for bread, maybe for gasmask, for additional magazines and etc.

americans use buttpack, while there were such bags in use (mostly gasmask pouch)

SLA is equipped in game in stupid way, in real life EVERY eastern block soldier had also "greades pouch" - this smaller pouch on right side, which have my KLKM unit

just do not look how BIS made SLA, look at pictures of soldiers for example on Militaryphotos.net

Posted by: YacieK Jun 4 2008, 06:58

Vilas - check GG smile.gif

Posted by: vilas Jun 4 2008, 22:00

http://ofp.gamepark.cz/_hosted/vilas/ftp/Vilas.bikey
http://www.vilas.armaholic.net/Vilas.bikey

Posted by: Rewan Jun 4 2008, 22:23

There are still errors in the .rpt with the Vibi pack but... you've done a very good work wink.gif

Posted by: Stavrogin1980 Jun 5 2008, 10:08

Yes, and not just errors - everything is totally unbalanced, full of bugs and glithches... It takes what.. 150 round for a Lav-25, M2 and similar to destroy a BRDM?
That 200mm+something uber-powerful ASU is weaker than D30, Lav-25 has absolutely no interios, the uparmored BMP will blow up after one AT4 hit, and the regular BIS BMP2
will survive, etc, etc. And the author says that his firearms should not be "mixed" with other weapon addons. Even with BIS stuff. I'm sure the author will explain why it is so,
but I am not sure we need to read it, or DL any of his updates. a weak mod, and chances are hi that the P85 will be even worse, since it is a bigger mod - more bugs!

Posted by: vilas Jun 5 2008, 10:27

if BIS made BMP surviving AT rocket than it is completly nonsense , cause AT4 penetrates 500 mm of steel, while BMP2 is only protecting soldiers against machineguns (light transporter), it is impossible that such transporter survive such strong rocket used against tanks

BMP2 has max 33 mm of steel in armor (MAX, not average) , so it is total nonsense if AT rocket cannot destroy it, total nonsense

Bradley cannon has 25 mm cannon and uses power of ammo like in patch 1.07 (BIS published unbinarised configs) if now BIS made BRDMs and other vehicles much stronger, than i have no idea about changes of "armor" values from newest patch, cause addon was made few months before patch 1.14, but released after due to some problems

LAV25 interior - betatesters do not reported it, on my PC, on others people there is interior, only 1 person more told abot this issue,

concerning mixing of weapons - it was told in readme, that for making more fire in SP missions weapons are 2 times less accurate than BIS weapons, to reduce BIS god-skilled AI and 2 shots killing player from 300 meters, also my weapons have AI max distance of fire lower than BIS made it, more realistic, for example short weapons in BIS game are different from long only by MODEL, while in real life noone will tell that AKS74U is equal in balistics to AK74 , also weapons using full rifle ammo like G3 are stronger than small caliber M4
in real life effective range of M4 is 350 meters, BIS gave 400, in real life HK G36C like AKS74U is used max 250 meters, while BIS gave 400 too, in real life G3 is effective much far, submachineguns are used to max 100 meters, mostly on 25-50 meters
also for better gameplay i made distances in some cases shorter , cause in real life you will see human from 400 meters, in game, on LCD you would not notice small dot on screen and this require also to be taken under mind with shortening range
weapons pack was made under 1.08 version, it was released now , okay, but i was preparing it before patch, so changes in patch 1.14 were not taken under mind while addon was made

Posted by: vilas Jun 5 2008, 18:43

BW (Flecktarn camo) and NPL (modern Poles) addons updated, now white faces only

and i have edited first post, now it contains all neccesarry and newest links

Posted by: Stavrogin1980 Jun 6 2008, 16:04

"it is impossible that such transporter survive such strong rocket used against tanks" - well, BIS bmp2 doesn't survive a direct AT4 hit, it will be seriously damaged, the crew and passangers will be injured etc. And your uparmored BMP2 will explode, killing everyone inside. Is that reasonable?
Especially is the uparmored BMP2 is protected against HEAT AT rockets, to some degree. Anyway.

The infantry pack is very well done. Weapons and vehicles suck, but infantry units look like something "made by Laser" smile.gif
If you intend to update anything ever again, update infantry units, add more stuff. Infantry IS your strong point.
If the P85 mod is a "fool conversion", I see no reason why people shouldn't use separate infantry packs which you make.

(btw, AT4 is not really a tank-killer, it's a replacement for the LAW - a LIGHT AT weapon)

And about the "medic bag" - Vilas is right, Rushkies did have those things in the 80s, it's a gas-mask-and-whatever-else-you-wanna-keep-there-bag, very realistic!

Posted by: vilas Jun 6 2008, 16:46

infantry is TEASER

concerning VIBI:

i am uploading new version with stronger 25 mm cannons, cause i found newest BIS values

but my BMP2D has armor=300 , while BIS BMP2 has 250, so ???
model is BIS BMP2 released MLOD, so it should behave the same geometry, fire geometry LODs
i even was not touching other LODs from released MLOD model of BMP2
BMP2D has only sideskirts changed and extra steel plates added in first LODs 1,3..., it is not super-powered anti era construction

and about AT-4, look at www.world.guns.ru and parameters of penetration of materials

concerning my weapons - some time ago on BIS forum there was comparision of accurateness of my models and others and my models fit blueprints exactly while in other weapons there were differences between blueprints/photos of real gun and model shape (for example some elements were too high or to long or gas pipe was different or magazine too small)
my weapons are made to fit game in look, but more acurate in shape (details)

someone maybe have better texture, but if shape is not as in real than for me it is not good model, my models are detalised and may be compared to realism, while in others weapons there are some not realistic sights or wrong proportions or etc.

my every weapon from new pack also holds dimesions as 1 cubic =1 meter, and in my pack weapon who have 88 cm is shorter than this which has 92 cm
cause it was tested by me while making addons

Posted by: Stavrogin1980 Jun 7 2008, 12:13

"my weapons are made to fit game in look, but more acurate in shape (details)"

That's not entirely correct... That British bolt-action sniper rifle, or the Stechkin handgun, or the Serbia AK, or the RPD, or the CZ m.gun... this is a long list, you know smile.gif Compared to.. err... let's say, the HWM mod weapons, your weapon pack is clearly superior, no doubt about that. But CS imports still look better, and r more realistic, generally, and I am sure you understand that as well - that's why you use the CS imported M14, M21 and M60.
Not every CS import we already have is 100% accurate, like that FN FAL is Scaven's pack, but...

Don't know what's the deal with the BIS bmp2 and yours uparmored one - if the armor values are almost the same. But the truth is that BIS bmp2 won't explode after is gets hit by some AT4 rocket, and yours will be destroyed. Strange... I've been expreimenting a little with the Deset M2A2 - gave it something like Armor=650 or 750 - don't remember exactly how much, but now it can survive 2-3 RPG hits, but it WILL be destroyed by T72 and BMP2 single AT missile.

And yes, I know that the infantry pack is not the final version. Stupid P85 mod - so many good stand-alone addons will be lost for the community! smile.gif

Posted by: vilas Jun 7 2008, 16:23

i was comparing my weapons some time ago to others when one person said my is worse, i made comaprision by puting it to real gun photo as background and my fit 100% while RHS had too long rear and sight not from APS
also i was comparing some time ago CS imported weapons ; and i found that CS weapons are stretched to look more "perspective", for example magazine was smaller, barell was thicker
also look at gas pipes of AK in other addons, look if on AK74 is gas pipe from AK74 or AKM models (those gas pipes have different shapes)

Posted by: Stavrogin1980 Jun 8 2008, 12:40

I don't know... I looked, and looked, and looked some more, but didn't see anything like that, am I blind?!! Probably. smile.gif
Anway, about the M2A2 IFV... here's what I have:

class VILP_B_25mm_HE : BulletBase {
hit = 45;
indirectHit = 15;
indirectHitRange = 0.75;

class VILP_B_25mm_AP : BulletBase {
hit = 85;
indirectHit = 0;
indirectHitRange = 0;

(since there are reports of heavily damaged \ destroyed early T-72 models, the cannon should be more powerful)
(other units, like LAV-25, should have the same ammo values, I think. Well, maybe that older BRDM-like US unit with a cannon
should have slightly weaker rounds).
-----------------------------------------
For the M2A2
armor = 750;

for the older M2 IFV
armor = 450;

I have also replaced the custom 2xTOW with the standart BIS TOW for the sake of balance smile.gif

So... what happens when the M2A2 is hit by AT-5 BMP2 missile - KIA.
And what happens if SLA T-72 scores a direct hit? - KIA again.
BUT the M2A2 won't blow up when hit by 2-3 standart RPG rockets, as it should be, in RL.
The M2 IVF is weaker though. AND Bmp2 30mm cannon is still effective, can take out the M2A2 IFV very quickly, in a bloody duel.
So basically it's a 50x50 chance for those two IFVs.
The M2A2 should hide behind hills and such, to get closer and to avoid that deadly AT-5 missile,
since the TOW is a lot less effective at long distances, in ArmA smile.gif
I suppose it was done to simulate that I-need-to-stop-before-I-can-fire-my-TOW process - the M2 needs
to be totally stationary before it can fire a missile, in RL. lol.

Posted by: vilas Jun 8 2008, 23:11

if you are blind , than okay, i must help:
real APS sight:

comparision:

picture took in beta stage, later i improved my model in few details
comarision of shape:
APS reference:

comparision


if i would increase background look of other APS for 1-2% (i was making this picture very fast) than this APS will be even longer at rear side (this marked at red to show not exact shape )
look at red lines

AK 74: real gas-pipe

from website: http://www.deactivated-guns.co.uk/detail/AK74.htm
comparision:

reference for AKM types gas pipe:
http://www.marshhawkarms.com/images/ROM_AKM.jpg

than you should see now that other AK74 has AKM gas pipe and AKM front sight mount , while my AK74 has real both parts

compare yourself PK/PKM to real gun (feed belt cover, muzzle flash hider and etc.)

comparision of CS imported weapons was made long time ago, Robert said he will change proportions and some hangrips (for example there was mix between Yugo and Soviet handgrip too)

simply i don't like when someone say my models suck, while they are exactly good

concerning M2 values, i don't know if i can do armor value of M2A2 near to BIS T72 value
i couldn't find in the internet what is type and strenght of Bradley armor

Posted by: Stavrogin1980 Jun 10 2008, 08:23

I don't get it - the CS imports DO look more accurate, so what was I supposed to see?..
And it's not just the AK family, the PPS is too big and lacks details, SKS is too big too, the Sterling smg is too small, the RPD reminds me of some models from the 1st Rainbow SIx game - very low-poly, that UK bolt-action sniper rifle has a very thin barrel, and it just looks like an air gun, the CZ m.gun comes from the Star Wars, I assume? smile.gif
The PK\PKM I am familiar with, and the BIS model which you have used as a base sucks, the same can be said about all BIS weapons. I love the new m.gun animations too - it's
just so OFP-ish, the ammo belts don't really rotate - they move, and shake, but in ArmA is IS possible to properly animate them. Sounds are simple, or simplistic.
Why am I writing all these??? I don't even use this pack...

Posted by: vilas Jun 10 2008, 09:08

you are really blind:
- as i said weapons have realistic scale, 1 box=1 meter, so every weapon fits orginal lenght
- if you not see difference between real weapon and showed above pctures/comparision, than you are really blind (AK74 with AKM parts)
- from other posts i see that you call addon-kings persons who or only can import or just are good texturers and have problem with simple modelling while you calling crap something made from scratch and fitting realism, without CS some people would not even create something simple and their knowledge about weapons (for example someone was calling AK by Yugoslavian variant, while in real Yugoslavian variant has other handgrip shape and 3 holes in foregrip instead of 2 in Soviet AK)
i don't see any point to discuss with such blind person who "knows better" even facing facts showed above, amen

Posted by: D@V£ Jun 10 2008, 20:09

QUOTE(Stavrogin1980 @ Jun 10 2008, 08:23) *
I don't get it - the CS imports DO look more accurate, so what was I supposed to see?..
And it's not just the AK family, the PPS is too big and lacks details, SKS is too big too, the Sterling smg is too small, the RPD reminds me of some models from the 1st Rainbow SIx game - very low-poly, that UK bolt-action sniper rifle has a very thin barrel, and it just looks like an air gun, the CZ m.gun comes from the Star Wars, I assume? smile.gif
The PK\PKM I am familiar with, and the BIS model which you have used as a base sucks, the same can be said about all BIS weapons. I love the new m.gun animations too - it's
just so OFP-ish, the ammo belts don't really rotate - they move, and shake, but in ArmA is IS possible to properly animate them. Sounds are simple, or simplistic.
Why am I writing all these??? I don't even use this pack...


No.
The weapons in CS have been designed to look "real". In the sense that if something on the real object doesn't look correct it will be "fixed" by the graphical artists. In the same way everything "realistic" is brown or grey.

Posted by: SaS TrooP Jun 10 2008, 21:22

Stavrogin, one sentence:

Make it better... Show us...

Posted by: vilas Jun 10 2008, 21:35

you know friends, talking with really blind person is hard and sensless, if he doesn't see difference between AKM and AK74 and says my weapons are wrong and "suck" ...
like with those dimensions of weapons ( too big)


SKS - lenght 1022 mm
PPS - 831 mm
AK74 - 943 mm
Sterling 686 mm
source: www.world.guns.ru
real values, not CS fantasies

amen with sensless discussion with person who not see difference and calls "better" models that are less acurate


CS AK47 comparision to real

Posted by: Rewan Jun 10 2008, 23:17

You're killing us with the realism ! Make some CS like weapon absolutely beautifull and with 202454454645 tons of details that others forgot...
Ha !
Keep up the good work Vilas wink.gif




PS: The italic sentence is ironical

Posted by: JdB Jun 11 2008, 19:55

Alright Stavrogin1980, you've made your point. As you and vilas both have differing opinions, the decision is left to the maker of the addons, in this case vilas. Continued hammering of the same subject is not something we allow. Drop the subject please.

Also I would like to advise vilas not to call people "blind" repeatedly, no matter how much someone disagrees with their opinion. Posting such things will be considered flamebaiting, and appropriate actions taken.

Posted by: vilas Jun 11 2008, 20:23

first: he said "am i blind" ???
second: if person see proofs and he do not accept truth showed on pictures, tell me what word in english is proper ??? i was not using words like "suck" "crappy" as my addons were called here
as moderator you should know - there is something called self defence, if person kicks me on street i am kicking back, if he takes knife i am using my knife of pistol and you cannot punish me , when truth is showed on pictures and not accepted by someone who started saying not-truth

Posted by: JdB Jun 11 2008, 21:50

QUOTE(vilas @ Jun 11 2008, 21:23) *
first: he said "am i blind" ???
second: if person see proofs and he do not accept truth showed on pictures, tell me what word in english is proper ??? i was not using words like "suck" "crappy" as my addons were called here
as moderator you should know - there is something called self defence, if person kicks me on street i am kicking back, if he takes knife i am using my knife of pistol and you cannot punish me , when truth is showed on pictures and not accepted by someone who started saying not-truth


Firstly countering a flame with what you call "self defence" is not allowed, since it means flaming the other person back. If you see someone making posts with what you consider to be flaming, use the "Report" function, and we will look in to it. Responding in an inappropriate way may get you into the same position that the other person is in. "Street" rules do not apply here, the http://forum.armedassault.info/index.php?act=SR&f=6 do.

Secondly discussing the moderating policy in public is not allowed, as you would have found out by reading the http://forum.armedassault.info/index.php?act=SR&f=6 wink.gif

Posted by: vilas Jun 13 2008, 07:30

looks like really in BIS BMP2 is something wrong, yesterday i was checking sad.gif
i need 2 shots of RPG to destroy BMP2, total nonsense
so in next VIBI i must include BMP2 too as it seems, cause it cannot be that way , that vehicle with armor=200 survives attack of weapon with hit=600 and in real life RPG7V penetrates 250-500 mm of armor (V, VL) and BMP2 with avaerage armor lower than 25 mm survies attack...
probably after some patching BIS touched something in model or what ? something must be wrong in orginal addon

Posted by: SaS TrooP Jun 13 2008, 13:49

SO you should just make a BMP weaponholder with changed defences. That is not so much work and you dont need new model/textures.

Posted by: vilas Jun 14 2008, 11:03

small info about updates:

i have just updated WPN and WPH files

WPN now:
- contains new LAW textures
- HK G33
- fixed errors in ammo boxes and few others

WPH:
- fixed errors in tank crew
- new webbing for Soviets
- added small addon of weaponholders using 1.14 patch units

Posted by: Stavrogin1980 Jun 17 2008, 14:30

"in real life RPG7V penetrates 250-500 mm of armor" - yeeees!!! BUT do those bloody BMPs ALWAYS blow up when hit by RPG-7???
No, they don't, and that's exactly what we have in ArmA - and you are talking about OFP-style balance smile.gif

Posted by: Rewan Jun 17 2008, 18:31

Take 250 bullets of 25mm, 2000 bullets of PKT, Some AT5 without forgetting fuel and engines and launch a PG-7V rocket on it. blues.gif

Posted by: Stavrogin1980 Jun 18 2008, 13:07

"Take 250 bullets of 25mm..." - heh, yes, well, bullets usually don't explode, rounds do, and BMP2 has a 30mm gun etc.

Posted by: Rewan Jun 18 2008, 20:41

Well, since english is not my native language and because I'm trying to write in english without a translator you must try to understand (even if it's hard) the global meaning...

Posted by: Stavrogin1980 Jun 19 2008, 07:52

Rewan, ur English is pretty good. Actually, I think there was a version of BMP2 with a 20 or 25 or 23 mm gun - somewhere in Eastern Europe.
Russians normally use 30mm guns for IFVs. The firepower of those things is amazing - almost as strong as the 40mm Bofors!

After a quict test (and it's not like we did not know that before):
BIS BMP-2 after one (1, ONE!!!) AT-4 hit - status RED, as the RED Hammer Mod, VERY red, but it won't explode,
the crew ejects, the passangers bail out, some are injured. Usually one track is so badly damaged
that the unit can no longer move, or shoot, if it was a frontal hit. ANother AT-4 rocket will kill the poor thing.
BUT BIS AI AT soldiers don't always score a DIRECT hit, let's keep that in mind,
as the result sometimes it takes not one but three or even four AT4 hits to take
out a standart BIS BMP-2.

BIS T-72 after one AT-4 hit - status "yellow", like "Yellow Submarine", some parts can get more damage,
and turn RED \ be disabled (after all, that T-72 is an early modification). The crew will almost always
eject and run away screaming. Usually it takes 2-3 AT4 round to blow up this tank - after the second round
BIS T-72 may not explode right away, but eventually it will, in about 6-10 seconds.

The poor SHilka needs only ONE AT4 to detonate... One hit - one kill.
Why? Maybe becasue it has no passangers?..
BIS BRDM-2 also won't survive a derect AT-4 hit... That's not very realistic, since I don't remember
seeing any large boxes of TNT inside a BRDM-2, but it's a Russian\SLA LAV, L as "light"...

The results are similar when u use BIS RPG.
BIS M113 won't blow up after 1 RPG hit, well, sometimes it explodes, after about 6-10 seconds.
This delay gives u enough time to get out and run away smile.gif

It's the same thing with all BIS Strykers.
Are you not happy with this sort of balance???
in your wonderful pack ALL bmps explode without any delay, and they need only ONE RPG\AT4 to be destroyed.
But I did like that T-72B + ERA needs more than 3 RPG rounds to be destroyed, AND the crew won't even get out!
Very nice! that's howit shoud be.

Posted by: vilas Jun 19 2008, 16:22

in my opinion BIS made something in strange way than...
i use BIS model released MLOD and i only added details on LOD 0, i used copy of BIS BMP2 config just making it strenght for 50 (from 250 to 300)
so i don't know why this behave in other way

in fact i saw that BIS BMP2 blows up after 150 fires from BMP2 30 mm cannon , is it real ???
in my opinion - BIS screwed something

Posted by: vilas Jun 20 2008, 16:26

Stavrogin - as i tested, making BMP2 from BIS released BMP2 model MLOD BMP2 blows up too , even if i use config from BIS without ANY changes
but when i use BIS ODOL model, it is 1.5 times stronger
in my opinion there was something wrong and when BIS was making binarisation, maybe some elements in Fire geometry LOD dissapeared (binarisation can make strange things)
i was looking for armostructural, material=XX, nothing helps and nothing changes effect
so there must be something bad with BIS model

Posted by: Stavrogin1980 Jun 21 2008, 09:24

http://www.upload-image.org//view.php?img=17a77b52444b48cb46f852a2fd3a0c7d

The UK smg compared to your regular Uzi - look at the size of that thing smile.gif
This "Sterling" is actually longer, and bigger.
http://world.guns.ru/smg/smg28-e.htm

AND for UZI
http://world.guns.ru/smg/smg17-e.htm

Sterling - 686mm
Uzi - 650mm

Posted by: vilas Jun 21 2008, 11:21

this game is insane, i have tested BMP2 and T72
to destroy T72 - 5 long series of BMP2 cannon,
to destroyM113 and BMP2 7 series !!!!

this game values are total mistakes
and you told me my vehicles are wrong ???

BIS vehicles are wrong

if T72 is stronger than BMP2 and M113... no comment

Posted by: vilas Jun 21 2008, 14:44

hello smile.gif

I would like to inform about some updates:

1) weapons pack:
> it contain new models, old G3A3 for 85 purpose, RPG-7 using different warheads (tandem, thermobaric, V, VL)
also I changed BIS AK74UB model's silencer for valid model, cause BIS AKS74U uses silencer from AKM family

2) vehicles "ViBI" addon:
> new model for BMP-1P
> reworked and more balanced armor values, because BIS made BMP2 so strong, that using 30 mm long serie it takes easier to destroy T72 than BMP2, now BMP and M113 are weaker, while my Bradley and BMP2D stronger

3) weaponholders addon:

> including few models more
> including SLA Militia and bonus addon with reskin of UAZ Van to "Militia", but bonus requires VIBI, it is bonus for VIBI users

4) BW addon :

> reworked model of German flak vest, added desert class and now my addon's soldiers use weapons Lowland Warriors mod addon of PZF-3 (included in archive)

5) NPL addon:
> modern Polish soldier in tactical vest added
> some vehicles reskins added (from old POL addon)

6) PWP addon:
>added MiniBeryl weapon (not 100% accurate)

all under OFP.GAMEPARK.CZ links, from first post of this topic


thank you all smile.gif

Posted by: MAA Jun 23 2008, 13:27

@Vilas:
1. explosion of BMP:
- check your CFG of BMP. Maybe there is problem with "secondaryExplosion" property:

secondaryExplosion=-1;
// value<0: calculate from fuel/ammo cargo + tanks and multiply with abs(value)
// value>0: use value directly as hit in FuelExplosion

If this will not help then check convexity and naming of components in fire-geometry LOD.

2. damaged models after binarisation:
- use MLOD models for ingame testing and you can see all bugs on model in "arma.rpt" file. If there is no major bugs then binarisation will be OK.
"c:\Documents and Settings\YourName\Local Settings\Application Data\ArmA\arma.RPT"

Maybe this will help You.

Posted by: vilas Jun 23 2008, 14:11

not this, BIS BMP2 is stronger than BIS T72

please put in editor both vehicles, place another BMP2 to fire from it, use long series from cannon 30 mm (AP)

to destory T72 - 5 series, sometimes 5 and half...

to destroy BMP2 - over 6, explodes with 7-th serie


Posted by: MAA Jun 23 2008, 14:17

@Vilas:
hups.. sorry... I didn't read all posts correctly.

Posted by: Stavrogin1980 Jun 26 2008, 16:42

That Ah-64A you are preparing... I am not a big admirer of that helo, but maybe it's a good idea to let the Community test this addon before
you add it to whatever pack or mod?.. After all, it's a a complex project.. So that there won't be any uber-weak BMP bugs etc. wink.gif

Just saw your M230 for AH-64A - a very good addition, no doubt.

Posted by: vilas Jul 2 2008, 08:19



http://ofp.gamepark.cz/_hosted/vilas/upd/vil_apc.7z

okay, i finally get some time to update my old addons, specially now when Ufos and Space Invaders addons were released smile.gif
now humans can fight with aliens ;]
i hope you enjoy beta

soldiers models will be updated as Yac will get some time smile.gif

now i left with old textures, just with new models of soldiers and equipement
vehicle and weapons are little reworked and normalmapped

thanks smile.gif

Posted by: SaS TrooP Jul 2 2008, 12:06

Looking great, but I really dont like those helmets, they are from Korean War or something?

Posted by: Helping Hand Jul 2 2008, 14:11

They're fictitious as far as I know mellow.gif

Posted by: SaS TrooP Jul 2 2008, 14:18

Yeah, but they looks quite old, not future!

Posted by: d@nte Jul 2 2008, 16:10

hi Vilas, I watched the pictures of your weapon, and I think that you should be more attentive at the modelling. don't triangulate with isolated vertex, try to use squares instead. the shape of the weapons will be better and also the uvmapping (and it will be easier).

keep it up. wink.gif

Posted by: vilas Jul 2 2008, 21:27

Alien movie helmets were in fact M1 helmet with some elements added

so yes, they are from Korean War, but because they were like that in Alien Movie, they were using M1, like in Star Wars L2A3 Sterling was playing laser-gun, and MG42 was base of Smartgun and Thompson smg was base for Pulse Rifle

so in fact i was following movie more than AVP games

Posted by: Deadeye Jul 3 2008, 14:42

ArmedAssault.info Mirror :

http://www.armedassault.info/index.php?cat=addons&id=519&setlang=en

Good job vilas smile.gif

Posted by: cervantes Jul 3 2008, 16:46

exelent job villas im a big fan of alien movie and this marines has one real replicate of this marines worship.gif oups the p3d has binarised tongue.gif if you want its a pleasure for me for add one usable flashlight.

Posted by: vilas Jul 3 2008, 20:01

smile.gif

of course if oyou can do it smile.gif
i am not coder, i am not advanced in configs, so such flashlight adding to addon will be great smile.gif
we should contact on PM< but here i say , it would be very good to have such flashlight on Colonial Marine smile.gif

Posted by: cervantes Jul 5 2008, 23:35

i you have send one mp for add this wink.gif

Posted by: Stavrogin1980 Jul 10 2008, 10:26

Great addon! Although somewhat unbalanced - the s-gun has a shorter range compared to... let's say.. m240 or BIS RPK (PKM).
I think in the USCM "universe" these soldiers mostly fight against rebels and interstellar tangos smile.gif

Posted by: vilas Jul 12 2008, 10:19

i made beta mission to fight with Space Invaders

http://ofp.gamepark.cz/_hosted/vilas/ftp/armamissions.rar

there is nly one beta mission now, but soon i hope to create more missions, as i just begin to learn how to do it :]

concerning S-gun, as i read "fanpages" of Alien , smartgun is not long distance rifle, it is gun to fight on short distances with small cartridges, i know it is all fantasy, but... i wait when Yac will prepare new textures, models, when Cervantes will do working flashlight for it (i fixed lights on APC 2 days after release , i updated file on the same link on http://ofp.gamepark.cz/_hosted/vilas/upd/vil_apc.7z cause there was an error in reflectors of APC

Posted by: FunForceLT Jul 13 2008, 12:20

Hello Vilas can u make normal WW2 allied units, and American 101st Airborne infantry? Because they all look the same just with different collors, signs, helmets, weapons. I saw your other addons and they'r awesome I don't think it would be too hard for you mellow.gif

Posted by: vilas Jul 13 2008, 13:19

look at Project 85 topic and you will understand why i have no time for other projects, WW2 soldiers are developed by someone else on my base , so he will release with me update of WW2 pack, i have no time for touching soldiers

Posted by: Stavrogin1980 Jul 15 2008, 11:45

out of curiosity (which killed the cat) tried the WPH - oh, the horror! smile.gif the SLA now lacks that "shiny effect" on helmits on not just the new units, but the old ones are affected too!
Delete, forget, never DL again.

Posted by: vilas Aug 4 2008, 09:00

SLA helmets have material used, i don't know how it affects other ??
on my PC it works, maybe some colision between addons ???
anyone other reported such thing ??? i had no reports about it

I have included S&W revolver from OFP (dark reskin) to weapon pack also XM-177E2+XM-148 to be used by Green Berets in 1985 smile.gif
but weapon pack will be released in few days, also I came to the conclusion that 1.14 patch decreased InitZoom too much, other addonmakers have the same users voices "please increase zoom".

but what is new:

http://ofp.gamepark.cz/_hosted/vilas/upd/vil_racsm1.7z

http://ofp.gamepark.cz/_hosted/vilas/upd/vibi.7z

also under Armaholic links too

noone reported me that my M1 Abrams was useless because of error in cannon caused by weapons pack definition of ammo doubled.

I have fixed it. Now M1 Abrams of RACS and M1 Abrams from VIBI is strong as it should be smile.gif

as "my apologise" I have included green skin made by Topas for 85 mod, so now M1 Abrams looks like on Mod promo screens , not BIS camo :]

nothing more has been changed except weapon M68 and green skin

error was due to doubled definitions of M68 ammo and magazines, if addons were used without weapons pack, than all was probably okay

thank you smile.gif

Posted by: Stavrogin1980 Aug 4 2008, 13:40

I don't know... the Rellikki (srr if I spelled it wrong) pack still has that effect when used alongsinde your units, but ordinary BIS soldiers don't...
I don't have any big mods: mostly addons like McDonald's infantry, RH weapons etc. - no SLX or sound mods or whatever.

Posted by: vilas Aug 5 2008, 00:11

uuuu i seee, i used BIS material , which during binarisation caused problem i see next thing to patch
i see where i have mistake sad.gif
shame that people who tested it haven't found it before sad.gif

Posted by: Stavrogin1980 Aug 5 2008, 10:52

Good luck! I think it is a very cool pack, and very well done, as all of your infantry models. Reminds me of Laser's addons.

Posted by: vilas Aug 5 2008, 20:41

WPH mistake material on helmet of SLA fixed

and i included bonus for sory for this mistake: South Sahrani Police, cause North already has Militia made smile.gif
also 2 more FIA soldiers in Flecktarn (previously FIA was in alpenpflage)

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wph.7z

screens 1 and 3 from WPH, 2 from NPL





also for test purpose i released weapons packs update

- 2 revolvers in WPN (OFP one and more realistic with longer barrel) in readme there is one class "vil_revolver" , but other weapon is "vil_revolver2"
- added XM148 to XM177 (in readme also)

both Polish weapons pack and universal weapons pack now have bigger zoom for ironsights, cause after 1.14 patch i felt that game lost magnification on ironsights
i gave parameter 0.375 for initial zoom on both PWP and WPN packs

for test purpose :

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wpn.7z

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_pwp.7z

revolvers are made on requests on BIS forum biggrin.gif and for Police-type addons and units

XM148 is made for Project 85 purpose to be used by special-forces grenadier instead of M16A2

Posted by: Stavrogin1980 Aug 6 2008, 15:27

I am NOT requesting anything... but I think a Socialist state like the Northern Sahrani should have something like the Soviet KGB smile.gif
But more RPG-like loking smile.gif
The following link is totally silly, but that's how a SLA commisar would probably look like, lol.

http://www.coolminiornot.com/pics/pics6/img408173649bd85.jpg

Scary! lol.

Posted by: vilas Aug 6 2008, 16:46

SLA KGB, heh

at the moment i made Militia and Police for few planned mission which i want to release, missions with "bandits pack"
SLA Militia is made in 2 configurations, as "east" and "res" to have possibility to make mission like Kaukaz, where Militia and Army are vs. Rebels/FIA
and bandits vs. Militia to play by our Eastern gamers in such mission in which Militia is on "good site"
i should remake my bandits addon to RES configuration too, to give possibility eastern players to play Militia, Spenaz vs. bandits

Posted by: Stavrogin1980 Aug 10 2008, 12:58

Some SWAT-like units have not only helmits, but also armored face "masks" - wanna add those?

http://www.securityprousa.com/tabaleiiima.html

http://www.interamer.net/index.asp?PageAction=VIEWCATS&Category=428

http://www.interamer.net/index.asp?PageAction=VIEWPROD&ProdID=162

Posted by: vilas Aug 17 2008, 21:44

now i am working on update weapons pack , if you see some mistakes to fix in in (in realism, values and related) please report :]

with upcoming update will be added weapons on more realistic in look tripods than BIS tripod

:




Posted by: vilas Aug 19 2008, 00:03

okay : weapons pack ver. 1.06 for public test ready :]

if there are errors please report smile.gif
added :
> static machineguns , under vehicleclass "Vilas":
- PKS
- PKMS
- NSV/NSW
- DSHKs
- M1919A4
- M2 HB
- MAG/L7
- M240
- M-60
- MG-3
- MG-42/59 as bonus track ;]

i say "public test" cause i had no time to test its all aspects in missions myself with AI smile.gif

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wpn.7z

thanx biggrin.gif

Posted by: joffre257 Aug 20 2008, 12:27

Hi vilas, great stuff, i like MG in a mod then with this pack i am served ^^ so i am checking it, i see some little things that could updated i think :

In general the sound of each weapons not really accurate... and


Weapon which need reload time :
FN MAG/L7
M1919A4
MG-42 (59)
M240
PKMS
PKS

Weapon which need reload mag sound
FN MAG/L7
DShKM
NSV
M1919A4
M-60
M2
MG-42 (59)
M240
PKMS
PKS

Weapons which need recoil after some shoots (i know that this gun are fixed on the ground but there are always a little recoil in all case)
FN MAG/L7
DShKM
NSV
M1919A4
M-60
M2
MG-42 (59)
M240
PKMS
PKS

Optionnal :
There are no burst mod option but i saw that AI open fire well w/o, for the player he can do the same so, and could be more impressive with some smoke in the weapon after some shoots.

PS : with the PKS and PKMS i was forced to add in my init a command line to be directly move in cause impossible to mount there when it is load like empty weapon...

Keep the good work worship.gif

Posted by: vilas Aug 25 2008, 11:36

okay i must fix it :]

with the fix i will put something new, to give "sorry" for bugs :]





currently w.i.p.

Posted by: Stavrogin1980 Aug 25 2008, 12:04

OFP! OFP!! OFP!!!
Looks good though, your r becoming an expert modeller!
But the FNC is not as good as the CS imported version, I don't even know why... probably becasue of the textures - hardly any markings at this point.
And it's GREY - like the majority of BIS weapons, which many people like a lot smile.gif

Posted by: pMASTER Aug 25 2008, 14:40

Good work as usual, Vilas. thumbsup.gif

QUOTE(Stavrogin1980 @ Aug 25 2008, 13:04) *
But the FNC is not as good as the CS imported version, I don't even know why... probably becasue of the textures - hardly any markings at this point.
You've just learned the reason why we call these pictures WORK IN PROGRESS.
As for your overall post, I politely ask you to stop your crusade against BIS games by derailing threads of devoted members of the community with spam.

Posted by: Marxist Aug 25 2008, 20:12

QUOTE(Stavrogin1980 @ Aug 10 2008, 13:58) *
Some SWAT-like units have not only helmits, but also armored face "masks" - wanna add those?

http://www.securityprousa.com/tabaleiiima.html

http://www.interamer.net/index.asp?PageAction=VIEWCATS&Category=428

http://www.interamer.net/index.asp?PageAction=VIEWPROD&ProdID=162

That´s total Jason X ph34r.gif
By the way , anybody is preparing their units using Vilas´s packs?

Posted by: vilas Aug 25 2008, 21:20

CS imported models in many cases do not keep proportions of real guns and for are tragic cause non realistic

Stavrogin even you saw many pictures of comparision sites ago, you still don't see difference between engineerly/technically accurate models to blueprints and CS artists "perspective" look

weapon in game look other way than in Oxygen

Posted by: vilas Aug 27 2008, 19:59



AK-107 smile.gif

Posted by: Stavrogin1980 Aug 29 2008, 16:06

QUOTE(vilas @ Aug 26 2008, 01:20) *
CS imported models in many cases do not keep proportions of real guns and for are tragic cause non realistic

Stavrogin even you saw many pictures of comparision sites ago, you still don't see difference between engineerly/technically accurate models to blueprints and CS artists "perspective" look

weapon in game look other way than in Oxygen


Yeees, WEAPONS in game look - balh-blah-balh - but original BIS models, and even reworked BIS models do no look like weapons.
They look like plastic toys, or painted wooden toys poor kids use in some African countries smile.gif
But good CS models look like REAL guns - and that is there is to it.Every player will tell you this.
One more thing - most of time I just can't figure out what you are trying to say... probably becasue of my terrible English smile.gif
That must be the reason why I still can see \ understand \ comprehend your arguments.
Sorry! stupid.gif

pMaster - "As for your overall post, I politely ask you to stop your crusade against BIS games by derailing threads of devoted members of the community with spam"
what are trying to say here, bro? smile.gif
u might want to explain that again blink.gif

Posted by: Helping Hand Aug 29 2008, 16:41

If you want to argue OT with pMASTER's reply do it through PMs please.

Posted by: Daffmeister Aug 29 2008, 17:56

That ak5 looks lovley wub.gif

Posted by: vilas Aug 30 2008, 20:25

for my satisfaction i can say, that profesional military users of my addons says may weapons are best biggrin.gif
people 30-37 years old from armies have other opinions than you Stavrongin smile.gif

of course CS graphician have super skills, but when in my opinion BIS weapons are not so tragic, they keep proportions , details, but of course for one man it is important to look eye-candy, for other man "if there are 4 or 5 rivets on corpus and if barrel is not too big and etc.
we will stay with our opinions, cause one may have artist attitude, other engeener's attitude tongue.gif

i will show what i am preparing :

http://ofp.gamepark.cz/_hosted/vilas/screens/allaks.jpg

all types of AK according to real models : http://ofp.gamepark.cz/_hosted/vilas/screens/komory.jpg


http://www.armaholic.eu/vilas/wpnupd/nw1.jpg
http://www.armaholic.eu/vilas/wpnupd/nw2.jpg
http://www.armaholic.eu/vilas/wpnupd/nw3.jpg  
http://www.armaholic.eu/vilas/wpnupd/nw4.jpg
http://www.armaholic.eu/vilas/wpnupd/nw5.jpg
http://www.armaholic.eu/vilas/wpnupd/nw6.jpg
http://www.armaholic.eu/vilas/wpnupd/nw7.jpg
http://www.armaholic.eu/vilas/wpnupd/nw8.jpg
http://www.armaholic.eu/vilas/wpnupd/nw9.jpg  
http://www.armaholic.eu/vilas/wpnupd/nw10.jpg
http://www.armaholic.eu/vilas/wpnupd/nw11.jpg
http://www.armaholic.eu/vilas/wpnupd/nw12.jpg  
http://www.armaholic.eu/vilas/wpnupd/nw13.jpg
http://www.armaholic.eu/vilas/wpnupd/nw14.jpg
http://www.armaholic.eu/vilas/wpnupd/nw15.jpg
http://www.armaholic.eu/vilas/wpnupd/nw16.jpg
http://www.armaholic.eu/vilas/wpnupd/nw17.jpg
http://www.armaholic.eu/vilas/wpnupd/nw18.jpg  
http://www.armaholic.eu/vilas/wpnupd/nw19.jpg
http://www.armaholic.eu/vilas/wpnupd/nw20.jpg
http://www.armaholic.eu/vilas/wpnupd/nw21.jpg  
http://www.armaholic.eu/vilas/wpnupd/nw22.jpg
http://www.armaholic.eu/vilas/wpnupd/nw23.jpg
http://www.armaholic.eu/vilas/wpnupd/nw24.jpg
http://www.armaholic.eu/vilas/wpnupd/nw25.jpg
http://www.armaholic.eu/vilas/wpnupd/nw26.jpg
http://www.armaholic.eu/vilas/wpnupd/nw27.jpg  
http://www.armaholic.eu/vilas/wpnupd/nw28.jpg
http://www.armaholic.eu/vilas/wpnupd/nw29.jpg
http://www.armaholic.eu/vilas/wpnupd/nw30.jpg

Posted by: Helping Hand Aug 30 2008, 20:28

He's gone now (permanently) so no need to remember him anymore tongue.gif

Posted by: vilas Sep 10 2008, 08:03

i will see when Swedish Forces mod is going to do any release, i made Swedish addon and i get contact with SF mod smile.gif

at the moment i made (beta textures of uniform) Swedish units and i gave them to Swedish mod smile.gif
since i don't know who will fix texture and when it will be finished, i am just showing screen :



Posted by: vilas Sep 16 2008, 08:54








i am preparing final versions of weapons pack, due to some mods cooperation i decided to divide weapons by countries of orign, so there will be few packs as i will get some free time to divide it

yet i show weapons : FN and P1 for P85 mod and Leopard2A4 in Polish painting biggrin.gif

Posted by: Hornet85 Sep 16 2008, 19:54

almost looked as Swedish camo on that enemy tank XD

Posted by: vilas Sep 20 2008, 23:35



2 new pistols in Polish police/army armament biggrin.gif

i am working on dividing weapon pack by countries for different mods purpose biggrin.gif

Posted by: Chrophiss Sep 21 2008, 10:44

EDIT: PM send to VILAS

Posted by: vilas Sep 25 2008, 12:56

current w.i.p.



Posted by: Helping Hand Sep 25 2008, 15:13

Ooh an MG4, any chance of one with the stock folded?

Posted by: vilas Sep 28 2008, 22:35

for test purpose (not fully tested by me nor my testers, cause their got exams on studies, private life activity and etc.) divided weapons packs: classnames left unchanged, just divided

one big weapons pack was divided for other mods purpose, now every weapons pack should be independant, many weapons added at other mods requests

few packs will be easier to update in future, than one big pack, althought one big pack is more friendly, cause has some textures common and more HD saving smile.gif

due to dividing some textures are are in every pack, some weapons are doubled - for example AKMS is in Polish and East  pack, UZI is in Israeli, German and W.Europe packs

name of file VILAS_WPN.pbo left for East European weapons pack only

some errors in previous weapons were fixed when i noticed it, some new weapons added

now there are following files:

1) AWP - American weapons ;
from M1911, Greasegun, by M14, M60 till M4, added USP lately

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_awp.7z

28 MB

destination: no need to comment

2) EUW - Western Europe weapons pack, mostly British (L42, Sterlings, L1A1) and Belgian (FAL, FNC), it contains also UZI and UZI SD because they were produced by F.N. company,

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_euw.7z

15 MB

destination: missions, addons concentrated on third world guerillas, armies equipped with FALs

3) GWP - German weapons pack, from famous STG-44, by many G3 variants, by G33 for RACS mod and newest MG-4 and AG36, also HK P8 and UZI, because it was used widely by German army as MP-2,

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_gwp.7z

24 MB

destination: German, Dannish, Norway, asian countries

4) IMI - Israeli made weapons (UZI, Mini UZI, Galils), latest added Galil 7.62, soon for IDF mod IMI Fal will be added,

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_imi.7z

5 MB

destination: IDF/LB mods purpose

5) PWP - Polish army weapons, latest added P99 , P94, SWD-M, also added from Soviet arsenal PK, AKMS, RPG7,  file is the same name as old Polish pack, so it will rewrite old file :]

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_pwpn.7z

17 MB

destination: no need to comment, Poland related addons

6) SVW - Svedish army weapons, reworked AK-4 Aimpoint, added short AK-5,  

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_svw.7z

10 MB

destination: Swedish mod

7) WPN - Eastern weapons pack, filename left vilas_wpn.pbo due to missions/addons functioning, but please remember that this file will rewrite bigger weapons pack (before divided)
now it contains only weapons from : USSR, Russia, East Germany, Czechoslovakia and few other specimens

weapons from SKS, AK47, PPS43, by most popular in the world AKMS, by Zastava M70A/B, DDR MPi, SA-58, TT to newest added AK107 with Cobra sight, VSS, AK105, RPK with drum magazine and etc.

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_east.7z

39 MB

destination: eastern armies, various guerillas, SLA, Soviet/Russian addons, P85 mod base biggrin.gif

__

as i told it was not tested fully, i hope it works

some nights on dividing biggrin.gif

if you will find bug please treat it is as test version :]

Posted by: DaV!d Armstrong Sep 29 2008, 00:37

Jak zawsze fantastyczna robota Vilas.. thumbsup.gif

Very good job Vilas,now we got there some well done weapons packs.Thanks! worship.gif

Posted by: Deadeye Sep 29 2008, 01:01

QUOTE(DaV!d Armstrong @ Sep 29 2008, 01:37) *
Jak zawsze fantastyczna robota Vilas.. thumbsup.gif

Very good job Vilas,now we got there some well done weapons packs.Thanks! worship.gif


[quote][[§8] Write in English

As this is the English part of the board please write in English. Don't write in any other language since the majority of the members most likely won't understand. Posting in any language other than English and providing a translation in English is also not allowed, since we cannot check the accuracy of the translation.
/quote]

David Armstrong, please refrain from writing in any other language than english in the english section. I strongly advise you to have a look at th forum rules again.

@vilas : Great pack, news has already been posted smile.gif

Posted by: RimaPP Sep 29 2008, 03:21

nice work Vilas! Does your new pack also include M4s with ironsight + aimpoint (like in the movie Black Hawk Down):

http://img208.imageshack.us/img208/9576/p9290078fk0.jpg

Sorry, but I don't know if there's a name for it...

Posted by: vilas Sep 29 2008, 07:27

David wrote the same in English :]
thanx:
p.s. note:

if other mod wants to make new variants for their purpose (for example in the pack there is MG3, but someone's army need MG3 Elcan ) than please PM me :]

concerning M4 question :
NO
my pack contain reworked BIS M4 (animated bolt)
M4 are: ironsight, aimpoint, eotech, acog, commando (short c.q.b. version), some silenced versions

but XM177E2 + colt scope (OFP XMS) is in the pack

not many things were changed from big pack, it was just divided and few weapons have been added

i was thinking about such M16/M4 variant you show but i had no idea is it realistic or not, thats why at stage of making pack - i haven't done it, now i know i should :]

Posted by: RimaPP Sep 29 2008, 10:21

Where's another picture:

http://www.boy-toy.net/bbs/UploadFile/2007-4/200745173733559.jpg

The M4 + Iron sight + Aimpoint + Surefire is kind of cool, I think... Just my opinion...

Posted by: JynX Sep 29 2008, 10:28

QUOTE(vilas @ Sep 29 2008, 07:27) *
David wrote the same in English :]


The rule has been discussed rather thoroughly in the past and (IIRC) it has been ruled that even with a translation, as we cannot effectively verify how correct it is (again IIRC) it's still not allowed. If you want to discuss it, the moderation feed back place is where to do so.

On a more interesting note:
Nice looking pack, looking forward to trying it out when I get home. (sadly I cannot waste time at uni in my lectures testing them as my laptop cannot run ArmA)

Posted by: vilas Sep 29 2008, 11:57

i have first beta test,m missing sounds of some weapons in US pack reported

as i said - released before tests due to testers private life issues :]

big thanx for all bug reports

as i will be fixing in few days i will add this M4 variant

Posted by: vilas Sep 29 2008, 15:50

i forget to put sounds folder in american weapons pack, right, i am uploading new version , 15 minutes left

Posted by: vilas Oct 17 2008, 08:59

links updated in first post

some screens from newest addons:

http://img360.imageshack.us/img360/8990/szakal1dc2.jpg

http://img114.imageshack.us/img114/3152/szakal3ev9.jpg

it is new model, Polish BRDM variant/upgrade in NPL addon smile.gif


Posted by: Binkowski11 Oct 17 2008, 14:58

Great work vilas! Your addons are amazing.

Posted by: Farvatus Oct 17 2008, 15:14

Fantastic work Vilas!!!

Some bug report on the SLA Addons pack

AI soldiers engage Skot with guns and refuse to use the AT weapons

BMP-1 : AI seems completly ineffective against this Apc at low range, the AT weapons and sheels cannons pass though the armour and it explode on ground. AI seems unable to aim correctly the model, probably it aims to high or too low. Put the bmp very near and try.

Posted by: vilas Oct 17 2008, 16:29

there was an error in MG3 definition of LEO

please reupload again

http://ofp.gamepark.cz/_hosted/vilas/upd/vill.7z

Posted by: SaS TrooP Oct 17 2008, 18:10

I just want to add that Israeli Weapon Pack are badly hosted. No way to download.

Posted by: vilas Jan 7 2009, 12:35

http://ofp.gamepark.cz/_hosted/vilas/screens/pol_pol.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/now_lub.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/now_lub1.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/bonus851.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/bonus852.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/bonus853.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/bonus854.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/bonus855.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/bonus856.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/bonus857.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/landpol.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/landpol1.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/landpol2.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/wph_spc85.jpg

screens of my last non P85 mod addons, cause end of year was reach of releases and updates

first what i must say - i found source of bug in all my previous units, causing that in NV Goggles units faces were shining and very shining when dead
so i fixed my infantry addons and i made other updates:

fixed infantry addons:
German infantry addon

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_bw.7z

Swedish infantry addon

http://ofp.gamepark.cz/_hosted/vilas/upd/vil_swe.7z

Polish infantry and vehicles are updated too
changed bug in faces materials and i added few new vehicles for Police (on screens above), realistic reticles by RHS

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_npl.7z
____________________________________________________
new addons:

Vilas_MilBonus is pack of vehicles of Law Enforcement of both North and South
includes vehicles listed above and if you wanna drive it with crew - crew is in bonus infantry pack, if you don't want crew - use it "empty" in editor to avoid c.t.d.

note : Volga texture is alpha, i know it has wrong dashboard ;]

http://ofp.gamepark.cz/_hosted/vilas/ftp/vilas_milbonus.7z

8 MB

http://ofp.gamepark.cz/_hosted/vilas/ftp/vilas_p85.7z

33 MB

Vilas_P85 - pack of infantry of SLA and RACS

some models of RACS 85 were released already in my addon "weapon holders and Project'85 teasers" (this addon will soon be updated too as weapon holding units, but no sense to use units of upcoming mod)
but this pack is pack SLA vs. RACS (including Police and Militia)
this pack uses my weapons packs: East weapons are used by SLA (AKM, AKMS, APS)
RACS uses more - European weapons (FAL, MINIMI are main rifles of RACS)
commando grenadier uses HK G3 HK79 (TGS) so it is in german pack (if you don't want, don't use in editor Grenadier)
Policeman uses Revolver and M1911 , which are in the American pack

but all those weapons will be also in upcoming mod, so if you not want download 4 weapons packs (links on first page, first post of this topic http://www.flashpoint1985.com/cgi-bin....t=56764 ) you can wait few days for mod
this addon will be working the same on mod


upcoming work:

http://ofp.gamepark.cz/_hosted/vilas/screens/sah_ambu.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/sah_med.jpg

i just must make new interiors and i will release it smile.gif

http://ofp.gamepark.cz/_hosted/vilas/screens/vil_sla.jpg
http://ofp.gamepark.cz/_hosted/vilas/screens/now_wph.jpg

< screen before released version,

new version of weapon holder is ready too:

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wph.7z

this is addon of weapon holders, bonus infantry, it is not addon of SLA/FIA/RACS to competee with any other mods, it is just weapon holders , if someone can do replacement is welcome biggrin.gif
sory for no screens a.t.m. but :
- RACS wear BDU/PASGT in 2 types of camo
- SLA has many models of soldiers including some kind of SWAT
- FIA has 9 models
- Militia and Police like in SLA/RACS-85 addon (no matter what addon is used, Militia and Police are the same and compatible)
soon i will prepare few SP missions for it

also bugs in American and Eastern weapons fixed :

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_awp.7z

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_east.7z

more details in first post, than you biggrin.gif

Posted by: Old Bear Jan 8 2009, 20:06

I need some more infos about : Swedish infantry addon
Is this vil_swe.7z is to be overwriting SVW - Swedish Army Weapons Pack (v 1.0) released in september ?

I have also a question about : German Infantry addon, a comment posted by Lt_Phoenix this addon says :

QUOTE
Looks like an old version of the vilas_bw files have been uploaded. Luckily I didn't overwrite my other version

I have DL/UL the last version according to your post ... what is the problem ?

Posted by: Rewan Jan 9 2009, 15:23

The P85 units are nice but the RACS are missing the regular soldier with GrenadeLauncher.
Also the RACS Machinegunner should use M60 instead of the M249 because SLA don't have a counter against M249... (well, I do think so, but you're the boss in the end ^^)

Well, it's very good like that so keep up the good work ^^

Posted by: vilas Jan 9 2009, 19:21

answers:
- this is not M249, this is european FN Minimi, US army adopted changed variant called M249 in 1985, few years earlier probably Dutch, Belgian, France armies had FN Minimi machinegun already , RACS had contract with Fabrique Nationale, they bought all army in FN, FN-FAL, FN-MAG, FN-Minimi, FN-Uzi , FN-Browning HP maybe they should have FN-FNC too smile.gif
- Swedish issue : weapon pack is vilas_svw, Swedish infantry is vil_swe
infantry was released to the public for the first time, before that it was given to Swedish mod and Swedish community in MLODs and multilayer textures
now it was published as "weapon holder for Swedish weapons"
- German and other infantry addons were updated because my old addons had problem with shining wounds in NVG (due to binarising models with Ca\Characters\Data\..... prefix
- grenadiers , hmm.. even in German , British , French army in 80's there was no counterpart of M16 M203, AK GP25 weapons types smile.gif
so only special forces of RACS bought G3 TGS ;] reglar army haven't bought HK79 underbarrel Grenadelaunchers , like Norway forces bought smile.gif
now modern armies have greanadelaunchers under rifle, in 70-80's not too much countries had such weapons
- concernig M249 counterpart... hmmm do you think Russian army and my Polish army and etc easter armies have light belt-feeding weapon ??
answer is NO, we had never "lightweight machineguns", we had only machinegun, assault rifles, assault rifles with heavier barrel as lmg called in our eastern armies "rkm" "reczny karabin maszynowy" "hand-cary machinegun"

there was difference between east and west infantry weapons equipment
example:
western armies had in history of cold war:
- full heavy rifles like G3, FN FAL, L1A1
- submachineguns for some other forces like UZI in all europe (drivers, crew, other personell)
- sniper high quality precisious rifles for special skilled soldiers (sniper rifles)
- machineguns like M60, MAG 58, MG3 and light machineguns as Minimi, M249, now MG4
- single-use light anti tank weapons like LAW M72
eastern armies have other philosophy of equipement:
- one universal assault rifle weapon in multiple role AKM with butt fixed, AKMS with folded for crewman, paratroopers, heavy barrel RPK as "squad support weapon"
- machinegun like PK
- cheaper than western, less precisious, but also deadly rifles like SVD, but more often present than in wester armies
- heavier, multiple use RPG 7 launcher
for example : how many snipers were in US army in 1985 for 20 soldiers ???
well snipers were high-trained super-soldiers
in our eastern armies doctrine SVD was more often present, cause it wash cheaper and more soldiers could carry SVD than counterpart snipers

so if you talk about counterparts in cold war addon of RACS and SLA you are forgetting about differences smile.gif
if i had to be deadly realistic
than in team of RACS there would not be a sniper, eastern crewman should have the same rifle as army (AKMS) and every team should have guy with SVD



Posted by: Rewan Jan 10 2009, 00:23

Okay okay ^^

Another one, about the Carl Gustav.... shouldn't you making the munitions larger in the unit Gear ? (4 spaces instead of 2 spaces maybe)

Posted by: vilas Jan 11 2009, 12:26





okay, sory for making mess:
new version of bonus vehicles is on FTP smile.gif
inside not only Police/Militia vehicles but also ambulances smile.gif

WPH addon now contains Militia Biker (screen above), RACS Police SWAT operators (no screen yet)
some more classes

http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wph.7z

http://ofp.gamepark.cz/_hosted/vilas/ftp/vilas_milbonus.7z

Posted by: vilas Jan 24 2009, 12:30

just 2 screens, as i remember here is no 100 kb limit, but 150

SLA 85 and SLA 99 ;]
and vehicles from P85, KRAZ and surprise ;]


Posted by: vilas Feb 24 2009, 08:18

http://www.armaholic.eu/vilas/last1.jpg
http://www.armaholic.eu/vilas/pkrzut1.jpg
http://www.armaholic.eu/vilas/pkrzut2.jpg
http://www.armaholic.eu/vilas/pkrzut3.jpg
http://www.armaholic.eu/vilas/pkrzut4.jpg
http://www.armaholic.eu/vilas/pkrzut5.jpg

in Project85 soon will appear new, high quality and very realistic models of PK, PKM and bonus PKP, they will be included in my addons too (of course) , so i just screens now to tease how PK, PKM will look :]

Posted by: vilas Apr 29 2009, 12:35

P85 addons released in P85 mod topic

Posted by: Helping Hand Apr 29 2009, 13:59

Keep the two topics of your own addons and the P85 ones to separate topics please. Unless you want them merged?

Posted by: bulkington80 May 6 2009, 07:21

In the newest P85 armor pack enemy soldiers armed with M16s fire at BTR-70, as if it was a regular car, i wonder why?

Posted by: vilas May 7 2009, 08:34

in this game AI fires to targets when AI knows that it is weak enough to their weapons
for example:
if you will make man/soldier and you will give it armor=1000 , AI soldiers will fire to him only from launchers and only tanks will fire at him
noone will fire to him with AK/M16
it is stupid engine of game behaviour, AI "knows" armor of vehicle
if i would give BTR70, BTR60, SKOT more armor - AI will not fire to it, but than those apcs would be overpowered
if you will make in config your own Abrams with armor=100 , you will see that AI fire to it with AK/M16 too wink.gif
thats why AI wastes Stingers at BMP, BRDM ... but probably AI will not launch Stinger at Abrams (i haven't checked it)), but as i noticed vs. BMP for sure

Posted by: bulkington80 May 7 2009, 10:37

I know. But AI won't fire at any BIS APCs. So, shouldn't BTR-70\60 have a bit more "armor"?
Becasue right now the BTR is a peacemaking unit smile.gif - it can "disarm" infantry units very well.
Also, the US Self-propelled gun has an interesting feature - when you are the commander, you can't use the M2 m.gun (even when you turn out) AND you can't give orders to you team. Actually, the ammo of all self-propelled gun in the P85 mod probably should be a bit stronger.

Posted by: vilas May 16 2009, 13:14

BIS APCs?
i don't care that BIS APC is too strong, P85 aims in more realism, than overpowered BIS M113 and BMP2
how many 30mm series you need to kill M113? have you tested it?
it is easier to destroy T72 than M113 and BMP2, nonsense
i don't care also that other mods have so strong APCs, real APC like M113 is easy to destroy by 12.7 mm weapons
of course infantry should not fire to it, maybe i will change "damageresistant", but i think it is AI bug like many bugs of Arma

Posted by: Eddie May 17 2009, 14:14

QUOTE(vilas @ May 16 2009, 13:14) *
BIS APCs?
i don't care that BIS APC is too strong, P85 aims in more realism, than overpowered BIS M113 and BMP2
how many 30mm series you need to kill M113? have you tested it?
it is easier to destroy T72 than M113 and BMP2, nonsense
i don't care also that other mods have so strong APCs, real APC like M113 is easy to destroy by 12.7 mm weapons
of course infantry should not fire to it, maybe i will change "damageresistant", but i think it is AI bug like many bugs of Arma




I would not worry about it Vilas, In the US Army i have spent plenty of time inside a M113..... and the enemy definately still shoots at it with small arms.....think of it as even more realism.

Posted by: wipman May 18 2009, 01:32

Hi, the M113-A1 and M113-A2 are very vulnerable to the 7'62x51 sustained fire, in the M113-A1 a 7'62 bullet may pass by the other side of the cargo space
wall; even if you don't do nothing to a OPFOR veicle with the small arms fire it stills beeing a usefull tactic; it makes the crew and passengers nervous and
force 'em to be erratic, because if you open fire to an APC or a MBT with small arms... that means (in the crew's mind) that a RPG or RPGs are about to be
shot at you, even if it's false it produces a certain degree of panic on the crews and the troops on the cargo. But the ArmA don't needs of this to be applyed
because the APCs and MBTs act in a erratic way without the need of be under small arms fire. Anyways, you'll never open fire on a MBT or an APC/IFV
without one or more AT weapons in different possitions (better doing a V with the target) and some quick scape route. Let's C ya

Posted by: Toma May 18 2009, 03:25

I love your addons, Vilas. The models are very nice without being resource-heavy and the 1985 units provide a nice "OFP" feel to ArmA. The German infantry models in particular are great... makes me want to create East German vs. West German missions. thumbsup.gif

I did some testing, and have prepared a partial list of issues in the P85 release. I'm sure that you probably know about most, if not all, of these already. I think that, once they are a little more polished, these addons will be the coolest ones for ArmA.

* In M109, nothing happens when "turn out" action is performed.
* AI voice identifies M60 as "Abrams."
* Similarly, LAVs are identified as "Stryker."
* On M151, steering wheel does not move and appears partially translucent.
* When characters with backpacks sit in US jeeps, the packs stick through the back of the seats.
* On most of the cars, character hands are often sticking through the steering wheel or in a strange position.
* GAZ69: when accelerating, speedometer needle goes down instead of up.
* KrAZ: when wheel is turned, a texture on the driver-side door flashes. Also, the speedometer needle looks strange.
* Nysa Ambulance: steering wheel is partially translucent
* PM63: It may be better to set this weapon as a pistol rather than a rifle, as the left hand is practically off the gun.
* BTR 60 and BTR70: When sitting in passenger seat looking out the front window, outside terrain turns strange colors and looks washed-out.
* MTLB ambulance: nothing happens when "turn out" action is performed. "Gunner" and "Commander" positions are buggy.
* When accelerating in SCUD Launcher, speedometer needle goes down instead of up.

Posted by: Toma May 18 2009, 04:49

There are some other small issues, like inconsistencies in the quality of some interior textures. Not a big deal, but it is strange to see really high-res textures in some vehicles and then very low-res textures in others. The exterior modeling and texturing, on the other hand, is all very consistent and nice.

I haven't done any work with texturing since the early days of OFP, so I'm sorry to be such a critic and then be unable to help fix the problems I find. However, I have done a fair bit of config work and have been looking at your config and stringtable files. I noted a few inconsistencies in the translation and transliteration of some names, and would be happy to correct the English for you.

Posted by: bulkington80 May 18 2009, 10:23

"When accelerating in SCUD Launcher, speedometer needle goes down instead of up"
Oh my God!! smile.gif
"When characters with backpacks sit in US jeeps, the packs stick through the back of the seats"
Try putting a soldier with SVD or some other looong weapon in the 5T or Ural wink.gif

Posted by: vilas May 27 2009, 08:14

QUOTE
* In M109, nothing happens when "turn out" action is performed.

fixed in config few days ago
QUOTE
* AI voice identifies M60 as "Abrams."

Arma "name sounds" , BIS enging
QUOTE
* Similarly, LAVs are identified as "Stryker."

the same as above
QUOTE
* On M151, steering wheel does not move and appears partially translucent.

oops, must fix
QUOTE
* When characters with backpacks sit in US jeeps, the packs stick through the back of the seats.

matter of game, the same happens in all vehicles made by enyone
QUOTE
* On most of the cars, character hands are often sticking through the steering wheel or in a strange position.

animations lacks sad.gif
QUOTE
* GAZ69: when accelerating, speedometer needle goes down instead of up.

oops
QUOTE
* KrAZ: when wheel is turned, a texture on the driver-side door flashes. Also, the speedometer needle looks strange.

i must check it, really strange
QUOTE
* Nysa Ambulance: steering wheel is partially translucent

sometimes Arma engine has problems with grey tones
QUOTE
* PM63: It may be better to set this weapon as a pistol rather than a rifle, as the left hand is practically off the gun.

but than AI animation of movement will be problematic, AI moves other way with pistols
QUOTE
* BTR 60 and BTR70: When sitting in passenger seat looking out the front window, outside terrain turns strange colors and looks washed-out.

i don't like Arma HDR too
QUOTE
* MTLB ambulance: nothing happens when "turn out" action is performed. "Gunner" and "Commander" positions are buggy.

oops, remains of ... changes in config, i will change it and soon new fixed config will appear with small updates
QUOTE
* When accelerating in SCUD Launcher, speedometer needle goes down instead of up.

heh, after binarisation of model, okay

thanx for this report smile.gif
we found other bugs too: there was lacks of few sounds of Guerilla weapons smile.gif
also fixed few days ago, but now i work on small update (Leopards will have olive drab not green-grey colour tones, and some more things
i don't know if i will find time to make Marder
i made muzzle-flashes to 25mm M242 canon smile.gif
i also plan to add more guerillas

QUOTE
There are some other small issues, like inconsistencies in the quality of some interior textures.

in future as i will find some time, cause most of things were done by very small number of people

Posted by: OFPCAT May 28 2009, 01:24

I fully agree with your P85 addons. Almost all soldier and vehicle packs are very nice in top quality and also don't occupy PC source when in game. And these addons really could be called P85 for cold conflicts in 80's with large variation for almost all major NATO and Warsaw Pact groups. Really surprised you could make so many fantastic things in such a short period.
Suggest to add more details or some modificatons for every troop one by one when you've got enough time in future and make the large addons much more perfect.

Posted by: Toma May 28 2009, 06:49

Thanks for replying. A few thoughts, though: couldn't you change the "nameSound" variable in config.cpp so that the AI just says generic terms like "tank" or "APC" as opposed to "Abrams" and "Stryker?" Also, not all vehicles have the backpack issue; I realize that you probably don't have the time or the inclination to make custom animations for all drivers, but some adjustment of the proxy positions could help.

Also, something I thought of today... how would you feel about including Polish units on the Independent side as well as East? It would be interesting to play a hypothetical Poland vs. USSR engagement, like what would happen had the Soviets invaded during the Gomułka-Krushchev dispute in 1956 or had the communist government fallen during the strikes and uprisings of the early 80's and the Soviets invoked the Brezhnev doctrine.

Just a thought. If I'm the only one who is interested in this, I'll just code a config.cpp for my own use. happy.gif

@OFPCAT:

QUOTE
Almost all soldier and vehicle packs are very nice in top quality and also don't occupy PC source when in game... Suggest to add more details...


If he adds more details, then it will use a lot more system resources! biggrin.gif

ARMA addons don't need to be a perfect high-poly work of art. Too many of them take too much memory to render and load. I like how VILAS's addons look decent but I can still have huge battles and my FPS is still really smooth.

Posted by: vilas May 28 2009, 08:16

backpacks issue:
Alice is bigest backpack here
concerning optimalisation, i tried to do all to receive higher FPS on large battles and i succeded, cause it works for players smile.gif
i always prefered good, high FPS gameplay with large number of units than placing 5 models and had lag smile.gif
but in P85 all is optimised and along with high quality models, just look at Leopards, soldiers pouches, backpacks like Alice smile.gif new boots etc. my T80 has rope modeled etc. gunners have ammo belts around them etc.

Poles on RES side:
they are doubled in new config smile.gif
now new version is under tests, new config, new vehicles pack
of course you can download new config, new vehicles pack again, i just not noticed about update, cause there might be bug somewhere else:

changelog:
Config: some sounds changed, fixed mission sounds, fixed missing path to models of 2 Galils,
Vehicles: added "MF" muzzle flash vehicles, recoloured Leopards, added 2 reskins of T80
there is a game engine limitation , you cannot make vehicle with multiple "muzzle flash" on 1 turret on different weapons (for example Shilka has muzzle flash, but it has 1 type of weapon)
but in night missions it looks stupid, when you play and BMP2 (BIS) or other vehicles are killing you and there is no visual sign of fire, cause there is no flash/fire from barrel
so i doubled BTR, SKOT, BMP2, Bradleys - now they are in 2 versions, muzzle flash (one weapon) and standart - M240/PKT + automatic cannon KPVT, M242, 2A42 ...
smile.gif
concerning name sounds - yes i must fix it , cause on BIS configs examples i couldn't find more "namesounds"

http://forum.armedassault.info/index.php?showtopic=1945

links to addons, but it is under test still smile.gif
i must add Marder IFV, i must add more guerillas, we all P85 must release more missions, cause Macko released already some OFP missions on Everon , EJAY released campaign:
http://forums.bistudio.com/showthread.php?t=72968
other people released more missions:
http://forums.bistudio.com/showthread.php?t=72606
http://forums.bistudio.com/showthread.php?t=72482

Posted by: Toma May 31 2009, 07:37

*In Library, AKMS seems to have an addon prefix, so it is identified as "kbk AKMS."

*Infantrymen have Spanish names; I don't know if there is any way to make custom name tables or if it is hardwired into the game.

*When any troops are put on "Independent" side (eg. Poles), some soldiers are black; I of course have no problems with black soldiers but it kills the immersion when my troops are supposed to be Slavs. I remember a similar problem in OFP when I would code resistance troops to be on the west side. Likewise, I don't know if there is a workaround for this or if it is an engine limitation.

*Like I mentioned before, pretty much all the nameSound entries are incorrect or misleading, like having an LAV called a "BRDM" or a Leopard called an "Abrams." In ARMA you can use generic name sounds (I tested it... it works) just like in OFP, such as:
nameSound = "APC"; nameSound = "tank"; nameSound = "truck"; nameSound = "car"; nameSound = "plane" ...etc.

Have you thought about creating radio operators? Even if they don't serve any function in-game, it would look neat and be more immersive if each platoon had a radio operator. smile.gif

Posted by: wipman May 31 2009, 10:36

Hi, the only way to fix the aleatory use of blacks faces will be to define/force the use of whities faces in the units config, making 'em look like clones; each
rifleman will have the same face that the rifleman standing next to him, each sniper will have the same face than the other sniper standing next to him etc..
that can't solved; the random side use of the game's faces it's an engine's thing as far as i know. Let's C ya

Posted by: vilas May 31 2009, 12:03

QUOTE
*In Library, AKMS seems to have an addon prefix, so it is identified as "kbk AKMS."

it is because Poles use their own production AKMS, kbk means short from "KaraBineK" < "carbine"
so in Polish it is "Carbine AKMS", like Beryl is "Carbine 1996" smile.gif
of course i have to fix weapons pack in next release, Polish AKMS should have dark wood, like CWR AKM, oposite to bright wood from Russian manufactory (other type of wood)

QUOTE
*Infantrymen have Spanish names; I don't know if there is any way to make custom name tables or if it is hardwired into the game.
*When any troops are put on "Independent" side (eg. Poles), some soldiers are black; I of course have no problems with black soldiers but it kills the immersion when my troops are supposed to be Slavs. I remember a similar problem in OFP when I would code resistance troops to be on the west side. Likewise, I don't know if there is a workaround for this or if it is an engine limitation.

thanx , fixed, in new config smile.gif

QUOTE
*Like I mentioned before, pretty much all the nameSound entries are incorrect or misleading, like having an LAV called a "BRDM" or a Leopard called an "Abrams." In ARMA you can use generic name sounds (I tested it... it works) just like in OFP, such as:
nameSound = "APC"; nameSound = "tank"; nameSound = "truck"; nameSound = "car"; nameSound = "plane" ...etc.

fixed today smile.gif

QUOTE
Have you thought about creating radio operators? Even if they don't serve any function in-game, it would look neat and be more immersive if each platoon had a radio operator. smile.gif

i must do models, yet not made , but will be done soon with next update smile.gif

thanx for this report

concerning rest of updates
in my previous post i told about muzzle flash issue

i have updated 3 archives:
1) vehicles - added muzzle flash vehicles (night missions), changed colour of Leopards, added 2 reskins of Russian's T80
http://www.armaholic.eu/vilas/85temp/tcamo.jpg
2) troops pack - fixed some wrong shadows, added 3 more guerillas, added Soviets (top jacket KZS, bottom M69 beige)
http://www.armaholic.eu/vilas/scr/partz.jpg
3) config - fixed some things, still a lot of icons errors

of course all is still w.i.p.
what has to be done in near future:
- Marder IFV
- more guerillas, civilians
- fixed many errors
- RPG18

all links :

CONFIG (ver 30 05 2009):

http://www.armaholic.eu/vilas/85temp/p85config.7z

UNITS (ver 30 05 2009 ca. 165 MB na FTP)

http://www.armaholic.eu/vilas/85temp/p85_units.7z

WEAPONS (wver 18 04 2009 ca 144 MB na FTP)

http://www.armaholic.eu/vilas/85temp/p85_weap.7z

VEHICLES (ver 25 maja 2009 ca. 204 MB na FTP)

http://www.armaholic.eu/vilas/85temp/p85_veh.7z

OTHER (UI , anims, boats and helicopters 15 05 2009 ca. 72 MB na FTP)

http://www.armaholic.eu/vilas/85temp/p85_oth.7z

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)