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d@nte
post Nov 12 2006, 03:47
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Last update : 24.11.2008:

Normal Mapping:

http://www.bencloward.com
http://www.poopinmymouth.com
http://www.doom3world.org
Normal Map Tutorial for ArmA (using a colour map as the base)
How to create Normal Maps using a Gimp plugin
Normal/Specular/Colour Map Tutorial by Soul Assassin
Making of Varga Normal Map Tutorial


3D Studio Max :

3ds Max Shortcut list
TurnTool
UV Mapping in 3dsmax
3ds Max Unwrapping Techniques

How to model with various programs :

3dtutorials.sk
3D Total tutorials
3D Buzz


Texture Resource Sites:
PsicoSonic Textures - 25 free per day
Mayang's Free Texture Libary - 20 files a day limit
Image * After
Got3d - Free Textures
Ben Cloward Textures
TextureWarehouse - Free Textures

Texture Tutorials (Photoshop) :

Clothing textures
Making a leather jacket
http://forums.cgsociety.org/
http://www.pslover.com
http://www.photoshopcafe.com
http://www.tutorialized.com
http://www.pixel2life.com really good
http://www.totaltutorials.com/
http://www.psworkshop.net/

Resources
MLOD models released by BIS (to be used in/for ArmA only!)

ArmA specific tutorials :
How to Sign your Addon
Tutorial on Soldier models
BISoldier Configuration
Material Editor Tutorial
Glass Tutorial, Virtual reflective glass Material .rvmat Tutorial by ObmaR
Glass Damage Tutorial by ObmaR
Importing 3ds models to ArmA (Text)
Importing 3ds models to ArmA (Video)
Making Shadows
Uniform Texture Edit Tutorial

Island Making
--=Terrain Starter Kit=-- by blackknight63
Visitor RC3 Basic Tutorials
Visitor 3 Quick Tutorial

General BIS addonmaking tutorials :
BRSSEB's modeling tutorials

This post has been edited by Deadeye: Nov 24 2008, 11:25
Reason for edit: Adding more links


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Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

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Eddie
post Jan 28 2008, 20:15
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how do i use texview to turn a paa into an editable format?


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JdB
post Jan 28 2008, 20:28
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QUOTE(Eddie @ Jan 28 2008, 20:15) *
how do i use texview to turn a paa into an editable format?


Change the extension from "filename.paa" to "filename.tga" by hand when saving, there is (still) no drop-down list option for this.


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Creator of dodgy ArmA:CWA addons.

 
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surpher
post Jan 30 2008, 17:41
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I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps.


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Linker Split
post Jan 30 2008, 23:59
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QUOTE(surpher @ Jan 30 2008, 17:41) *
I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps.

well, not so much low-poly, it's around 6000 verticles tongue.gif

Thanks for the tut wink.gif


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Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Eddie
post Feb 2 2008, 02:33
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anybody know of a plug in for paint shop pro and ot a tutorial


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Linker Split
post Feb 2 2008, 11:38
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QUOTE(Eddie @ Feb 2 2008, 02:33) *
anybody know of a plug in for paint shop pro and ot a tutorial


TUTORIALS

PLUGINS

thumbsup.gif


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Eddie
post Feb 3 2008, 21:41
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i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7......

can anybody help?


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wld427 on BI forums

 
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-=engener=-
post Feb 3 2008, 22:11
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glare.gif
QUOTE(Eddie @ Feb 3 2008, 21:41) *
i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7......

can anybody help?
USe paa plugin for photoshop


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NEED HELP WITH MODELS IF CAN HELP SEND ME PM
 
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Eddie
post Feb 4 2008, 02:52
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QUOTE(-=engener=- @ Feb 3 2008, 22:11) *
glare.gif USe paa plugin for photoshop



does that work with paint shop pro .... i do not have photo shop


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wld427 on BI forums

 
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Eddie
post Feb 4 2008, 03:08
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I am looking for a tutorial that covers changing just the uniform texture. for example i want to take the default unit and change his uniform to cadpat. Does anybody have a tutorial to cover this? I dont want to create a new unit, just edit the one i already have.

also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges.

i understand how to import convert and export the textures. What i dont understand is i dont think everybody paints each individual stitch in the uniform or molle pouch


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wld427 on BI forums

 
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surpher
post Feb 4 2008, 11:17
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QUOTE(Eddie @ Feb 4 2008, 02:08) *
also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges.

Unit texture uniform seams template by Ebud


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JdB
post Feb 4 2008, 15:07
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This thread is not for asking help in making something, it's for depositing helpful links and information. For getting help, we have the [Modeling/Texturing Problem Thread] smile.gif


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Creator of dodgy ArmA:CWA addons.

 
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ObmaR
post Feb 13 2008, 09:09
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Here is the Glass Damage Tutorial I promised, I have converted it to .pdf for easier reading and downloading as well as online viewing.

Glass_Damage_Tutorial


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Deadeye
post Feb 13 2008, 10:40
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Added to the tutorial section :

http://www.armedassault.info/index.php?cat...&setlang=en

Thx for your time ObmaR smile.gif


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JdB
post Feb 22 2008, 00:20
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Not so much a tutorial, but rather a very good source of information for ArmA addonmakers are the [MLOD models released by BIS].


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Creator of dodgy ArmA:CWA addons.

 
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TankCommander
post Feb 29 2008, 04:22
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Any tutes on taking a unique character model and getting it walking within Arma? I'm thinking of making some sci-fi soldiers or something smile.gif


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Deadeye
post Feb 29 2008, 15:59
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un-pbo SLX People from Solus and have a look at the model (with selections....)

To get the unit ingame JB's tuts might be helpful :




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Eddie
post Mar 29 2008, 18:59
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anybody have a tut for doing damage textures and applying them?


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Linker Split
post Jun 6 2008, 00:18
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this is a little little tutorial on how to increase your vegetation performance impact on FPS:
QUOTE
I noticed one thing:

What really causes lag is the Pixel shader and Vertex Shader of the _ca texture (the vegetation):
they normally have VertexShader: NormalMapSpecularThroughNoFade and PixelShader: NormalMapSpecularThrough.

If instead of that PixelShader, we add the simple PixelShader: NormalMapThrough but with the flag NoAlphaWrite, we will have the SAME effect, but with an increase of FPS and performance smile.gif

Check yourself:

Before:


After:


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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Mustang60348
post Jul 26 2008, 22:32
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New Video Tutorial. First in the series. This one is preparing your model in 3ds Max for import into Oxygen.

http://www.veoh.com/videos/v152992166rBQkjah

Second in the series

http://www.vimeo.com/1417473
http://www.veoh.com/videos/v15306810rRWK4P96

Third in Series

http://www.vimeo.com/1465487
http://www.veoh.com/videos/v15488991EHpMdjhq

This post has been edited by Mustang60348: Aug 4 2008, 21:47
 
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