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> problem with textures and streets
schwarzermann0815
post Feb 20 2011, 23:12
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heyho!

i just startet building islands for arma. at the moment i'm a little frustrated because since i started i always had problems but i could solve them with the help of tutorials and forums, but now i got 2

problems i am really unable to solve.

1. problem with textures: i stuck to the tutorials i found, at least that's what i think. the problem is: i make the sat map and the layer mask. i copied the textures of the samplemap in the "data" folder of

my own island. i importet the sat map and layer mask in visitor, start buldozer and it converts everything as it should. in buldozer i can see the textures but now the problem: i use binpbo and make a pbo

file, then i start arma, start the editor and choose my island and when it finished loading i get the message: "cannot load material insel/data/layers/....rvmat" i can put units on the map but when i go on

"preview" the island is white (when i move i leave traces, if that's important). i read the txt file binpbo makes but it doesnt make me any smarter. it says:

Error reading text file 'island\data\layers\p_009-004_n_n_l03.rvmat'
C:\Program Files (x86)\Bohemia Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1

and that for every rvmat files (didn't count but i guess there is an entry for all of them)

2. problem with streets: i cant import some of the streets in visitor. working streets are: asf, ces, ces_d, kos, sil, silnice_mesto. not working are: asfaltka, silnice, samzat. when i try to get those not

working in visitor i get the message: "object doesn't follow requirements for road object. (Are there all named points present?)"

i hope i didnt confuse anybody with my writing, its enough that i am already confused but maybe somebody here can help me out!? i couldnt find anything in any forum that could help me and i really dont know

what i possibly could have done wrong...
if you need to know anything, just say wink.gif i'd like to help you helping me wink.gif

greetings
 
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Old Bear
post Feb 21 2011, 17:18
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I will try to help on the 1st issue : the texture problem

So you are having something like that :

P: > buildingspacename > yourmap > Source + Data + yourmap.cfg+ yourmap.wrp

In "yourmap" directory , 2 subdirectories Source and Data

In Source :
Terrain [in this directory: yourmap_Terrain, yourmap.pbl, yourmap_Sat, yourmap_Mask, yourmap.pew
Layers.cfg
mapLegend.png

In Data
Layers [the content of this directory is built by Visitor]
yourmaptexture1.RVMAT
yourmaptexture1_detail_co.paa
.... [all textures listed here]


After building the terrain in Visitor, having set the right parameters, have a look at the "Project Prefences" option in the Tools menu and set the "folder - textures" box as :

P:\buildingspacename\yourmap\data

Then select the "import Satellite+Mask ..." option in the Tools menu open Source directory click on layers.cfg, choose Rvmat selection as binary, then click to select yourmap_Sat.png and afterwards yourmap_Mask.png . Doing so you are associating colours from the mask and texture to sat picture, the result will be in Data > Layers directory.

When it's done click the "!" button to open Buldozer and wait until the process is finished ....







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