ARMA II Stargate Mod |
ARMA II Stargate Mod |
Sep 17 2010, 14:12
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#1
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Member Group: Members Posts: 36 Joined: 13-December 06 Member No.: 439 |
Hello All,
I'd like to start by apologising over the lack of updates I've posted on these forums and secondly giving you a few links: Stargate Addons SVN: https://armastargatemod.svn.sourceforge.net...armastargatemod Stargate Assault Forums: http://www.stargateassault.net/forum/index.php Stargate Mods ModDB Page: http://www.moddb.com/mods/arma-stargate-mod Now down to business... this news post is to show the community that we understand there frustration over missed deadlines and lack of releases, with this in mind we've decided to change our approach and open the development process to the communuty. Above you'll find the web link for our SVN archive, it gives everyone access to the cutting edge code and includes instructions on how to get it working in ArmA II (not ArmA I atm); now I feel the need to remind everyone that we're currently in the middle of a full rewrite of the mods code which means the alpha currently has less functionality than it did two years ago, so keep that in mind if you feel the need to download and have a play. The following information are status updates and will change as time goes on. _________________________________________________________________ SVN Revision No: 47 SVN Revision Notes: First update with working transport code, works for projectiles and units though may still be buggy; I've also fixed a few DHD bugs. The next version of the Stargate's will probably need OA to work. _________________________________________________________________ Mod Screenshots: This post has been edited by Frostman: Mar 30 2011, 03:44 |
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Sep 17 2010, 21:51
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Glad to see you guys back! I know a lot of the current forum team liked your stuff for OFP
-------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Nov 17 2010, 13:12
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#3
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Member Group: Members Posts: 36 Joined: 13-December 06 Member No.: 439 |
Hi all,
Here's a new clip for you all, there's no Stargate action because I only really made it to test out HD capture on my new 470 GTX but it didn't make a bad view so I uploaded it anyway. YouTube - Stargate Test 4 |
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Nov 17 2010, 18:58
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#4
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Member Group: Site Team Posts: 168 Joined: 13-October 08 From: The Netherlands Member No.: 4,346 |
Thanks for sharing it with us Congrats with the new videocard!
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Nov 18 2010, 13:21
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#5
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New Member Group: Members Posts: 3 Joined: 27-November 07 Member No.: 1,795 |
Nice Clip !!
I looking forward to a release somewhen.... keep on doing it boys |
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Nov 19 2010, 01:27
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#6
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Record Holder for the most Pornstars ever contacted Group: Newshound Posts: 567 Joined: 12-November 06 From: Beyond the event horizon Member No.: 56 |
Awesome work guys! Keep it up ^^
ps: MGM lets see you afford a legal team this time -------------------- |
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Mar 30 2011, 03:45
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#7
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Member Group: Members Posts: 36 Joined: 13-December 06 Member No.: 439 |
Hi all,
Its taken two days non-stop coding but the transport code is now working. ArmA II - Stargate Test 5 I've updated the SVN to the latest code but please don't start reporting bugs yet as I've still got to tweak code and add new functions. |
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Jan 29 2013, 04:35
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#8
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New Member Group: Members Posts: 1 Joined: 29-January 13 Member No.: 10,019 |
thank you for your inforamtion
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Feb 9 2013, 20:52
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#9
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Member Group: Members Posts: 192 Joined: 12-November 07 From: Denmark/Sweden Member No.: 1,707 |
will it bepossible to transport between maps?
-------------------- Sergeant Major retired, SOF, JSOC.
Combat Deployment: Iraq, Afghanistan, Congo, Somalia, Tchad. Peacekeeping Deployment: Bosnia, Kosovo, Liberia, South Sudan, Libya. PMC Deployment: Crimea Never Back Down! Never Give Up! Never Surrender! |
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Feb 10 2013, 00:55
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#10
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Doubt it, on account of how maps are loaded. I seem to recall there was a "worlds" map released for ArmA.2 somewhere, which had a lot of different environments, so kinda like several different maps in a single map.
-------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Apr 14 2013, 10:54
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#11
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New Member Group: Members Posts: 1 Joined: 14-April 13 Member No.: 10,139 |
The would map is alot of fun to play with
i have a stargate on every planet and use addaction in the DHD to transport my team from planet to planet |
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