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> Band Of Brothers - (BoB Mod), Mod based around the actions of Easy Company
Linker Split
post Feb 2 2008, 22:19
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QUOTE(Agamoth @ Feb 2 2008, 20:59) *
I'm not very familiar with objects modeling, I'm trying thoug...its good that its not a problem for you


Well, it is a problem, but as I stated below, everything can be implemented biggrin.gif


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Benoist
post Feb 2 2008, 23:33
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Niceeee...

You should make a way to exit the trench, but not like an "invisible ramp" which is in some BIS' objects and it's pretty annoying (yo can't stay near the wall).

And yes, pleaseeee make them useful to the AI, or do want you can, i think that i'm asking too much.
 
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Agamoth
post Feb 3 2008, 00:09
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webbings almost done still needs some tweaking here and there but it's basicly done, next step is to put everything back on the model in the most correct way possible...
any links to referance pictures of german soliders would be welcome.

@Linker Split
are you familiar with the foxholes from I44 for ofp? they had a getin command, could it be possible to add such parts to the trenches... maybe not for the entire trench since its no fun if you can's run from one end to the other, but a MG possition or covered sniper hole or something would perhaps be something to think about...


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Rellikki
post Feb 3 2008, 04:16
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Why did you model the straps on the smock when you could have done them with normal maps? Otherwise it looks pretty promising.
 
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DaRat
post Feb 3 2008, 11:15
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QUOTE(Agamoth @ Feb 2 2008, 23:09) *
any links to referance pictures of german soliders would be welcome.

Make sure you look through the galleries of re-enactor events if you haven't already. A good one to start with would be the War and Peace show gallery - plenty of authentically dressed Germans there smile.gif
 
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Linker Split
post Feb 3 2008, 11:59
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QUOTE(Agamoth @ Feb 3 2008, 00:09) *
@Linker Split
are you familiar with the foxholes from I44 for ofp? they had a getin command, could it be possible to add such parts to the trenches... maybe not for the entire trench since its no fun if you can's run from one end to the other, but a MG possition or covered sniper hole or something would perhaps be something to think about...


we will see thumbsup.gif
now I'm really bored, I had an awful Saturday night in an horrible disco... tiredsmiley.gif


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xEnigmax
post Feb 3 2008, 13:09
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a few screens taken in game on Rommels Render map.
screenshot are taken with placeholder texture at the minute.
also pictured with Vilas Weapons whilst ours are in development.

American 82nd

German SS

American AT

And Finally Wounded


worship.gif

Addons Used.
BoB Units,
Vilas Weapons.
SLX which Will be implemented with the mod with release (thanks Solus) biggrin.gif


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Agamoth
post Feb 3 2008, 13:13
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@Da Rat
thanks didn't think about that one much better pics

@Rellikki
because normal maps can only fool your eyes to think its 3d where this is in 3d looks much better and I'm trying my best to make the details as low poly'ed as I can


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D@V£
post Feb 3 2008, 16:31
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Looking good so far, my only concern is the stretched textures on the side of the German Helmet though... it looks a bit... unnatural....


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xEnigmax
post Feb 3 2008, 18:21
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QUOTE(D@V£ @ Feb 3 2008, 15:31) *
Looking good so far, my only concern is the stretched textures on the side of the German Helmet though... it looks a bit... unnatural....


Yeah The textures are a placeholder at the minute.
it's still being modelled so if i worked on a texture there's a chance some parts could change.
if this was to happen it would mean changing the texture again.
i'd rather work in one go to be honest smile.gif
thanks for the feedback though D@VE biggrin.gif


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{KSK.4/Z}Fwbl.Stahlschmiedt
post Feb 4 2008, 21:49
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I'm really looking forward to this!


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xEnigmax
post Feb 6 2008, 16:23
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QUOTE({KSK.4/Z}Fwbl.Stahlschmiedt @ Feb 4 2008, 20:49) *
I'm really looking forward to this!


Thanks for you support.
Progress is currently being made on the near completed SS troops.
textures are being worked on by myself.
Also the stretched helmet problem (sounds Painful)
is being solved.



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Heromodding
post Feb 6 2008, 17:08
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hey i tried to do this about 5 years ago when i first started modelling. loads of people do very few succeed atall

but you are making lots of progress and i am pleased to see that you will be a succesful mod. I see you dont have a website. I can offer forums and website for you.

if you intrested that is PM me back


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xEnigmax
post Feb 7 2008, 01:05
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Thanks alot,
i've PM's you and hopefully will hear from you soon.
Thanks to everyone for there support in the early stages of our mod biggrin.gif


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Benoist
post Feb 7 2008, 03:17
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About maps, where will i be?
Yes, i imagine Normandy, but you will make only Omaha Beach? Would be a single map (this would be awesome)?


Not about your mod, but do you know when the SLX will be released?
 
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Kris
post Feb 7 2008, 04:41
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QUOTE(Benoist @ Feb 7 2008, 11:17) *
About maps, where will i be?
Yes, i imagine Normandy, but you will make only Omaha Beach? Would be a single map (this would be awesome)?
Not about your mod, but do you know when the SLX will be released?


I dont think we will be doing Omaha seeing as it wasn't in the series to start of with, but if we find a modeller who wont's to do it then sure. We will be doing the like farm land in Normandy and a few villages.

I myself can't tell you when SLX will be released.

Kris rofl.gif


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Wittmann
post Feb 7 2008, 11:51
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Looking very nice mate, impressive, I look forward to seeing more progress and more news from you in the future. smile.gif


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xEnigmax
post Feb 7 2008, 16:43
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QUOTE(Benoist @ Feb 7 2008, 02:17) *
About maps, where will i be?
Yes, i imagine Normandy, but you will make only Omaha Beach? Would be a single map (this would be awesome)?
Not about your mod, but do you know when the SLX will be released?


Indeed we have a map in early stages of building.
it covers the coast line from Utah to omaha including the pointe du hoc.
and inland covering Ste mare eglise,Vierville,brecourt manor,carentan and St Lo.

Here a little concept we have.
hope that answers you question biggrin.gif

As for SLX.
it comes to the to age response of:
When it's done tongue.gif
it's just having the bugs ironed out and tested.

QUOTE(Wittmann @ Feb 7 2008, 10:51) *
Looking very nice mate, impressive, I look forward to seeing more progress and more news from you in the future. smile.gif


Thanks For your support we're working hard at the minute and hopefully you'll see that on our next batch of screens biggrin.gif




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Benoist
post Feb 7 2008, 22:28
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Small map, isn't it? If i'm right that would be 21x24km (aprox.)?


I have to ask this, sorry, but it will be an "island" (the limits of the maps are a big cliff to the ocean) or are you going to copy the metod of Opteryx, which makes an infinite desert in the outskirts of Sakakah?


@Kris
Yes, i forgot that Omaha wasn't in BoB, but if i think in any movie/game/series of WWII, Spielberg's Omaha Beach it's the first mental image i have.


Sorry if i make too many questions, but this is a very ambitious proyect and like every ambitious thing the results could be great... or horrible. No offence, but OFP Mods teach me that.
 
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Agamoth
post Feb 8 2008, 00:52
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@Benoist

I'm pretty sure that I speak for all the members when I say ask away your couriosity keeps us going...

can't tell you much about the island, don't think we know much yet, but the infinite desert style might be something to think about


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