VILAS ADDONS, VILAS ADDONS |
VILAS ADDONS, VILAS ADDONS |
Aug 6 2008, 16:46
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#221
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
SLA KGB, heh
at the moment i made Militia and Police for few planned mission which i want to release, missions with "bandits pack" SLA Militia is made in 2 configurations, as "east" and "res" to have possibility to make mission like Kaukaz, where Militia and Army are vs. Rebels/FIA and bandits vs. Militia to play by our Eastern gamers in such mission in which Militia is on "good site" i should remake my bandits addon to RES configuration too, to give possibility eastern players to play Militia, Spenaz vs. bandits -------------------- |
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Aug 10 2008, 12:58
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#222
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Member Group: User Banned Posts: 94 Joined: 16-April 08 Member No.: 2,957 |
Some SWAT-like units have not only helmits, but also armored face "masks" - wanna add those?
http://www.securityprousa.com/tabaleiiima.html http://www.interamer.net/index.asp?PageAct...mp;Category=428 http://www.interamer.net/index.asp?PageAct...&ProdID=162 This post has been edited by Stavrogin1980: Aug 10 2008, 13:00 |
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Aug 17 2008, 21:44
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#223
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
now i am working on update weapons pack , if you see some mistakes to fix in in (in realism, values and related) please report :]
with upcoming update will be added weapons on more realistic in look tripods than BIS tripod : -------------------- |
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Aug 19 2008, 00:03
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#224
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
okay : weapons pack ver. 1.06 for public test ready :]
if there are errors please report added : > static machineguns , under vehicleclass "Vilas": - PKS - PKMS - NSV/NSW - DSHKs - M1919A4 - M2 HB - MAG/L7 - M240 - M-60 - MG-3 - MG-42/59 as bonus track ;] i say "public test" cause i had no time to test its all aspects in missions myself with AI http://ofp.gamepark.cz/_hosted/vilas/upd/vilas_wpn.7z thanx This post has been edited by vilas: Aug 19 2008, 07:11 -------------------- |
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Aug 20 2008, 12:27
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#225
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Member Group: Validating Posts: 32 Joined: 20-June 08 From: Inv44 Mission Maker Member No.: 3,449 |
Hi vilas, great stuff, i like MG in a mod then with this pack i am served ^^ so i am checking it, i see some little things that could updated i think :
In general the sound of each weapons not really accurate... and Weapon which need reload time : FN MAG/L7 M1919A4 MG-42 (59) M240 PKMS PKS Weapon which need reload mag sound FN MAG/L7 DShKM NSV M1919A4 M-60 M2 MG-42 (59) M240 PKMS PKS Weapons which need recoil after some shoots (i know that this gun are fixed on the ground but there are always a little recoil in all case) FN MAG/L7 DShKM NSV M1919A4 M-60 M2 MG-42 (59) M240 PKMS PKS Optionnal : There are no burst mod option but i saw that AI open fire well w/o, for the player he can do the same so, and could be more impressive with some smoke in the weapon after some shoots. PS : with the PKS and PKMS i was forced to add in my init a command line to be directly move in cause impossible to mount there when it is load like empty weapon... Keep the good work This post has been edited by joffre257: Aug 24 2008, 23:13 -------------------- |
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Aug 25 2008, 11:36
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#226
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
okay i must fix it :]
with the fix i will put something new, to give "sorry" for bugs :] currently w.i.p. -------------------- |
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Aug 25 2008, 12:04
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#227
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Member Group: User Banned Posts: 94 Joined: 16-April 08 Member No.: 2,957 |
OFP! OFP!! OFP!!!
Looks good though, your r becoming an expert modeller! But the FNC is not as good as the CS imported version, I don't even know why... probably becasue of the textures - hardly any markings at this point. And it's GREY - like the majority of BIS weapons, which many people like a lot |
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Aug 25 2008, 14:40
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#228
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Gentleman Usher of the Coffee Stain Group: Site Team Posts: 677 Joined: 5-November 06 From: C18.3#C77.2#G63.1 Member No.: 19 |
Good work as usual, Vilas.
But the FNC is not as good as the CS imported version, I don't even know why... probably becasue of the textures - hardly any markings at this point. You've just learned the reason why we call these pictures WORK IN PROGRESS. As for your overall post, I politely ask you to stop your crusade against BIS games by derailing threads of devoted members of the community with spam. -------------------- |
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Aug 25 2008, 20:12
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#229
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Member Group: Members Posts: 161 Joined: 16-December 06 From: Nitra , Slovakia Member No.: 459 |
Some SWAT-like units have not only helmits, but also armored face "masks" - wanna add those? http://www.securityprousa.com/tabaleiiima.html http://www.interamer.net/index.asp?PageAct...mp;Category=428 http://www.interamer.net/index.asp?PageAct...&ProdID=162 That´s total Jason X By the way , anybody is preparing their units using Vilas´s packs? -------------------- |
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Aug 25 2008, 21:20
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#230
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
CS imported models in many cases do not keep proportions of real guns and for are tragic cause non realistic
Stavrogin even you saw many pictures of comparision sites ago, you still don't see difference between engineerly/technically accurate models to blueprints and CS artists "perspective" look weapon in game look other way than in Oxygen This post has been edited by vilas: Aug 25 2008, 21:22 -------------------- |
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Aug 27 2008, 19:59
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#231
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
AK-107 -------------------- |
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Aug 29 2008, 16:06
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#232
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Member Group: User Banned Posts: 94 Joined: 16-April 08 Member No.: 2,957 |
CS imported models in many cases do not keep proportions of real guns and for are tragic cause non realistic Stavrogin even you saw many pictures of comparision sites ago, you still don't see difference between engineerly/technically accurate models to blueprints and CS artists "perspective" look weapon in game look other way than in Oxygen Yeees, WEAPONS in game look - balh-blah-balh - but original BIS models, and even reworked BIS models do no look like weapons. They look like plastic toys, or painted wooden toys poor kids use in some African countries But good CS models look like REAL guns - and that is there is to it.Every player will tell you this. One more thing - most of time I just can't figure out what you are trying to say... probably becasue of my terrible English That must be the reason why I still can see \ understand \ comprehend your arguments. Sorry! pMaster - "As for your overall post, I politely ask you to stop your crusade against BIS games by derailing threads of devoted members of the community with spam" what are trying to say here, bro? u might want to explain that again This post has been edited by Stavrogin1980: Aug 29 2008, 16:09 |
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Aug 29 2008, 16:41
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#233
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
If you want to argue OT with pMASTER's reply do it through PMs please.
-------------------- -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
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Aug 29 2008, 17:56
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#234
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New Member Group: Members Posts: 4 Joined: 25-January 08 From: Sweden Member No.: 2,213 |
That ak5 looks lovley
-------------------- Fortis in adversis humilis in secundis
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Aug 30 2008, 20:28
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#236
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
He's gone now (permanently) so no need to remember him anymore
-------------------- -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
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Sep 10 2008, 08:03
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#237
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
i will see when Swedish Forces mod is going to do any release, i made Swedish addon and i get contact with SF mod
at the moment i made (beta textures of uniform) Swedish units and i gave them to Swedish mod since i don't know who will fix texture and when it will be finished, i am just showing screen : -------------------- |
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Sep 16 2008, 08:54
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#238
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
i am preparing final versions of weapons pack, due to some mods cooperation i decided to divide weapons by countries of orign, so there will be few packs as i will get some free time to divide it yet i show weapons : FN and P1 for P85 mod and Leopard2A4 in Polish painting -------------------- |
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Sep 16 2008, 19:54
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#239
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Member Group: Members Posts: 192 Joined: 12-November 07 From: Denmark/Sweden Member No.: 1,707 |
almost looked as Swedish camo on that enemy tank XD
-------------------- Sergeant Major retired, SOF, JSOC.
Combat Deployment: Iraq, Afghanistan, Congo, Somalia, Tchad. Peacekeeping Deployment: Bosnia, Kosovo, Liberia, South Sudan, Libya. PMC Deployment: Crimea Never Back Down! Never Give Up! Never Surrender! |
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Sep 20 2008, 23:35
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#240
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
2 new pistols in Polish police/army armament i am working on dividing weapon pack by countries for different mods purpose -------------------- |
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