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> Invasion of Holland MOD OFP, Does someone has time left to help us?
Bennie1983nl
post Aug 16 2008, 12:33
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(left to right)
Officer - medic - soldier with carabin M95

[IMG]http://img504.imageshack.us/img504....MG]

left to right Soldier with M95 rifle - Soldier with cap - soldier with Lewis - soldier who surport the soldier with lewis.


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Bennie1983nl
post Sep 24 2008, 21:09
Post #62


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One of the team-members send me this, a mortar 81mm.


and i am working to get the Landsverk skinned.


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Bennie1983nl
post Nov 15 2008, 21:59
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We are back! biggrin.gif



A soldier of the Regiment; Special artillery Service
with black helmet.


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Bennie1983nl
post Nov 23 2008, 16:25
Post #64


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Who can help me with this?



CODE
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

#define private 0
#define protected 1
#define public 2




class CfgPatches
{
    class IW2_BRX
    {
        units[] = {"IW2_BRX","IW2_BRX_STAT"};
        weapons[] = {};
        requiredVersion = 1.90;
    };
};
class CfgModels
{    
    class Default{};
    class Vehicle: Default{};
    class 47_32: Vehicle
        {
        sectionsInherit="Vehicle";
        sections[]={"cannone","sospensione","ruote"};
        };
        class 47_32_stat: Vehicle
        {
        sectionsInherit="Vehicle";
        sections[]={"cannone","sospensione","ruote"};
        };
};  


class CfgAmmo
{        
        class Default{};
        class Shell: Default {};
        class Heat: Shell {};
        class Heat73: Heat {};
        class Shell73: Shell{};
        class IW2_BRXAP: Shell
    {
            hit=46;
            cost=900;
            indirectHit=12;
            indirectHitRange=25;
                minRange=10;
                minRangeProbab=0.5;
                midRange=600;
                midRangeProbab=1;
                maxRange=900;
                maxRangeProbab=2;    
                displayName="47mm AP";
           displayNameMagazine="47mm AP";
           shortNameMagazine="47mm AP";
        count=20;
           initSpeed=640;
           reloadTime=5; //RELOAD TIME 5
           sound[]={"\IW2_BRX\Gun.wav",10.000000,1};
    };
    class IW2_BRXHE: Heat
    {
                hit=84;
            cost=1000;
            indirectHit=3;
            indirectHitRange=1;
                minRange=10;
                minRangeProbab=0.5;
                midRange=600;
                midRangeProbab=1;
                maxRange=900;
                maxRangeProbab=1;    
                displayName="47mm HE'";
           displayNameMagazine="47mm HE";
           shortNameMagazine="47mm HE";
        count=20;
           initSpeed=840;
           reloadTime=0;
           sound[]={"\IW2_BRX\Gun.wav",10.000000,1};
    };
};

class CfgWeapons
{
    class Default{};
    class Heat73:Default{};
    class IW2_BRXHE: Heat73
    {
        scopeWeapon=0;
        scopemagazine=2;
        displayName="47mm HE";
        displayNameMagazine="47mm HE";
        shortNameMagazine="47mm HE";
        initspeed=500;
        magazines[]={"IW2_BRXHE"};
        reloadTime=0;
        sound[]={\IW2_BRX\Gun.wav,db20,1};
        ffCount=1;
        irLock=true;
        airLock=false;
        laserLock=false;
        ammo="IW2_BRXHE";
        nameSound="heat";
        count=20;
    };
        class Gun73:Default{};
        class IW2_BRXAP: IW2_BRXHE
    {
        ammo="IW2_BRXAP";
        magazines[]={"IW2_BRXAP"};
        count=30;
        displayName="47mm AP";
        displayNameMagazine="34mm AP";
        shortNameMagazine="34mm AP";
        sound[]={\IW2_BRX\Gun.wav,db20,1};
                nameSound="shell";
        irLock=true;
        airLock=false;
        laserLock=false;
    };


      
};

class CfgVehicles
{
    class All {};
    class AllVehicles: All {};
    class Land: AllVehicles {};
        class LandVehicle: Land{};
    class Tank: LandVehicle {};
    class APC: Tank {};
    class M113: APC {};
    class M2StaticMG: M113 {};
    class IW2_BRX: M2StaticMG
    {
        side=1;
        vehicleClass="IOH PAG";
        crew="IOH_SAdienst";
        //picture="\GST_Pak36\Pak.paa";
        displayName="PAG 4,7cm";
        model="\IW2_BRX\47_32.p3d";
        hasDriver = 0;
        hasGunner = 1;
        hasCommander = 1;
        mapSize = 2;
        viewGunnerInExternal=1
        viewcommanderInExternal=1
        castGunnerShadow=1
        castcommanderShadow=1
        hideProxyInCombat="false";
        unitInfoType="UnitInfoVehicle";
        forceHideGunner="false";
        forceHideCommander="false";
        /*        gunnerAction="ManActPAKGunner";
        gunnerInAction="ManActPAKGunner";
        CommanderAction = "ManActPAKcommander";
        CommanderInAction = "ManActPAKcommander";*/
        armor=60;
        secondaryExplosion=0;
        armorStructural=2;    
        cost=4000;    
        camouflage=2.5;
        namesound="weapon";
        weapons[]={"IW2_BRXAP","IW2_BRXHE"};
        magazines[]={"IW2_BRXAP","IW2_BRXHE"};
        //icon="\GST_Pak36\Gun.paa";
        commanderCanSee="2+8";
        gunnerCanSee="2+8";
        getInRadius = 4.5;
        gunnerOpticsColor[]={};
    //    gunnerOpticsModel="\GST_Pak36\sight.p3d";    
        //commanderOpticsModel="optika_dalekohled";    
            extCameraPosition[]={0,0.800000,-5};
        //threat[] VSoft, VArmor, VAir
        threat[]={0.3, 1, 0.0};
        //hiddenSelections[]={"gungren","hitch","hitchh"};             
        class ViewOptics
        {
            initAngleX=0; minAngleX=-40; maxAngleX=17;
            initAngleY=0; minAngleY=-100; maxAngleY=100;
            initFov=0.3; minFov=0.3; maxFov=0.3;
        };
                class TurretBase
        {
            gunAxis = "OsaHlavne";
            turretAxis = "OsaVeze";
            soundServo[]={Vehicles\gun_elevate,db-30,1.0};

            gunBeg = "usti hlavne";
            gunEnd = "konec hlavne";
            
            minElev=-4; maxElev=+20;
            minTurn=-360; maxTurn=+360;

            body = "OtocVez";
            gun = "Otoc Hlaven";
        };

        class Turret: TurretBase
        {
         soundServo[]={"\GST_Pak36\traverse.ogg",0.09162,2.000000};
            minElev=-5;
            maxElev=+18;
            minTurn=-45;
            maxTurn=+45;
        };  
                class ComTurret
        {
            turretAxis=     "OsaVelitele";
            gunAxis=        "OsaHlavneVelitele";
            soundServo[]={Objects\noise,db-160,1};
            gunBeg="usti hlavne";
            gunEnd="konec hlavne";
            minElev=-4;
            maxElev=15;
            minTurn=-40;
            maxTurn=40;
            body="OtocVelitele";
            gun="OtocHlavenVelitele";
        };
class animations
{
class rinculo
{
type=rotation;
animperiod=0.03;
selection=cannone;
axis=osa_cannone;
angle0=0;
angle1=-0.001;
angle2=0;
};
class sospensione
{
type=rotation;
animperiod=0.1;
selection=sospensione;
axis=osa_sospensione;
angle0=0;
angle1=-0.1;
angle2=0;
};
class body_rec
{
type=rotation;
animperiod=0.1;
selection=body_rec;
axis=osa_rec;
angle0=0;
angle1=-0.01;
angle2=0;
};
/*
                      class useractions
            {
            class pakhook
                 {
                  displayName="Hook Pak";
                  position="hitch";
                  radius=4
                  condition="(nearestobject [this, ""GST_Pro""]) distance this < 10 and this animationphase ""hitch"" == 0";
                  statement="[nearestobject [this, ""GST_Pro""],this,1.9,.19] exec ""\GST_Pak36\towing.sqs""";
                 };
                          class pakhookb
                 {
                  displayName="Hook Pak";
                  position="hitch";
                  radius=4
                  condition="(nearestobject [this, ""BMP""]) distance this < 10 and this animationphase ""hitch"" == 0";
                  statement="[nearestobject [this, ""BMP""],this,2.3,.24] exec ""\GST_Pak36\towing.sqs""";
                 };
                      class pakuhook
                 {
                  displayName="UnHook Pak";
                  position="hitch";
                  radius=4
                  condition="this animationphase ""hitch"" != 0";
                  statement="this animate [""hitch"", 0];this setObjectTexture [1,""\GST_Pak36\pak1.pac""];this setObjectTexture [2,""""]";
                 };
                
    };
class eventhandlers
    {
    fired ="[_this select 0] exec ""\IW2_BRX\blow.sqs""";
        init="[_this select 0] exec ""\IW2_BRX\manager.sqs""";
    };
              
    };            
};      
class IW2_BRX_STAT: IW2_BRX
    {
        side=1;
        vehicleClass="IOH PAG2";
        crew="IOH_SAdienst";
        //picture="\GST_Pak36\Pak.paa";
        displayName="Controcarro 47/32 Stat";
        model="\IW2_BRX\47_32_stat.p3d";
}*/
};



"Well what wrong with this? " you think...

Alot! :crazy:

It schoot faster then a M16 and the turret don't rotate (doesn't move)

Well the Dutch "PAG" Canon only move "up" and "down". but for gameplay this may move 60 degrees "up" and "down" and 60 degrees "left" and "right"

And there is only 1 pag found in the editor and not 2.


Here is the DL link to the PAG Canon
http://www.savefile.com/files/1900109

dl link


Here is the IOH demo Demo DL link


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Bennie1983nl
post Nov 26 2008, 22:14
Post #65


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The PAG Canon is working!!

New movie for DL

new movie for DL


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Bennie1983nl
post Feb 5 2009, 23:26
Post #66


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Working on the Regiment Wielrijders


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Bennie1983nl
post May 15 2009, 22:48
Post #67


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Hi To All!

I have been busy with real-life and wo2 re-enactment.

I have learned alot about the Dutch Army of 1940
Some pics

http://www.flickr.com/photos/richardvanhoe...topenstad/show/

http://www.flickr.com/photos/sebastiaancol...57617958856953/

I will conineu further with this mod.

I will send to my team (Bikkel & DeadParrot) what is ready (or almost ready) addons soon.

And hope that will go further with this mod. (Or i am alone again)

André


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Bennie1983nl
post May 16 2009, 22:36
Post #68


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Well trenches is to diffelcult for me.
So i am looking for something else.





Do you have a suggestion?


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Rellikki
post May 16 2009, 22:54
Post #69



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Have a look at WW1 mod's or FDFMod's trenches. You can find both of them from http://ofpr.info/
Anyway, I don't think they're too bad. With a little bit of more work they'll be decent enough.

This post has been edited by Rellikki: May 16 2009, 22:56
 
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JdB
post May 16 2009, 22:59
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Static positions have never been OFP's strongest point (to put it mildly). There is no way to get it working well enough. Even FDF had that problem. You should just change missions so you don't have that problem of static defenses anymore.


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Molke2005
post Jun 20 2009, 22:33
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Something else: How big is the chance that "Invasion of Holland" and its predecessor, "Invasion of Europe (France)" sometime after ARMA2 is converted?

This post has been edited by Molke2005: Jun 20 2009, 22:33
 
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Bennie1983nl
post Jul 18 2009, 22:11
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QUOTE(Molke2005 @ Jun 20 2009, 23:33) *
Something else: How big is the chance that "Invasion of Holland" and its predecessor, "Invasion of Europe (France)" sometime after ARMA2 is converted?


If the team contineus with ArmA or ArmA2 that is theirs dission but it wil be without me.

I have seen some Converted stuff to ArmA but it needs alot of work... Main goal is OFP!

I know to make/modifi units but i can't make vehicles



http://www.landsverk-m38.nl/M38_eng_introduction.htm

Who hase time left to finish this Armored car?
The big thing is that it has no inside / interireur.

I willl be him/her very great-full!!

Amored cars has a big role with the battles of the dutch airports.



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RicoADF
post Aug 2 2009, 08:28
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do you even have any pics etc, hard for someone to help without some reference pics lol.


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Bennie1983nl
post Aug 2 2009, 22:28
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QUOTE(RicoADF @ Aug 2 2009, 09:28) *
do you even have any pics etc, hard for someone to help without some reference pics lol.


I got more site but they are in dutch sweatingbullets.gif


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RicoADF
post Aug 2 2009, 23:00
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bumma lol


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Bennie1983nl
post Aug 4 2009, 21:57
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http://www.grebbeberg.nl/bibliotheek/bewap...g/weap0013.html

info in dutch about landsverk.


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Bennie1983nl
post Sep 16 2009, 20:41
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Is there a skinner who has time left?


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Bennie1983nl
post Oct 18 2009, 22:49
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http://www.uitzendinggemist.nl/index.php/a...753045bcf5cef21

Here is a like to uniek footage/video of the Dutch Army 1939-1940

You wil see Trainging, break-time, winter fun and many more. Black-White and in full colour!
How civil live look at the soldiers.

Click on "Bekijk uitzending" left below in orange


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Bennie1983nl
post Oct 19 2009, 21:20
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I saw that the link didn't work

http://player.omroep.nl/?aflID=10208735 this one will! thumbsup.gif


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JdB
post Oct 19 2009, 22:44
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Saw it. Nice documentary, showed a lot of good footage, and shows how naive practically the entire country was back then.


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