ok so I pretty much make new "missions" everyday and i have gotten to the point that making one now only takes me about 1/2 an hour to set up a truely intense battle...
My problem is....90% of my missions arent really missions at all, more of a fight scenario....find a good place for a battle on the map (preferably duala) and then I go from there...
I always end up with a great fight but yet no point to it :/
Finding the inspiration for a good ending seem's to a complicated part of making the missions....
Just curious as to how to make missions that are enjoyable to create yet have some point of being created...a good ending, a purpose for all the fighting.
What are some great end game scenarios that you guys use?
There should probably be a special topic for stuff like this... so... this is it. Pinned.
Right on....a sticky
So yeah...I have this mission I been working on for days now...its on Tropica Island around the prison area...wicked major battle, lil cov-ops here and there....all out fun.....only thing is the ending.
All I can come up with for endings are usually all enemies not present or bluefor-opfor seizes an area.
I guess thats basically how everyone ends them, right?
I dont know, one of the things that always left me impressed with a designers mission making was how he ended it.....everyones dead or seizing an area just doesnt quite feel like a realistic ending for me.
What about you D@VE....any ideas?
I was discussing with Jahve, something like a Warfare mission might be good, except rather than the player being part of the warfare game, they have their own objectives, like in a regular scenario. It'd make a lot more interesting environment than simply using the ambient patrols module.
Another thing I'm curious about is...
where do you guys get the inspiration for a mission?
Does it start with the name, the ending, the fight scene or just random?
Most of my missions never start with a thought at all lol...
pick a map, pick a spot, place a few units, see how the fight goes and if I like the battle then I start building around that.
Could be one of my problems with my missions never really having direction but for whatever reason the ones I just slapped together at random seem to always be the most fun.
Read a book. Watch the news. Get informed, the ideas will flow.
good inspiration i think would come from movies like the "The Green Zone". I would like to see some missions like that be made
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)