First Release small Terminator T800 Beta Package, Searching for Upload Possibility |
First Release small Terminator T800 Beta Package, Searching for Upload Possibility |
Nov 29 2008, 23:39
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#1
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Junior Member Group: Members Posts: 29 Joined: 21-July 08 From: Germany Member No.: 3,693 |
Hi folks,
time has come! the first Beta-Package of my Terminators should be release immediately. Contents: - T800H (heavy, with GatlingGun) - T800L (light; with PlasmaRifle) - PlasmaRifle - GatlingGun - ReadMe-file I am still searching for a possibility to upload this files. Will be pleased for every suggestions. Greets Marc |
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Nov 29 2008, 23:47
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#2
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Member Group: Members Posts: 124 Joined: 22-June 08 Member No.: 3,465 |
upload to www.filefront.com
and put the link to the file here. I remember this addon for OFP -------------------- My Armed Assault Youtube page.
http://www.youtube.com/watch?v=sYwE-HkeYuQ |
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Nov 30 2008, 00:13
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#3
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Junior Member Group: Members Posts: 29 Joined: 21-July 08 From: Germany Member No.: 3,693 |
nice idea. is done
Please use all following link: http://files.filefront.com/MMS+Terminatorr...;/fileinfo.html Filesize is 26,15MB rar-packed and 92,6 MB unpacked Please put the upacked folder "@MMS_Terminator" to your ARMA-folder and please read the readme-file...thanks! If you have any problems, suggestions, ideas and so on please post it here. Thanks and have fun! Greets Marc This post has been edited by Marccom: Nov 30 2008, 00:35 |
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Nov 30 2008, 08:38
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#4
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
This looks pretty good, nice work
-------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Nov 30 2008, 10:38
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#5
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
This looks pretty good, nice work Agreed Are you planning to add also some animations? -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Nov 30 2008, 12:46
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#6
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Junior Member Group: Members Posts: 29 Joined: 21-July 08 From: Germany Member No.: 3,693 |
QUOTE Are you planning to add also some animations? How do you mean that? What kind of animations? Greets Marc |
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Nov 30 2008, 12:58
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#7
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I saw for example in the site of that Marek that there's also a possibility to animate THAT model he made, I was wondering if you would be able to animate it too (RTM's, like movements)
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Nov 30 2008, 13:35
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#8
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Junior Member Group: Members Posts: 29 Joined: 21-July 08 From: Germany Member No.: 3,693 |
Hi again,
Jesus...how can you make me such afraid. In first moment i was afraid my T800 are not moving no, special movement-anims are not planned, because it would be in my opinion quite unrealistic, because the T800 has the task to copy human movement good as possible. So it would be strange when the T800 Exos would move like with stick in ass. Cool would be an singlehandheld-weapon-anim. What i was concrete working for was changed hitsound (kaping, kadöng instead of wip, wush, zupp) and changed voiceorders in kind of T800 internal voice. All files for this are ready but i didnt find the right configorders for that and didnt get it workable. Just like the internal redview. Had some ideas and made several tests, but nothing was working fine btw. wasnt working in any way. projects in work at the moment are: - T800 Model 101 (Arnold) [some shadow problems] - Winchester M1887 sawed shotgun (nearly finished) [is there a possibility to change thrown out projectiles?] - Harley-Davidson FLSTF FatBoy (model ready, tex in work, problems with sitting anim) Greets Marc |
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Nov 30 2008, 17:05
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#9
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
I'd maybe cut down the damage done by the minigun, it can total a T72 in less than 10 seconds!
How about a civilian who's wound texture is an alpha channel which reveals the T800 underneath? -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Nov 30 2008, 20:56
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#10
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ArmA.info Sarcasm Society's Gentleman Usher of the Banstick Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 |
Great job marccom
Sry for beeing late but here is our mirror : http://www.armedassault.info/index.php?cat...&setlang=en and thanks for mentioning us (and me ) in the credits -------------------- |
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Nov 30 2008, 23:20
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#11
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Junior Member Group: Members Posts: 29 Joined: 21-July 08 From: Germany Member No.: 3,693 |
Hi,
thanks for that. But i have one bit. In the release news you are using pics of the very old and ugly first version. The terminator is actually looking like this: Greets Marc |
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Dec 1 2008, 00:53
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#12
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
yeah, I admit m8: very very nice model
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Dec 1 2008, 01:24
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#13
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Member Group: Members Posts: 198 Joined: 30-September 07 From: AUSTRALIA Member No.: 1,346 |
Add a few TechCom Resistance soldiers, a HK plane and tank then let a few creative mission makers turn out a campaign... Any takers?
OFFTOPIC (well kinda) Hey LinkerSplit, long time no chat This post has been edited by TheVipersFang: Dec 1 2008, 01:26 -------------------- - .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
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Dec 1 2008, 01:24
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#14
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ArmA.info Sarcasm Society's Mr. Argentina 2012 Group: Newshound Posts: 498 Joined: 20-October 07 From: Argentina Member No.: 1,502 |
I had fun this two days, as a T-800 killing hordes of filthy humans and as a filthy human trying to destroy one of this just by myself.
But I'd make them more violent and extremely accurate, adn they should attack infantry and tanks alike, because they rarely attack tanks. If a tank appears that means that T-800 are going to be destroyed, unless the tanks run out of ammo. |
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Dec 2 2008, 23:35
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#15
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Junior Member Group: Members Posts: 29 Joined: 21-July 08 From: Germany Member No.: 3,693 |
Hi again,
here are some first pics Of T800 Infiltrator Model 101. I get managed the shadowfailures now. Please take a look. But remember the basefile of arnies face is made by Dude I felt so free to make the face little bit more symetric (mouth angles right and left) changed the hairs, made him looking bit more unfriendly and changed the facemodel. bodymodel and textures are completely custom made by myself and are based on T2 Judgementday. the weapon is the Winchester M1887 sawed shotgun. Greets Marc This post has been edited by Marccom: Dec 3 2008, 02:12 |
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Dec 4 2008, 23:05
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#16
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Junior Member Group: Members Posts: 29 Joined: 21-July 08 From: Germany Member No.: 3,693 |
Hi,
didnt i release new pics here yesterday? Hmm...so what. who cares. ok heavy metal fans befor i can reach further progress with my Model 101 it is necessary two improve the Exos. So i used that day to do the following with my sweet metal showroompuppies: - reworked textures to brighter and more regular - reworked rvmat settings on chrome-environment - stronger and brighter metal effect - removed and reworked squeezed texture parts - reworked some little model details - set red eyes to shine brighter a bit - remodeled jaw - implemented lost parts in named selsections list - deleted section "osobnost" (no more customface failure) - deleted default sections in config - added setting side to OPFOR for both T800 Exos am doing: - rework shadow model of PlasmaRifle planning next: - making damage model for Model 101 - get back to work on Harley FatBoy Greets Marc |
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Dec 8 2008, 14:18
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#17
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Junior Member Group: Members Posts: 29 Joined: 21-July 08 From: Germany Member No.: 3,693 |
For further updates please visit BIForums. Thanks
Greets Marc |
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