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> Invasion of Holland MOD OFP, Does someone has time left to help us?
Bennie1983nl
post Jul 1 2008, 22:04
Post #41


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I have been modeling agian and give it an basic skin.
This will be the Browning 1910 M25.


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Bennie1983nl
post Jul 3 2008, 11:46
Post #42


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http://nl.youtube.com/watch?v=EgV3-a5FE80 An real movie about the Dutch army before 1940.


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Bennie1983nl
post Jul 10 2008, 12:18
Post #43


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Dutch Marines (Mariniers) (not ready yet)

These troops defended Rotterdam in 1940 against the German Paratroopers and Wehrmacht for 5 days long




A real picture



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Bennie1983nl
post Jul 10 2008, 22:28
Post #44


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Some small things and the Marines are done.


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SaS TrooP
post Jul 10 2008, 22:39
Post #45


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Yeah, rework only their trousers and all is OK.
 
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johnbeyer
post Jul 11 2008, 10:11
Post #46


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Hey man leuk om zo'n mod te zien smile.gif Ziet er goed uit smile.gif

Hey man nice to see such a mod, looks nice ! smile.gif
 
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JdB
post Jul 11 2008, 12:04
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QUOTE(johnbeyer @ Jul 11 2008, 11:11) *
Hey man leuk om zo'n mod te zien smile.gif Ziet er goed uit smile.gif

Hey man nice to see such a mod, looks nice ! smile.gif


QUOTE
[§8] Write in English

As this is the English part of the board please write in English. Don't write in any other language since the majority of the members most likely won't understand. Posting in any language other than English and providing a translation in English is also not allowed, since we cannot check the accuracy of the translation.


Please do not use short forms of words e.g. "m8" instead of mate, "u r" instead of you are or your, it may seem attractive to type in such a "shorthand" manner but remember that there are many people on the forums who do not have English as a first language, so it is disrespectful to use bad English simply for the sake of laziness. (Obviously there are common shortenings of words that have been used for many years on the internet that continue to be acceptable, e.g. LMAO, LOL, FYI etc.)


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SaS TrooP
post Jul 11 2008, 12:35
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Well, he have translated what he said glare.gif

BTW, Holland forces used any SMGs? Cause Lewis is not SMG for sure!
 
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JdB
post Jul 11 2008, 12:55
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QUOTE(SaS TrooP @ Jul 11 2008, 13:35) *
Well, he have translated what he said glare.gif


Next time you comment on a moderating instruction, or on the rules in an inappropriate place, you'll be post restricted for quite a while.


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Bennie1983nl
post Jul 11 2008, 16:25
Post #50


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QUOTE(SaS TrooP @ Jul 11 2008, 13:35) *
BTW, Holland forces used any SMGs? Cause Lewis is not SMG for sure!


Some officers had an MP-18 but it was very rare.


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Bennie1983nl
post Jul 14 2008, 21:45
Post #51


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A DL-link to a small movie DL-link of fighting marines.

Enjoy!


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Bennie1983nl
post Jul 16 2008, 18:26
Post #52


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Hi to all,
rolleyes.gif I got Demo plans.

The demo will include:

*The Dutch Mariniers (west)
*ATSTWalkers FSJ pack (east)
*Weapons: Vilas M95 Karabijn, M95 rifle and the Lewis MG-gun.
*My own: Browning M25 1910 pistol and Spandau AA-Gun
*Trenschfeet: Junkers JU-52 Transportplane
*Map: Havelte of the LLW-Team.

But this is still in planning fase.
Now i am working on SP missions and some MP mission.

helpsos.gif But I still got too many bugs and i wanne solves those bugs BEFORE releasing.

Small list:
*There are still parts of the Marines what is not skinned yet.
(I know the fuction of "A" buttom go to skin-mode and "B" buttom to place the skin.)
*Animation with the AA-gun the gunner move around the gun instead that the gun is turning around. (selections??)
* their are some config problems with Vilas weapons.

For an expert a simple something, but i got still alot too learn.



With Kind Regards
André de Jong


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Bennie1983nl
post Jul 21 2008, 00:05
Post #53


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The Dutch Marines are done.
dubble check on the models and my opion is that they are done!


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Bennie1983nl
post Jul 26 2008, 12:58
Post #54


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I have been working on the M25 Browning 1910 model again.



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Bennie1983nl
post Jul 26 2008, 22:23
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I am stil busy with experimenting with skinning Malajn.gif



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Bennie1983nl
post Jul 29 2008, 12:41
Post #56


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What is wrong with this?
The Soldiers say "Out of Ammo"
The both M95's (mannlichers) don't have a iron sight (buttom V)
The Lewis is right, no problems with.

CODE
#define TEast         0
#define TWest         1
#define TGuerrila     2
#define TCivilian     3
#define TSideUnknown  4
#define TEnemy        5
#define TFriendly     6
#define TLogic        7

#define true  1
#define false 0

#define private   0
#define protected 1
#define public    2

class CfgPatches
{
  class IOH_vil
  {
    units[]={};
    weapons[]={};
    requiredVersion=1.96;
  };
};

class CfgModels
{
  class default {};
  class Weapon:default {};
  class vimanlicher:Weapon {};
  class vimanlicherl:Weapon {};
  class vilewis:Weapon {};
};

class CfgRecoils
{
  access="ReadOnly";
  M95Recoil[]={0.04,0.04,0.06, 0.05,0,0};
};

class CfgAmmo
{
  class default {};
  class BulletSingle:default {};
  class 8x50bullet:BulletSingle
  {
    hit=9.5;
    indirectHit=1;
    indirectHitRange=0.0001;
    minRange=0.1;
    minRangeProbab=0.10;
    midRange=200;
    midRangeProbab=0.38;
    maxRange=400;
    maxRangeProbab=0.04;
    visibleFire=0.935000;
    audibleFire=0.035000;
    visibleFireTime=50;
    cost=0.7;
    tracerColor[]={0.4353,0.4353,0.4353,1};
    tracerColorR[]={0.4353,0.4353,0.4353,1};
  };
  class 303bullet:BulletSingle
  {
    hit=10;
    indirectHit=1;
    indirectHitRange=0.1;
    maxSpeed=400;
    minRange=5;
    minRangeProbab=0.5;
    midRange=200;
    midRangeProbab=0.8;
    maxRange=300;
    maxRangeProbab=0.12;
  };
};

class CfgWeapons

{
  class default {};
  class MGun:default {};
  class Riffle:MGun {};
  class M16:Riffle {};
  class MachineGun7_6:MGun {};
  class MachineGun7_6Manual:MachineGun7_6 {};
  class m60:MachineGun7_6Manual {};
  class IOH_M95:M16
  {
    displayName = "M95 Rifle";
    model="\IOH_vil\m95.p3d";
    scopeWeapon=0;
    scopeMagazine=0;
    reloadMagazineSound[]={"\IOH_vil\s\m95_reload.wav",db0,1};
    optics=true;
    opticsZoomMin=0.35;
    displayNameMagazine="M95 Magazine";
    shortNameMagazine="M95 Mag";
    picture="\IOH_vil\w\icn.paa";
    opticsZoomMax=0.35;
    modes[]={"Single"};
    magazines[]={"IOH_M95Mag"};
//    class Single
//    {
//      ammo="m95bullet";
//      multiplier=1;
//      burst=1;
//      displayName="M95 Rifle";
//      dispersion=0.0001500;
//      sound[]={"\IOH_vil\s\m95_shot.wav",5.000000,1};
//      soundContinuous=0;
//      reloadTime=2.150000;
//      ffCount=1;
//      recoil="riffleSingle";
//      autoFire=0;
//      aiRateOfFire=0.200000;
//      aiRateOfFireDistance=520;
//      useAction=0;
//      useActionTitle="";
//    };
  };
  class IOH_Mannlicher1895:IOH_M95
  {
    displayName="Mannlicher 1895";
    model="\IOH_vil\vimanlicher.p3d";
    modelOptics="\IOH_vil\optika_rifle2.p3d";
    scopeWeapon=2;
    scopeMagazine=0;
    picture="\IOH_vil\i\man.jpg";
    // reloadMagazinesound[]={"\IOH_vil\s\mauser_reload.wav",db-70,1};
    magazines[]={"IOH_M95Mag"};
    modes[]={"Single"};
  };
  class IOH_Mannlicher1895L:IOH_M95
  {
    displayName="Mannlicher 1895 long";
    model="\IOH_vil\vimanlicherl.p3d";
    modelOptics="\IOH_vil\optika_rifle2.p3d";
    scopeWeapon=2;
    scopeMagazine=0;
    picture="\IOH_vil\i\man.jpg";
    // reloadMagazinesound[]={"\IOH_vil\s\mauser_reload.wav",db-70,1};
    magazines[]={"IOH_M95Mag"};
    modes[]={"Single"};
  };
//  class IOH_M95Mag:IOH_M95
//  {
//    displayNameMagazine="M95 Magazine";
//    shortNameMagazine="M95 Mag";
//    scopeWeapon=0;
//    scopeMagazine=2;
//    picture="\IOH_vil\w\icn.paa";
//    count=10;
//  };
  class IOH_M95Mag:IOH_M95
  {
    scopeWeapon=2;
    scopeMagazine=2;
    picture="\IOH_vil\i\bmag.jpg";
    modelMagazine="\IOH_vil\mauserclip.p3d"; //Texture paths need to be changed
    displayName="M1895 Mag";
    displayNameMagazine="M1895 Mag";
    reloadMagazinesound[]={"\IOH_vil\s\reload.wav",db-70,1};
    magazineReloadTime=10;
    count=5;
    magazineType = 0.5 * WeaponSlotPrimary;
    distanceZoomMin=200;
    distanceZoomMax=200;
    modes[]={"Single"};
    class Single
    {
      ammo="8x50bullet";
      multiplier=1;
      burst=1;
      displayName="Manlicher";
      dispersion=0.0065;
      sound[]={"\IOH_vil\s\shot.wav",1.00,0.95};
      soundContinuous=0;
      reloadTime=2.100000;
      ffCount=1;
      recoil="M95Recoil";
      autoFire=0;
      aiRateOfFire=8.000000;
      aiRateOfFireDistance=400;
      useAction=0;
      useActionTitle="";
    };
  };
  class IOH_Lewis:M60
  {
    displayName="Lewis MG";
    model="\IOH_vil\vilewis.p3d";
    modelOptics="optika_m60_mg";
    modelMagazine="\IOH_vil\lewismag.p3d";
    scopeWeapon=2;
    scopeMagazine=2;
    picture="\IOH_vil\i\lewis.jpg";
    distanceZoomMin=200;
    distanceZoomMax=200;
    magazines[]={"IOH_LewisMag"};
    modes[] = {"Fullauto"};
  };
  class IOH_LewisMag:IOH_Lewis
  {
    scopeWeapon=2;
    picture="\IOH_vil\i\lewismag.jpg";
    scopeMagazine=2;
    displayName="Lewis Drum";
    displayNameMagazine="Lewis Drum";
    count=96;
    modelMagazine="\IOH_vil\lewismag.p3d";
    modes[]={"FullAuto"};
    class FullAuto
    {
      ammo="303bullet";
      initspeed=709.88;
      multiplier=1;
      burst=1;
      dispersion=0.007;
      soundContinuous=0;
      sound[]={"\IOH_vil\s\uk59.wav",db0,0.8};
      reloadTime=0.125;
      recoil=mgunBurst3;
      ffCount=100;
      autoFire=1;
      displayName="Lewis MG";
      aiRateOfFire=0.5;
      aiRateOfFireDistance=600;
      useAction=0;
      useActionTitle="";
    };
  };
};


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Bennie1983nl
post Jul 30 2008, 12:59
Post #57


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they have ammo in the config but none in the enquement

and they still shoot at the enemy.

If the AI-Leader dies and number 2 takes command (the NEW leader) will order the troops too rearm.

This post has been edited by Bennie1983nl: Jul 30 2008, 13:02


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Bennie1983nl
post Jul 30 2008, 23:19
Post #58


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config file is almost done! don't worry you will see shooting troops soon!


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Bennie1983nl
post Aug 1 2008, 07:07
Post #59


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QUOTE(Bennie1983nl @ Jul 31 2008, 00:19) *
don't worry you will see shooting troops soon!



And here you are tiredsmiley.gif

Well

I am Burner and W0lle greatfull for their time working on config-files :tup:

http://www.youtube.com/watch?v=ttr9JAalZj0

here is a reworked movie of one of my old ones.


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Bennie1983nl
post Aug 9 2008, 22:18
Post #60


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still working to improve stuff rolleyes.gif


WIP Holster for the M25 Browning


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