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> Armed Assault Interactive
Vorosilov
post Nov 16 2006, 14:48
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The field is set...It's your move...

BattleInteractive would like to present to you Armed Assault Interactive, the most structured and open ended game play imaginable through the power of Armed Assault.

Highlights:
-Structured game play: Members chose a side and are placed into a battalion. Each Battalion is in a Brigade and each Brigade is in a Division. Each Division is structured by a realistic chain of command.

-Each Division fights against an OPFOR division in TWO 10 hour battledays each week until they control the entire island.

-Member ran training and qualification classes allow members new to the game, learn from the best.

-Teamspeak, web, and game servers help facilitate the action.

-Robust forums display the ranks, unit patches, and medals the members have achieved.

-No clan affiliation is necessary, yet clans are welcome to join the fun and can be placed in the same battalions.

-Scalable content: Whether it's just 100 or 1000 members who play, the tournament will scale with it.

-Talented and dedicated support staff to help facilitate the forums and in-game action.

-FREE Beta campaign when the English version is launched.



I would like to invite all of you to check us out at http://www.armainteractive.com. ver the next few weeks we will be solidifying the rules and guidelines and we need your input.

If you have any questions or comments please feel free to post here or head on over to the forums and post there.

I look forward to seeing you all on the battlefield!

As for the owners we would like to place a link and a little picture for your site pls contact me for this.
 
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Rellikki
post Nov 16 2006, 15:02
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Looks... interresting... But isn't it illegal? Or have you asked a permission from BIS to do this?
 
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CouchMonkey
post Nov 16 2006, 15:15
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We have approached BIS and they are thrilled about the prospect. We are just waiting on confirmation of a US/UK publisher.



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Elliot Carver
post Nov 16 2006, 15:17
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This is kind of along the lines of what i was expecting with the join in progress ability with ArmA. Massive continual battles raging for days at a time eg: normandy beaches. wave after wave of attack an defend.
As long as dude up there doesnt make money from it why would BIS make it illigal? Surley its just a bigger form of clan play?
BTW happy birthday SK, how many candles this year? laugh.gif
cheers,
carver


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CouchMonkey
post Nov 16 2006, 15:20
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QUOTE(Elliot Carver @ Nov 16 2006, 08:17) *

...As long as dude up there doesnt make money from it why would BIS make it illigal? Surley its just a bigger form of clan play?...



Correct, the costs are mearly to cover the costs of multiple game servers, TS, Web, and forums. The prices will be adjusted to reflect any savings etc.


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Rellikki
post Nov 16 2006, 15:40
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QUOTE(Elliot Carver @ Nov 16 2006, 16:17) *

This is kind of along the lines of what i was expecting with the join in progress ability with ArmA. Massive continual battles raging for days at a time eg: normandy beaches. wave after wave of attack an defend.
As long as dude up there doesnt make money from it why would BIS make it illigal? Surley its just a bigger form of clan play?
BTW happy birthday SK, how many candles this year? laugh.gif
cheers,
carver


15 drunk.gif

And if you check the website, you can see it costs. CouchMonkey just said it above too.
 
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CouchMonkey
post Nov 16 2006, 15:43
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It costs to cover costs. Just like clans have either subscription fees or a donation system. We have spent about 1200 USD so far to make this happen for the benefit of the community.


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Nuker
post Nov 16 2006, 15:51
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It looks interesting, I would like to hear some more about in the future.


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CouchMonkey
post Nov 16 2006, 15:57
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Feel free to shoot one of the owners a PM, post on our forums, or post here. We would be more than happy to answer any questions you may have.


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DaRat
post Nov 16 2006, 17:20
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Sounds nice so far, but shouldn't it be in the MP section? tongue.gif

QUOTE
Massive continual battles raging for days at a time eg: normandy beaches. wave after wave of attack an defend.
That's how I imagined it too Copy of rolleyes.gif
 
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BigglesTrevor
post Nov 16 2006, 18:30
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sounds awsome what your planning to do. One question that comes to mind is is there going to be enough server slots for a divisioned sized force for 2 teams?


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CJE
post Nov 16 2006, 18:36
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This should be in MP if Im not mistaken...


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CouchMonkey
post Nov 16 2006, 19:29
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QUOTE(BigglesTrevor @ Nov 16 2006, 11:30) *

sounds awsome what your planning to do. One question that comes to mind is is there going to be enough server slots for a divisioned sized force for 2 teams?


Great question. One of the bewauties of our tournament is that it si scalable. Whether we have 20 people play or 2000, we can accomodate it.

Here is a bit on the structure:

5-6 people in a company
4 or 5 companies in a battalion
3 or 4 battalions in a brigade
3 or 4 brigades in a division

If you include specialty regiments and other various units, we will have a max capacity of about 250 people for a division. You are correct though. There is no way possible to shove 500 people on a server. Part of the Beta tour will be to figure out exactly how many yuo can fit on a server comfortably.

We have worked in the theory of simoltaneous campaigns. Basically what tht means is each brigade will be responsible for it's own actions. Thus, will be on two separate servers. With the tournament, each brigade as a certain allotment of men and machines. So lets say for example the 1st brigade, 82nd AD looses all it's choppers. They can request reinforcements from the 2nd brigade. However that will deplete from their stockpile. Or if there is a certain mission or objectives that yields extra choppers, they can go for that.

Anywho, the moral of the story is that since the battles perpetuate week to week, you can run multiple servers on a given day and share resources between them


The other thing to think about is that even thoough you may have 250 in a division, during the 12 hour day, you may only max out at like 50-60. In which case it is easy to cycle your players in and out.


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DaRat
post Nov 16 2006, 20:17
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I thought that ArmA only allowed 64 players? :O
 
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CouchMonkey
post Nov 16 2006, 20:21
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QUOTE(da rat @ Nov 16 2006, 13:17) *

I thought that ArmA only allowed 64 players? :O



The player count is limited to the the server limitations. Got a beefy server, you can shove more guys on it. That is what we were told.



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DaRat
post Nov 16 2006, 20:23
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Wauw, ok, proved me wrong there. Sounds like an awesome idea!
 
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BigglesTrevor
post Nov 17 2006, 03:20
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QUOTE(CouchMonkey @ Nov 16 2006, 19:21) *

The player count is limited to the the server limitations. Got a beefy server, you can shove more guys on it. That is what we were told.


better find the 52oz steak of the server world then! if you could get say 100 to a server, then you could have a battalion and a 1/2 a server per team.


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CouchMonkey
post Nov 17 2006, 15:37
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Again, that is what the Beta tour is for. We have contingency plans for both situations. Either way it is going to be a heck of a time.



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Blackbuck
post Nov 17 2006, 16:35
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This sounds a bit like that ww2 game there was that went on for days at a time...

Great idea though. smile.gif

That game had hundreds per side and it was an FPS bit laggy though.


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DaRat
post Nov 17 2006, 17:13
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QUOTE(Helping Hand @ Nov 17 2006, 15:35) *

This sounds a bit like that ww2 game there was that went on for days at a time...
That game had hundreds per side and it was an FPS bit laggy though.

World War 2 Online. Sounds great, but the subscription fees __yuk.gif
offtopic.gif
 
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