Hey everyone,
I just started playing ArmA again. I want to put a my own class together for from existing units and weapons. Anyone still know how to do that? Any advice would be nice, but videos would especially be great.
To precise if you're interested, what I wanted to do is take the Comms Sgt from the ODA 529 unit pack and it with some various guns from the AimPoint Desert Weapons Pack, maybe create a new SF squad based off it. Just wanted to make some a squad for a Black Hawk Down vid or whatever.
Personally speaking, it would probably just use the addweapon, addmagazine, etc. commands in the editor, rather than creating a new class. It'll save you a lot of hassle!
That said, making a new infantry class that's just got different weapons is really easy. You'll want a config.cpp file that looks sort of like this: (lines that start with // are comments, and aren't read by the engine)
To the best of my knowledge, there's no real tutorial on this sort of thing.
You can write .cpp files in notepad, just remember to save them as "config.cpp". If you're having problems, make sure windows isn't hiding extensions, which it likes to do. Nothing sucks like finding out after several days of headaches that the real reason nothing works is because your OS isn't telling you the file is actually named "config.cpp.txt"
IMHO, the best PBO tool is BinPBO, included in the BIS tools suite (http://community.bistudio.com/wiki/BI_Tools). PBOs are kinda like .zip or .rar files, in that they're compressed folders. To use BinPBO, create a working directory for your addon in the virtual P:\ drive, run BinPBO and punch in your folder name, then it'll create a pbo you can stick in your addon folder.
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