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> Mission Editors Guide, Your source for usefull code-bits
Gielovic
post Nov 14 2006, 23:22
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Here's a link to the Editing: Armed Assault section of BIS' Wiki.
It contains a lot of information, including a complete list of all scripting commands.

Check it out!...

might be usefull

w00t.gif

QUOTE(Lt HuNTeR @ at the OFP.info forum, some time ago)
Only posting code is allowed (and correcting mistakes in the code).

From now on only usefull codes in this topic!

Of course, making other topics for requesting stuff is still alowed, but all codes you want to share with us should go in here. END


This post has been edited by NeMeSiS: Nov 14 2006, 23:47
 
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NeMeSiS
post Nov 14 2006, 23:45
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I renamed it and pinned it, a la the old OFP.info forum.


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Victor
post Nov 21 2006, 05:17
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Whatever happened to the English translation of the Mission Editor's Guide for ArmA? Is it true that there will no longer be a *official* English translation of the book? If it's true, is it legally possible for someone to translate it? I'd hate to read another poorly translated tutorial that I cannot understand, or what they are even saying.
 
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NeMeSiS
post Nov 21 2006, 13:20
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I didnt know there was an editors guide for OFP? At least i never missed it, so i wont miss it for ArmA, after all, we got www.ofpec.com and the Biki tongue.gif


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Teliko
post Nov 21 2006, 22:56
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On armed assault zone, there's a video of a mission being made for arma, and the scripts, etc are mostly the same as in ofp smile.gif

eg. when the SF Saboteurs are moved into the parachutes, he only says "this moveindriver p1" which you can use in OFP.


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Gielovic
post Nov 21 2006, 23:43
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i saw that too...much is then same but ArmA also has a lot of new scripting commands, which are also shown at the Biki...

I have a Dutch editing guide which was in the Gold Upgrade package. It was actually more a walkthrough for the CWC campaign, with some pages added about editing. Nothing too spectacular. But that book which is shipped with the German Gold Package looks very interesting.

Perhaps i'll buy it when ArmA lies in the stores in my poor country:(
 
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DaRat
post Nov 22 2006, 00:11
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QUOTE
I have a Dutch editing guide which was in the Gold Upgrade package. It was actually more a walkthrough for the CWC campaign, with some pages added about editing. Nothing too spectacular. But that book which is shipped with the German Gold Package looks very interesting.

I got that too - It's the Prima Guide. Never ever actually read it though! tongue.gif Basically it just explains what all the different types of waypoints are for. I'm hoping that there will be much more useful stuff in the new editing guide - animations lists and so forth Copy of rolleyes.gif
 
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Gielovic
post Nov 23 2006, 13:45
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at that time it wasn't very usefull, you're right there naughty.gif
 
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Nuker
post Nov 24 2006, 21:11
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I believe that the editing guide that comes with the german ArmA version will only be released in germany and in german.


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DaRat
post Nov 24 2006, 21:17
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We don't know that yet for certain. 505 Games has yet to confirm what will be in their special edition Copy of rolleyes.gif
 
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NeMeSiS
post Nov 25 2006, 00:04
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QUOTE
Only posting code is allowed (and correcting mistakes in the code).

From now on only usefull codes in this topic!

Of course, making other topics for requesting stuff is still alowed, but all codes you want to share with us should go in here. END


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TemoX
post Feb 12 2008, 02:20
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QUOTE(Gielovic @ Nov 14 2006, 23:22) *
Here's a link to the Editing: Armed Assault section of BIS' Wiki.
It contains a lot of information, including a complete list of all scripting commands.

Check it out!...

might be usefull

w00t.gif

Thanks for the link to this great script guide.
 
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SaS TrooP
post Mar 2 2008, 17:35
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Where I can find anims list for ArmA, acuse its not on Arma wikia?
 
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Linker Split
post Mar 2 2008, 17:52
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QUOTE(SaS TrooP @ Mar 2 2008, 17:35) *
Where I can find anims list for ArmA, acuse its not on Arma wikia?


Animation list


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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SaS TrooP
post Mar 2 2008, 20:33
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I somethimes really think you are one BIS member or creating all of those things alone...
 
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Linker Split
post Mar 2 2008, 21:00
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QUOTE(SaS TrooP @ Mar 2 2008, 20:33) *
I somethimes really think you are one BIS member or creating all of those things alone...

lol rofl.gif
man i'll never work for them sure:D


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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chance
post Mar 8 2008, 17:21
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just some i have smile.gif


CODE
Group1 = Group this
= creates a group called group1

CODE
{_x domove getpos a} foreach units group1
= makes group1 got to target a

CODE
{_x action ["EJECT",plane], unassignVehicle _x} foreach units group1
= would make group1 eject

CODE
(helo distance Alpha) <100
= triggers something when trigger is activated, this is when less than a 100 meters

CODE
helo doMove getpos Alpha
= makes heli move to alpha when triggered

CODE
[ben,jim] join group2
= would make the 2 units called jim and ben join group2

CODE
player exec "camera.sqs"; this setbehaviour "safe"
= this gives you a free moving camera starting at the players position (place in the init)

CODE
enableteamswitch true
= would make teamswitch possible

CODE
{_x setfuel 1} foreach [heli1,heli2]
= would make both heli's fully re-fuel everytime the condition was met

CODE
{_x setdammage 0} foreach [heli1,heli2]
= would make both helis (or units named heli) have zero damage when the condition was met

CODE
hind setcaptive true
= this would make the unit named hind NOT be fired at by enemy forces

CODE
player1 cameraeffect ["fixed","front"]
= in a trigger would make a camera follow that unit for like a cut scence
"Internal", "External", "Fixed", "FixedZoom" and "Terminate" are others

CODE
(getDammage player) <= 0.5
= would bring a message up when the player had less than half its health up ( > is more than < is less)

CODE
this addWeapon "m4a1sd"; this addmagazine "30rnd_556x45_stanagSD"
= would add this weapon with ONE 30rd mag to player (put a magazine first to start with weapon loaded)

CODE
{_x addweapon "mp5sd"} foreach units group this
= put in leaders init to make them all start with the mp5sd

CODE
{_x moveincargo plane} foreach units group this
= put this in the leaders init to make all units in that group start in unit named plane

CODE
player switchmove "ActsPercMwlkSlowWrflDnon_PatrolingBase1"
= in a trigger makes the unit do patrol animation (can be 2 3 or 4)
^^ loads more moves can be found here = http://community.bistudio.com/wiki/ArmA:_M...ueen.27s_Gambit ^^


hope these help someone & save a post smile.gif
 
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SaS TrooP
post Apr 5 2008, 15:20
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OK, now i need firts time an animation of sitting on the ground, but with this whan Lkner game (OFPEC game viewer) i cant find this animation. Who know how is this one called?
 
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Deadeye
post Apr 5 2008, 17:49
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SaS TrooP : Read the first post ! Code only, for requests/questions first search and if you find nothing create a new thread

QUOTE
Only posting code is allowed (and correcting mistakes in the code).

From now on only usefull codes in this topic!

Of course, making other topics for requesting stuff is still alowed, but all codes you want to share with us should go in here. END


--------------------
 
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rommel
post May 4 2008, 00:23
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CODE
if(IsServer) then
{
/*Server Code Here, including all wanted scripts to be executed by the server only, works on Dedicated servers, and server - clients.*/
}
else
{
if(isNull Player) then
{
WaitUntil {!isNull player};
};
/* Client Code here, for clients and JIP players, will wait until client is ingame, ideal for intros and updating of variables publicly.*/
};


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