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> Bradley ADATS, as requested...
Manzilla
post Mar 28 2009, 00:04
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QUOTE(modEmMaik @ Mar 27 2009, 23:42) *
Sorry Manzilla,

You need the xxx_repl.pbo, because it includes the supported weapons. The basic ADATS included the VikhrLauncher, using a mag of 12 rockets. That is why I have decided to hide the basic config. The "m2a2" (which is a M2A0... I have mixed up the designations...), was equipped with the BMP's gun in the basic config, where the only real issue was the tracercolor.

I will unhide it, with the beta release.
If you want make it visible, simply place vehicleClass = "PirSmurfC_ERA_110_Armor"; into the config instead of vehicleClass = ""; But it is civillian-sided... at least you should be able to place the empty vehicle on the map.

BR,
mike


Thanks bud. I appreciate the info. Civilian side is fine with me for the moment, I was just planning on using the empty vehicles.

This post has been edited by Manzilla: Mar 28 2009, 00:07
 
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modEmMaik
post Apr 14 2009, 11:08
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OK, I have received no more bug-reports, so here is the beta-version (includes fixes only): DL-link by zShare



QUOTE
Smurfclan M2A2 ADATS Beta-Version

required addons (for xxx_repl.pbo): Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)

Changes:
V2:
- non-repl version includes "civilian" version to be used in the mission editor without xeh support
- Enabled hitpoits for turret and launchers
- Added hitpoints for radar
- Added periscopes from M2A2/M6 project

V1:
- Added RACS / BLUFOR skins for the launcher
- Added engine sounds
- removed manual control from HE ammunition (improves AI hit ratio)
- Semi-random numbering added

------------------------------------------------------------------

mission addon name: "smurfc_m2a2_adats_repl"
Mission editor's container: PirSmurfC_ERA_110_Armor ("SmurfC"), BLUFOR and Independent side
smurfc_m2a2_adats_o (BLUFOR OFP style version)
smurfc_m2a2_adats_b (BLUFOR version)
smurfc_m2a2_adats_g (RACS version)
smurfc_m2a2_adats_b2 (BLUFOR HE FRAG version)
smurfc_m2a2_adats_g2 (RACS HE FRAG version)

Main Features:
- MLOD model included for other addon makers wink.gif
- Converted OFP model from oxygen samples
- OFP interrior
- Damage section textures
- Working dampers
- Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections)
- Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections)
- Vehicle values related to OFP's WGL values
- BLUFOR and RACS chassis skins
- Random numbers (thanks to raedor)
- ADATS can lock on laser targets

The HE FRAG-version is inteded for AA, while the vanilla version features additional AP ammunition against heavy armored targets.
M240 for basic infantry defense.

model & config. by BI and modEmMaik

Credits to:
Rewan @ armed-assault.info for request ^^
Eble for specmaps
Aaron Ash for his sounds
Raedor @hx3.de for the MP-conpatible numers
Burns, WGL.Q and King Homer @hx3.de for their support and material
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/)
piranha-dl (http://www.denny-piranha.com/)
Vilas (http://ofp.gamepark.cz/_hosted/vilas/)
WGL mod team (http://ofpc.de/wargames/news.php) for their great mod
ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (http://www.armedassault.com/) for their sample models
Wikipedia Project (en.wikipedia.org) for additional information

Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.

have fun and good luck,
modEmMaik


I have included the MLOD of the model for all other addon makers. When you plan to make a public release of a modified version, please take care that the original addon can be installed in parallel without interference. No further permission request or credits needed for such a publication (well, would be nice to credit me, but it is no must wink.gif )

BR,
mike

This post has been edited by modEmMaik: Apr 14 2009, 11:24
 
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Rewan
post Apr 14 2009, 20:00
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Thanks you for your hard work !

Will try this out.

Now... could you make a Tunguska ? biggrin.gif
(I Find that the grison is the best counter-part to this)


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modEmMaik
post Apr 14 2009, 20:38
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QUOTE(Rewan @ Apr 14 2009, 21:00) *
Thanks you for your hard work !

Will try this out.

Now... could you make a Tunguska ? biggrin.gif
(I Find that the grison is the best counter-part to this)


You are welcome,

but after 6 months from my last request to this beauty, I will start to convert a MTB... not a MBT boppin2.gif



btw.: You will get a Tungi in A2 thumbsup.gif

This post has been edited by modEmMaik: Apr 14 2009, 20:39
 
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Rewan
post Apr 15 2009, 07:30
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Moep... but A2 isn't out, at least for now ^^

But I won't force you, don't worry ^^



Buuut weeeell iiif yaa want ta say goodbye to youuuur friends dooo it naw or neve' agaaain boppin2.gif (Kidding)


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Supr3me KiLL3r
post Apr 15 2009, 17:49
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Great addon as far as i've seen. Glad to see now that the western side has a dedicated anti air vehicle other than the outdated m163 VADS. And since theres an SA-6 gainful addon out there too for the SLA, its pretty much balanced.


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