Posted by: D@V£ Oct 12 2010, 22:08
Shoulds like you don't have a model.cfg file. Create a text document called "model.cfg" in your addon folder, then use this code:
CODE
class Rotation;
class CfgSkeletons
{
class Vehicle;
class Car: Vehicle
{
skeletonInherit="Vehicle";
skeletonBones[]=
{
"volant",
"",
"levy predni tlumic",
"",
"pravy predni tlumic",
"",
"levy dalsi tlumic",
"",
"pravy dalsi tlumic",
"",
"levy predni zatoc",
"levy predni tlumic",
"pravy predni zatoc",
"pravy predni tlumic",
"levy dalsi zatoc",
"levy dalsi tlumic",
"pravy dalsi zatoc",
"pravy dalsi tlumic",
"levy prostredni tlumic",
"",
"pravy prostredni tlumic",
"",
"levy zadni tlumic",
"",
"pravy zadni tlumic",
"",
"levy predni",
"levy predni zatoc",
"pravy predni",
"pravy predni zatoc",
"levy dalsi",
"levy dalsi zatoc",
"pravy dalsi",
"pravy dalsi zatoc",
"levy prostredni",
"levy prostredni tlumic",
"pravy prostredni",
"pravy prostredni tlumic",
"levy zadni",
"levy zadni tlumic",
"pravy zadni",
"pravy zadni tlumic",
"ukaz_rychlo",
"",
"ukaz_rychlo2",
"",
"ukaz_rpm",
"",
"OtocVez",
"",
"OtocHlaven",
"OtocVez",
"fuel_01",
"",
"fuel_1",
"",
"prop_01",
"",
"prop_02",
"",
"prop_2",
"",
"prop_1",
"",
"damageHide",
"",
"damageVez",
"OtocVez",
"damageHlaven",
"OtocHlaven"
};
};
class StrykerSkeleton
{
isDiscrete=1;
skeletonInherit="";
skeletonBones[]=
{
"DriveWheel",
"",
"fuel",
"",
"rpm",
"",
"mph",
"",
"wheel_1_1_damper",
"",
"wheel_1_2_damper",
"",
"wheel_2_1_damper",
"",
"wheel_2_2_damper",
"",
"wheel_3_1_damper",
"",
"wheel_3_2_damper",
"",
"wheel_4_1_damper",
"",
"wheel_4_2_damper",
"",
"wheel_1_1_steering",
"wheel_1_1_damper",
"wheel_1_2_steering",
"wheel_1_2_damper",
"wheel_2_1_steering",
"wheel_2_1_damper",
"wheel_2_2_steering",
"wheel_2_2_damper",
"wheel_1_1",
"wheel_1_1_steering",
"wheel_1_2",
"wheel_1_2_steering",
"wheel_2_1",
"wheel_2_1_steering",
"wheel_2_2",
"wheel_2_2_steering",
"wheel_3_1",
"wheel_3_1_damper",
"wheel_3_2",
"wheel_3_2_damper",
"wheel_4_1",
"wheel_4_1_damper",
"wheel_4_2",
"wheel_4_2_damper",
"turret",
"",
"gun",
"turret",
"hatch_driver",
"",
"hatch_Gunner",
"",
"fuel_1",
"",
"ukaz_rpm",
"",
"ukaz_rychlo",
"",
"prop_01",
"",
"prop_02",
"",
"prop_03",
"",
"prop_04",
"",
"prop_05",
"",
"prop_1",
"",
"prop_2",
"",
"prop_3",
"",
"prop_4",
"",
"prop_5",
"",
"ukaz_rychlo2",
"",
"damageHide",
""
};
};
};
class CfgModels
{
class Vehicle;
class Car: Vehicle
{
sectionsInherit="Vehicle";
sections[]=
{
"ammo",
"sklo predni p",
"sklo predni l",
"zadni svetlo",
"brzdove svetlo",
"spz",
"karoserie",
"motor",
"zbran",
"vez",
"zbytek",
"levy predni",
"levy prostredni",
"levy zadni",
"pravy predni",
"pravy prostredni",
"pravy zadni",
"clan",
"clan_sign",
"zasleh",
"P svetlo",
"L svetlo",
"palivo"
};
skeletonName="Car";
class Animations
{
class damageHide
{
type="hide";
source="damage";
selection="damageHide";
};
class IndicatorSpeed
{
animPeriod=0;
type="rotation";
source="speed";
selection="ukaz_rychlo";
axis="osa_rychlo";
memory=0;
minValue=0.000000;
maxValue=16.670000;
angle0=0.000000;
angle1=2.879793;
};
class IndicatorSpeed2
{
type="rotation";
source="speed";
selection="ukaz_rychlo2";
axis="osa_rychlo2";
memory="false";
animPeriod=0;
minValue=0;
maxValue=16.670000;
angle0=0;
angle1="rad -240";
};
class IndicatorRPM
{
animPeriod=0;
type="rotation";
source="rpm";
selection="ukaz_rpm";
axis="osa_rpm";
memory=0;
minValue=0.000000;
maxValue=1.000000;
angle0=0.000000;
angle1=2.967060;
};
class DrivingWheel
{
type="rotation";
source="drivingWheel";
selection="volant";
begin="osaVolantZac";
end="osaVolantKon";
memory="false";
animPeriod=0;
minValue=-1;
maxValue=1;
angle0=-8;
angle1=8;
};
class TurnFrontWheelR
{
type="rotationY";
source="drivingWheel";
selection="pravy predni zatoc";
axis="pravy predni";
memory="false";
animPeriod=0;
sourceAddress="loop";
minValue="rad -180";
maxValue="rad +180";
angle0="rad +90";
angle1="rad -90";
};
class TurnFrontWheelL: TurnFrontWheelR
{
selection="levy predni zatoc";
axis="levy predni";
};
class TurnFrontWheelR2: TurnFrontWheelR
{
selection="pravy dalsi zatoc ";
axis="pravy dalsi";
};
class TurnFrontWheelL2: TurnFrontWheelR
{
selection="levy dalsi zatoc ";
axis="levy dalsi";
};
class FrontWheelR
{
type="rotationX";
source="wheel";
selection="pravy predni";
axis="";
memory="true";
animPeriod=0;
sourceAddress="loop";
minValue=0;
maxValue=1;
angle0=0;
angle1="rad -360";
};
class FrontWheel2R: FrontWheelR
{
selection="pravy dalsi";
};
class BackWheelR: FrontWheelR
{
selection="pravy zadni";
};
class BackWheel2R: FrontWheelR
{
selection="pravy prostredni";
};
class FrontWheelL: FrontWheelR
{
selection="levy predni";
};
class FrontWheel2L: FrontWheelR
{
selection="levy dalsi";
};
class BackWheelL: FrontWheelR
{
selection="levy zadni";
};
class BackWheel2L: FrontWheelR
{
selection="levy prostredni";
};
class FrontWheelDamperR
{
type="translationY";
source="damper";
selection="pravy predni tlumic";
axis="";
animPeriod=0;
minValue=-1000;
maxValue=1000;
};
class FrontWheelDamper2R: FrontWheelDamperR
{
selection="pravy dalsi tlumic";
};
class BackWheelDamperR: FrontWheelDamperR
{
selection="pravy zadni tlumic";
};
class BackWheelDamper2R: FrontWheelDamperR
{
selection="pravy prostredni tlumic";
};
class FrontWheelDamperL: FrontWheelDamperR
{
selection="levy predni tlumic";
};
class FrontWheelDamper2L: FrontWheelDamperR
{
selection="levy dalsi tlumic";
};
class BackWheelDamperL: FrontWheelDamperR
{
selection="levy zadni tlumic";
};
class BackWheelDamper2L: FrontWheelDamperR
{
selection="levy prostredni tlumic";
};
class damageVez: damageHide
{
selection="damageVez";
};
class damageHlaven: damageHide
{
selection="damageHlaven";
};
};
};
class Stryker_ICV: Vehicle
{
skeletonName="StrykerSkeleton";
sectionsInherit="Vehicle";
sections[]=
{
"Light_1_1",
"Light_1_2",
"Light_brake",
"Light_back",
"clan",
"clan_sign",
"zasleh",
"karoserie",
"vez",
"motor",
"palivo",
"zbran"
};
class Animations
{
class Fuel: Rotation
{
source="fuel";
selection="fuel_1";
axis="fuel_1_axis";
memory=0;
maxValue=1.000000;
angle0=1.570796;
angle1=-1.570796;
};
class IndicatorSpeed: Rotation
{
source="speed";
selection="ukaz_rychlo";
axis="osa_rychlo";
memory=0;
maxValue=35.52;
angle0=1.832596;
angle1=-1.832596;
};
class IndicatorRPM: Rotation
{
source="rpm";
selection="ukaz_rpm";
axis="osa_rpm";
memory=0;
angle0=1.658063;
angle1=-1.396263;
};
class IndicatorOilTemp: Rotation
{
source="oil";
selection="oilTemp";
axis="oilTemp_axis";
memory=0;
maxValue=0.200000;
angle1="rad 80";
};
class DrivingWheel: Rotation
{
source="drivingWheel";
selection="drivewheel";
axis="drivewheel_axis";
minValue=-1;
maxValue=1;
angle0=4;
angle1=-4;
};
class Steering_1_1
{
type="rotationY";
source="drivingWheel";
selection="wheel_1_1_steering";
axis="wheel_1_1_steering_axis";
memory=1;
minValue="rad -90";
maxValue="rad +90";
angle0=0.900000;
angle1=-0.900000;
};
class Steering_1_2: Steering_1_1
{
selection="wheel_1_2_steering";
axis="wheel_1_2_steering_axis";
};
class Steering_2_1: Steering_1_1
{
selection="wheel_2_1_steering";
axis="wheel_2_1_steering_axis";
memory=1;
};
class Steering_2_2: Steering_1_1
{
selection="wheel_2_2_steering";
axis="wheel_2_2_steering_axis";
memory=1;
};
class Wheel_1_1
{
type="rotationX";
source="wheel";
selection="wheel_1_1";
axis="";
memory=1;
sourceAddress="loop";
minValue=0;
maxValue=1;
angle0=0;
angle1="rad -360";
};
class Wheel_1_2: Wheel_1_1
{
selection="wheel_1_2";
};
class Wheel_2_1: Wheel_1_1
{
selection="wheel_2_1";
};
class Wheel_2_2: Wheel_1_1
{
selection="wheel_2_2";
};
class Wheel_3_1: Wheel_1_1
{
selection="wheel_3_1";
};
class Wheel_3_2: Wheel_1_1
{
selection="wheel_3_2";
};
class Wheel_4_1: Wheel_1_1
{
selection="wheel_4_1";
};
class Wheel_4_2: Wheel_1_1
{
selection="wheel_4_2";
};
class Wheel_1_1_Damper
{
type="translationY";
source="damper";
selection="wheel_1_1_damper";
axis="";
minValue=-1;
maxValue=1;
memory=1;
};
class Wheel_1_2_Damper: Wheel_1_1_Damper
{
selection="wheel_1_2_damper";
};
class Wheel_2_1_Damper: Wheel_1_1_Damper
{
selection="wheel_2_1_damper";
};
class Wheel_2_2_Damper: Wheel_1_1_Damper
{
selection="wheel_2_2_damper";
};
class Wheel_3_1_Damper: Wheel_1_1_Damper
{
selection="wheel_3_1_damper";
};
class Wheel_3_2_Damper: Wheel_1_1_Damper
{
selection="wheel_3_2_damper";
};
class Wheel_4_1_Damper: Wheel_1_1_Damper
{
selection="wheel_4_1_damper";
};
class Wheel_4_2_Damper: Wheel_1_1_Damper
{
selection="wheel_4_2_damper";
};
class MainTurret
{
type="rotationY";
source="mainTurret";
selection="turret";
axis="turret_axis";
animPeriod=0;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
class MainGun
{
type="rotationX";
source="mainGun";
selection="gun";
axis="gun_axis";
animPeriod=0;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
class HatchDriver: Rotation
{
source="hatchDriver";
selection="hatch_driver";
axis="hatch_driver_axis";
memory="false";
angle1="rad -90";
};
class HatchGunner: Rotation
{
source="hatchGunner";
selection="hatch_gunner";
axis="hatch_gunner_axis";
memory="false";
angle1="rad -110";
};
class prop_1
{
type="rotation";
source="rpm";
selection="prop_1";
axis="prop_1_axis";
memory=0;
minValue=0.000000;
maxValue=0.790000;
angle0=0.698132;
angle1=-1.221730;
};
class prop_2
{
type="rotation";
source="rpm";
selection="prop_2";
axis="prop_2_axis";
memory=0;
minValue=0.000000;
maxValue=1.000000;
angle0=1.396263;
angle1=0.349066;
};
class prop_3
{
type="rotation";
source="rpm";
selection="prop_3";
axis="prop_3_axis";
memory=0;
minValue=0.000000;
maxValue=1.000000;
angle0=1.570796;
angle1=0.000000;
};
class prop_4
{
type="rotation";
source="rpm";
selection="prop_4";
axis="prop_4_axis";
memory=0;
minValue=0.000000;
maxValue=1.000000;
angle0=2.268928;
angle1=1.745329;
};
class prop_5
{
type="rotation";
source="rpm";
selection="prop_5";
axis="prop_5_axis";
memory=0;
minValue=0.000000;
maxValue=1.000000;
angle0=-1.570796;
angle1=-2.094395;
};
class IndicatorSpeed2
{
type="rotation";
source="speed";
selection="ukaz_rychlo2";
axis="osa_rychlo2";
memory=0;
minValue=0.000000;
maxValue=16.670000;
angle0=0.000000;
angle1=1.570796;
};
};
};
class MyStrykerModel1: Stryker_ICV
{
};
class MyStrykerModel2: Stryker_ICV
{
};
class MyStrykerModel3: Stryker_ICV
{
};
class MyStrykerModel4: Stryker_ICV
{
};
};
You should replace "Mystrykermodel1", "Mystrykermodel2", "Mystrykermodel3" and "Mystrykermodel4" with the names of the models in your folder. Ie, if you're model is called "strykerSLAT.p3d" you'd use:
CODE
class StrykerSLAT: Stryker_ICV
{
};
You could also put this in your config.cpp file, but it's recommended you put it in a seperate model.cfg file, especially if you intend to binarize the addon.