PvPscene Tweaks |
PvPscene Tweaks |
Nov 22 2010, 20:48
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#1
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Member Group: Members Posts: 41 Joined: 30-July 08 Member No.: 3,776 |
Tweaks - 2010-11-22
Please do not mirror or hotlink the files. Thank you. Credits Our sincere thanks to all the following individuals in helping us to make these releases possible. Thank you!
Permission You are welcome to modify any addon or use it in your project. Take note of the license details: Creative Commons Attribution-Non-Commercial-Share Alike 3.0 License The main author(s) is (are) listed in the readme inside the pbo. If the main author is not kju, you need to contact the other author(s) for permission requests. Feedback Please report issues and suggestions in the our issue tracker or in our forum, if you want to get heard. Download You find the public PvPsceneCO.bikey, the all-in-one pack, a pack with bisign files for all addons and the single downlod in our files section. All tweaks require CO - a few CBA as well. Information You can read more about each tweak in the PvPscene wiki. There will be several news posts with extensive presentation for most tweaks in the following days. Tweaks - 2010-11-22
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Nov 23 2010, 19:31
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#2
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Member Group: Members Posts: 41 Joined: 30-July 08 Member No.: 3,776 |
PvPscene Tweaks: xboxStyleAICommanding (Controls)
Let me present you the xboxStyleAICommanding tweak. Basically it changes the AI command menu to the (supposedly) OFP:Elite system very similar to the classic OFP system. Here you can watch a simple video to give a you short introduction in motion: http://www.youtube.com/watch?v=pt5A3Z_TC6s Here you find a couple of screenshot to give you a better idea:
(at the very bottom or use the browser search - ctrl + f) That's it for today. See you tomorrow with another tweak in the spotlight. This post has been edited by kju: Nov 23 2010, 19:34 -------------------- |
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Nov 24 2010, 20:47
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#3
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Member Group: Members Posts: 41 Joined: 30-July 08 Member No.: 3,776 |
TweakedInfantryCursors (Gameplay)
Let me present you the TweakedInfantryCursors tweak:
Here you can watch a simple video to give a you short introduction in motion: (please excuse the poor quality from the conversion) http://www.youtube.com/watch?v=LgIJRMxWeCM compared to OA or to OFP. If you look closely, the main difference is that the OFP style cursor has a fixed width and no longer expands while firing or getting tired. In other words it more useful to help you aim at the target. The dot is more precise and hides the target less compared to the standard 'line aimpoint'. You may have noticed the color change for the crosshair as well. Load the WhiteWeaponCursor (Visuals) tweak along to make it white. We like the color more and find it also best visible in all circumstances (night, bright or colored background). Finally when you watch the video about the OFP cursor, you can see that it also kept showing the cursor while moving. That made targeting easier while moving, as well as revealing units. In the near future you will have access to a tweak enabling the feature again! That's it for today. See you tomorrow with another tweak in the spotlight. -------------------- |
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Nov 26 2010, 19:44
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#4
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Member Group: Members Posts: 41 Joined: 30-July 08 Member No.: 3,776 |
PvPscene Tweaks: 'Hardcore mode' (Visuals) for vehicles
Let me present you a set of tweaks others call 'Hardcore mode': QUOTE ReducedVehicleHUD (Gameplay) Removes digital heading and speed display for all vehicles, the fuel display from all ground vehicles, the armor display from all but helicopters and finally the weapon display from all airplanes and non combat helicopters. QUOTE RemovedRadarAndCompassOfAirUnits (Gameplay) Removes the compass of most air units that have instruments inbuilt. Removes the radar from all chopper pilots and only leaves it to combat chopper gunners. A10, Su25, L39 and all non combat planes no longer have a radar either. QUOTE RemovedRadarOfGroundUnits (Gameplay) Removes the radar from all static weapons and ground vehicles except the Shilka and the Tunguska. QUOTE RemovedVehicleCursors (Gameplay) Removes all vehicles cursors for driver/pilot/gunner/commander. Instead one has to use optics / weapon sights or tracers to aim. Watch the ImageShack slideshow to see the changes in a before-after comparison for each vehicle type and position (single pictures). Two more tweaks you can spot, if you look closely:
This post has been edited by kju: Nov 26 2010, 19:46 -------------------- |
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Nov 28 2010, 19:26
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#5
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Member Group: Members Posts: 41 Joined: 30-July 08 Member No.: 3,776 |
PvPscene Tweaks: 'OFP' like Visuals
Let me present you a set of visual tweaks that make the game more OFP design like: QUOTE OFPLockCursor (Visuals) Changes the look of the lock cursor to the OFP design. QUOTE OFPLookForCompassBar (Visuals) Changes the look of the top compass bar to the OFP design. QUOTE OFPRadarSideColors (Visuals) More vivid colors for radar targets like in OFP. QUOTE OFPRoundCornerElement (Visuals) The map view, action menu, hints interface uses the OFP like round corners. QUOTE OFPSquadOrientation (Visuals) Changes the look of the squad orientation indicator to the OFP design. QUOTE MovedSquadOrientationToTheCenter (Visuals) Moves the squad orientation icon to the lower center instead of lower right to make it easy to view. QUOTE OFPStylePlayerIcon (Visuals) Better looking player slot icon in the editor. QUOTE OFPTankDirectionLook (Visuals) Replaces the tank direction UI dialog with the ArmA one. Watch the ImageShack slideshow to see the changes in a before-after comparison for each vehicle type and position (single pictures). Do note that you are best to combine them with the 'Hardcore mode' tweaks you got to know last time. That's it for today. See you tomorrow with another tweak in the spotlight. This post has been edited by kju: Nov 28 2010, 19:26 -------------------- |
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Nov 29 2010, 19:54
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#6
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Forum Addict Group: Administrators Posts: 875 Joined: 6-November 06 From: Provence, France Member No.: 20 |
While trying to post about your last submission, I failed to get access to http://pvpscene.net getting a 403 error.
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Dec 8 2010, 12:10
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#7
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Member Group: Members Posts: 41 Joined: 30-July 08 Member No.: 3,776 |
Yep our webspace is currently down.
At least the DH files section is still available. --- PvPscene Tweaks: MapReplacement (Gameplay) To open the map replacement press shift/alt/ctrl plus the "map" key action. By default most easy to do by right alt and M. Benefits --------
Features --------
The satellite texture has full coloring too and remains even when zoomed out. Watch the ImageShack slideshow to see the changes in a before-after comparison (single pictures). The complete map view looks good and gives good insights into the terrain (single pictures). (PS: imageshack degrades the quality drastically - looks very sharp and colored ingame) Suggestions and ideas welcome. Download: PvPscene Tweaks files section If you are a coder, be sure to check: Map replacement addon - Do you want to join up in the development? -------------------- |
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Dec 24 2010, 13:52
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#8
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Member Group: Members Posts: 41 Joined: 30-July 08 Member No.: 3,776 |
PvPscene Tweaks: SimpleFirstAid (Gameplay) (beta)
Playing ArmA in SP can be a very frustrating experience. PMC has introduced the Simple First Aid module. The neat thing about it in MP is that both players cannot die and revive each other (unless both are KO). This tweak transfers the idea to SP. It automatically activates for the player and all units in his squad a heavily tweaked version of the module. Description
Gameplay summary QUOTE In SP the player group can patch each other up as long as working together as a team. Technically summary
Download SimpleFirstAid_Gameplay_F_PvPscene.pbo Notes
Feedback and suggestions welcome. -------------------- |
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