IPB


Welcome Guest ( Log In | Register )

 Forum Rules Forum Rules
15 Pages V  « < 13 14 15  
Reply to this topicStart new topic
> VILAS ADDONS, VILAS ADDONS
Toma
post May 31 2009, 07:37
Post #281


New Member
*

Group: Members
Posts: 4
Joined: 16-October 08
Member No.: 4,361



*In Library, AKMS seems to have an addon prefix, so it is identified as "kbk AKMS."

*Infantrymen have Spanish names; I don't know if there is any way to make custom name tables or if it is hardwired into the game.

*When any troops are put on "Independent" side (eg. Poles), some soldiers are black; I of course have no problems with black soldiers but it kills the immersion when my troops are supposed to be Slavs. I remember a similar problem in OFP when I would code resistance troops to be on the west side. Likewise, I don't know if there is a workaround for this or if it is an engine limitation.

*Like I mentioned before, pretty much all the nameSound entries are incorrect or misleading, like having an LAV called a "BRDM" or a Leopard called an "Abrams." In ARMA you can use generic name sounds (I tested it... it works) just like in OFP, such as:
nameSound = "APC"; nameSound = "tank"; nameSound = "truck"; nameSound = "car"; nameSound = "plane" ...etc.

Have you thought about creating radio operators? Even if they don't serve any function in-game, it would look neat and be more immersive if each platoon had a radio operator. smile.gif
 
Quote Post
wipman
post May 31 2009, 10:36
Post #282


Senior Member
****

Group: Members
Posts: 282
Joined: 19-December 06
Member No.: 476



Hi, the only way to fix the aleatory use of blacks faces will be to define/force the use of whities faces in the units config, making 'em look like clones; each
rifleman will have the same face that the rifleman standing next to him, each sniper will have the same face than the other sniper standing next to him etc..
that can't solved; the random side use of the game's faces it's an engine's thing as far as i know. Let's C ya


--------------------
 
Quote Post
vilas
post May 31 2009, 12:03
Post #283


Senior Member
Group Icon

Group: Addon Maker
Posts: 286
Joined: 27-June 07
From: Warsaw, Poland
Member No.: 937



QUOTE
*In Library, AKMS seems to have an addon prefix, so it is identified as "kbk AKMS."

it is because Poles use their own production AKMS, kbk means short from "KaraBineK" < "carbine"
so in Polish it is "Carbine AKMS", like Beryl is "Carbine 1996" smile.gif
of course i have to fix weapons pack in next release, Polish AKMS should have dark wood, like CWR AKM, oposite to bright wood from Russian manufactory (other type of wood)

QUOTE
*Infantrymen have Spanish names; I don't know if there is any way to make custom name tables or if it is hardwired into the game.
*When any troops are put on "Independent" side (eg. Poles), some soldiers are black; I of course have no problems with black soldiers but it kills the immersion when my troops are supposed to be Slavs. I remember a similar problem in OFP when I would code resistance troops to be on the west side. Likewise, I don't know if there is a workaround for this or if it is an engine limitation.

thanx , fixed, in new config smile.gif

QUOTE
*Like I mentioned before, pretty much all the nameSound entries are incorrect or misleading, like having an LAV called a "BRDM" or a Leopard called an "Abrams." In ARMA you can use generic name sounds (I tested it... it works) just like in OFP, such as:
nameSound = "APC"; nameSound = "tank"; nameSound = "truck"; nameSound = "car"; nameSound = "plane" ...etc.

fixed today smile.gif

QUOTE
Have you thought about creating radio operators? Even if they don't serve any function in-game, it would look neat and be more immersive if each platoon had a radio operator. smile.gif

i must do models, yet not made , but will be done soon with next update smile.gif

thanx for this report

concerning rest of updates
in my previous post i told about muzzle flash issue

i have updated 3 archives:
1) vehicles - added muzzle flash vehicles (night missions), changed colour of Leopards, added 2 reskins of Russian's T80
http://www.armaholic.eu/vilas/85temp/tcamo.jpg
2) troops pack - fixed some wrong shadows, added 3 more guerillas, added Soviets (top jacket KZS, bottom M69 beige)
http://www.armaholic.eu/vilas/scr/partz.jpg
3) config - fixed some things, still a lot of icons errors

of course all is still w.i.p.
what has to be done in near future:
- Marder IFV
- more guerillas, civilians
- fixed many errors
- RPG18

all links :

CONFIG (ver 30 05 2009):

http://www.armaholic.eu/vilas/85temp/p85config.7z

UNITS (ver 30 05 2009 ca. 165 MB na FTP)

http://www.armaholic.eu/vilas/85temp/p85_units.7z

WEAPONS (wver 18 04 2009 ca 144 MB na FTP)

http://www.armaholic.eu/vilas/85temp/p85_weap.7z

VEHICLES (ver 25 maja 2009 ca. 204 MB na FTP)

http://www.armaholic.eu/vilas/85temp/p85_veh.7z

OTHER (UI , anims, boats and helicopters 15 05 2009 ca. 72 MB na FTP)

http://www.armaholic.eu/vilas/85temp/p85_oth.7z


--------------------
 
Quote Post

15 Pages V  « < 13 14 15
Fast ReplyReply to this topicStart new topic
6 User(s) are reading this topic (6 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 16th April 2024 - 10:32