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> Australians At War Mod
SoldierX-XDF
post Jan 25 2008, 13:32
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You might be going to the previous link, the current link is http://aaw.xtremedefenceforce.com/
We are still working hard on a few different things, we will chuck up a few updates as soon as they are far along into development to be worth showing.


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TheVipersFang
post Jan 27 2008, 01:37
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Ah good to see you guys are still alive and kicking! I would hate to see another Aussie mod team go down biggrin.gif


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- .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
 
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SoldierX-XDF
post Feb 1 2008, 05:10
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QUOTE(TheVipersFang @ Jan 27 2008, 11:37) *
I would hate to see another Aussie mod team go down biggrin.gif

ay? whats happend ?


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TheVipersFang
post Feb 2 2008, 11:23
Post #64


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I been around since the early days of OFP and since then it seems that ADF themed mods either never get completed or never make any decent releases which is really sad. The AAW mod has had 1 really good release so far and I hope it keeps going until it has provided the community with the full range of Aussie goodies.


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- .B.O.H.I.C.A. - .D.I.L.L.I.G.A.F. -
 
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SoldierX-XDF
post Mar 5 2008, 08:47
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Hey guys due to certain circumstances which I am sure many of you are aware of our chief configger has taken a long hiatus from everything arma releated.
We are now looking for somebody new to join the AAW team to help out with getting weapons and vehicles in game we have a few completed models and a few soon to be completed models.
If you are interested in the position please PM me
I know we haven't posted anything in a while but the following WIP shots should show we are still going strong. biggrin.gif


M72A6

http://i173.photobucket.com/albums/w54/mick86a/m72sofar.jpg

New HI-POLY Landrover Base Model

http://i175.photobucket.com/albums/w122/cambo_012/LR-18.jpg
http://i175.photobucket.com/albums/w122/cambo_012/LR-17.jpg
http://i175.photobucket.com/albums/w122/cambo_012/LR-16.jpg
http://i175.photobucket.com/albums/w122/cambo_012/LR-15.jpg
http://i175.photobucket.com/albums/w122/cambo_012/LR-14.jpg
http://i175.photobucket.com/albums/w122/cambo_012/LR-13.jpg
http://i175.photobucket.com/albums/w122/cambo_012/LR-12.jpg
http://i175.photobucket.com/albums/w122/cambo_012/LR-11.jpg

HI-POLY ASLAV-25

http://i173.photobucket.com/albums/w54/mic...aslav25wip4.jpg
http://i173.photobucket.com/albums/w54/mic...aslav25wip3.jpg
http://i173.photobucket.com/albums/w54/mic...aslav25wip2.jpg
http://i173.photobucket.com/albums/w54/mic...aslav25wip1.jpg

Owen Gun

http://i173.photobucket.com/albums/w54/mic...ntrenderoz2.jpg

M79

http://i173.photobucket.com/albums/w54/mick86a/almostfd0.jpg

Mat-49

Hi Poly Version
http://i175.photobucket.com/albums/w122/ca...12/mat49-44.jpg
http://i175.photobucket.com/albums/w122/ca...12/mat49-11.jpg
Lo-Poly Normal Mapped Version
http://i175.photobucket.com/albums/w122/ca...12/mat49-77.jpg
http://i175.photobucket.com/albums/w122/ca...12/mat49-66.jpg


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RicoADF
post Mar 5 2008, 11:55
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Looks awesome, but with so many hi polly models ingame isnt there going to be a major issue with it using alot of system resources?
Damn good models tho, either way happy.gif


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SoldierX-XDF
post Mar 5 2008, 12:55
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They aren't to be used in game, they are used for Baking normal maps on to a low poly model. The normal map will pick up the reflective values of the hi poly model and then apply them to the low poly model giving the impression of geometry where there is none. There are several ways ways of making normal maps but this form of normal mapping will receive the best results.
Look at Cambos Hi-Poly Mat49 and the lo-poly version which has the hi poly model baked on to it


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RicoADF
post Mar 5 2008, 14:26
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sounds good thumbsup.gif


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TheVipersFang
post Mar 5 2008, 15:09
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At last some progress and some seriously good stuff too. I'm looking forward to the M72 LAW and M79 Wombat Gun!


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Linker Split
post Mar 6 2008, 00:16
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literally the BIG BOSS of OFP
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why not using the high poly model in the View pilot LOD? so:
1) it will only be loaded when player uses the weapon
2) you'll not waste that beautiful work, using it only to make Normal maps thumbsup.gif


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-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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SoldierX-XDF
post Mar 6 2008, 02:45
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I wish mate but they are way to hi poly to even get in game. Both the vehicles are way above the hundred of thousands poly mark ... thats gonna cause some serious lag biggrin.gif


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Linker Split
post Mar 7 2008, 00:29
Post #72


literally the BIG BOSS of OFP
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QUOTE(SoldierX-XDF @ Mar 6 2008, 02:45) *
I wish mate but they are way to hi poly to even get in game. Both the vehicles are way above the hundred of thousands poly mark ... thats gonna cause some serious lag biggrin.gif


lol seriosly what do you think???? That this game will allow you to create this MOD in a beautiful way? GET OUT OF HERE! biggrin.gif
kidding m8, anyway... Ok, then ok, I din't think these models had sooo many triangles and quads in them.


--------------------
Visit my blog about Poker at Blogspot.com


-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<--
-->MATERIAL EDITOR TUTORIAL!<--
-->DOWNLOAD MY HDT ISLAND!<--
judgement = hypocritical and slightly deluded
 
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SoldierX-XDF
post May 7 2008, 11:26
Post #73


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Very early W.I.P shot of the ASLAV-25

http://i173.photobucket.com/albums/w54/mick86a/wipshot.jpg


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Sheildsy
post May 10 2008, 06:44
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Looking tops mate for a wip, keep it up Xy!


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Stavrogin1980
post May 30 2008, 17:18
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Yes, this is probably the most wanted addon ever!
 
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Stavrogin1980
post Jun 5 2008, 09:53
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updates, Updates,UPDATES !!!???!!! w00t.gif

Seriously, have you done anything new with that model?
Becasue we will hate you forever if that addon won't be relizd soon smile.gif

This post has been edited by Stavrogin1980: Jun 5 2008, 09:55
 
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