Attack/counter attack, gettin AI to retreat |
Attack/counter attack, gettin AI to retreat |
Aug 8 2010, 14:10
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#1
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Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
Ok so I'm making an attack/counter attack mission where you have to defend lopatino in the begining of the mission then after the attack I want the AI to pull back (say after they lose 3/4 of each squad).
How do I do that? I have 4 trucks dropping off troops to attack, 48 guys... Seeing as the map is so big it makes it really hard to have a trigger switch when EVERYONE of the attackers is dead so... how do I make it so when say 8 of the 12 guys are dead the rest retreat? -------------------- SAVE IN CASE OF CRASH!
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Aug 11 2010, 11:27
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#2
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New Member Group: Members Posts: 6 Joined: 10-July 09 Member No.: 6,151 |
well you can use
CODE this allowFleeing 0.6 on a Sqad Leader, this will make them flee if they are under heavy fire, outnumberd, taken heavy loses... etc... You can use numbers form 0 to 1, 0 will make them heroes, 1 will make them ultimate cowards...
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Aug 11 2010, 18:50
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#3
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Member Group: Members Posts: 45 Joined: 3-August 10 Member No.: 8,086 |
well you can use CODE this allowFleeing 0.6 on a Sqad Leader, this will make them flee if they are under heavy fire, outnumberd, taken heavy loses... etc... You can use numbers form 0 to 1, 0 will make them heroes, 1 will make them ultimate cowards...interesting, ill have to give that a try....thank you -------------------- SAVE IN CASE OF CRASH!
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