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> Attack/counter attack, gettin AI to retreat
TacticalyMalici0us
post Aug 8 2010, 14:10
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Ok so I'm making an attack/counter attack mission where you have to defend lopatino in the begining of the mission then after the attack I want the AI to pull back (say after they lose 3/4 of each squad).
How do I do that?
I have 4 trucks dropping off troops to attack, 48 guys...
Seeing as the map is so big it makes it really hard to have a trigger switch when EVERYONE of the attackers is dead so...
how do I make it so when say 8 of the 12 guys are dead the rest retreat?


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Best2nd
post Aug 11 2010, 11:27
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well you can use
CODE
this allowFleeing 0.6
on a Sqad Leader, this will make them flee if they are under heavy fire, outnumberd, taken heavy loses... etc... You can use numbers form 0 to 1, 0 will make them heroes, 1 will make them ultimate cowards...
 
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TacticalyMalici0us
post Aug 11 2010, 18:50
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QUOTE(Best2nd @ Aug 11 2010, 03:27) *
well you can use
CODE
this allowFleeing 0.6
on a Sqad Leader, this will make them flee if they are under heavy fire, outnumberd, taken heavy loses... etc... You can use numbers form 0 to 1, 0 will make them heroes, 1 will make them ultimate cowards...


interesting, ill have to give that a try....thank you smile.gif


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