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> Changing/adding crew to vanilla vehicle., How to change a vehicles crew.
Ziv
post Apr 6 2011, 10:45
Post #1


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I'm trying to learn a bit of configwriting, so far its going well, but I have one question.

How can I change the crew from an already existing vehicle, in this example the Ka60.
From where I stand now I need the .p3d name, and cant get to it because of the Binarized files.
Anyway to get around that?


DisplayName = "Ka-60 Kasatka";
Faction = "Merc";
vehicleclass = "Air";
scope = 2;
Model = "ca\air_PMC\";
crew = "Pilot_EP1";
 
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D@V£
post Apr 6 2011, 16:02
Post #2


Gee, I wish we had one of them doomsday machines.
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If you're trying to write a replacement config, it might be better to just do this, because (AFAIK) no other vehicle uses the PMC pilot: (I've used RU_Soldier_Pilot, but you could use anything... I also don't know the classname for the PMC pilot, and I can't find it on the place I normally use to get classnames....)
CODE
class RU_Soldier_Pilot; //External Class reference
class PMC_Pilot: RU_Soldier_Pilot
{
};


As far as I know, it's not possible to write a class replacement for an object in the same config you're referencing it in without the engine exploding from some sort of recurrence unsure.gif (or, you know, a "error in Config.bin line XX: class XYZ already defined" error... you could probably around this by using two different config files, but that might actually cause the engine to explode, so I wouldn't recommend it.)

You'd need to either have the original config to base your work off (which in PMC's case isn't possible, because, as you say, it's locked) or define a whole new class. Which I'd recommend, because it means you don't break every mission made ever tongue.gif


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Ziv
post Apr 6 2011, 18:29
Post #3


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Thanks for the reply. Gonn' look in to it tonight!
 
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