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#61
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![]() Senior Member ![]() Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 ![]() |
how do i use texview to turn a paa into an editable format?
-------------------- wld427 on BI forums
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#62
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![]() Hipster addonmaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 ![]() |
how do i use texview to turn a paa into an editable format? Change the extension from "filename.paa" to "filename.tga" by hand when saving, there is (still) no drop-down list option for this. -------------------- |
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#63
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![]() New Member ![]() Group: Members Posts: 4 Joined: 13-November 06 Member No.: 161 ![]() |
I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps.
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#64
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
I found this low-poly game character tutorial Making Of Varga, it's mainly about workflow and tangent space normal maps. well, not so much low-poly, it's around 6000 verticles ![]() Thanks for the tut ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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#65
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![]() Senior Member ![]() Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 ![]() |
anybody know of a plug in for paint shop pro and ot a tutorial
-------------------- wld427 on BI forums
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#66
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
-------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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#67
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![]() Senior Member ![]() Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 ![]() |
i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7......
can anybody help? -------------------- wld427 on BI forums
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#68
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![]() Member ![]() Group: Addon Maker Posts: 133 Joined: 11-September 07 From: Mother Russia Member No.: 1,136 ![]() |
![]() i think i went thru every link on that page and i still cannot find a .paa file plug in for paint shop pro 7...... USe paa plugin for photoshopcan anybody help? -------------------- |
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#69
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![]() Senior Member ![]() Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 ![]() |
![]() does that work with paint shop pro .... i do not have photo shop -------------------- wld427 on BI forums
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#70
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![]() Senior Member ![]() Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 ![]() |
I am looking for a tutorial that covers changing just the uniform texture. for example i want to take the default unit and change his uniform to cadpat. Does anybody have a tutorial to cover this? I dont want to create a new unit, just edit the one i already have.
also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges. i understand how to import convert and export the textures. What i dont understand is i dont think everybody paints each individual stitch in the uniform or molle pouch -------------------- wld427 on BI forums
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#71
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![]() New Member ![]() Group: Members Posts: 4 Joined: 13-November 06 Member No.: 161 ![]() |
also does anybidy have layered templates to do this? i used to edit race cars for NR2003 and there were plyered templates that added all the shadowing and rough edges. Unit texture uniform seams template by Ebud -------------------- |
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#72
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![]() Hipster addonmaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 ![]() |
This thread is not for asking help in making something, it's for depositing helpful links and information. For getting help, we have the [Modeling/Texturing Problem Thread]
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#73
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![]() Member ![]() Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 ![]() |
![]() Here is the Glass Damage Tutorial I promised, I have converted it to .pdf for easier reading and downloading as well as online viewing. Glass_Damage_Tutorial -------------------- |
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#74
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![]() ArmA.info Sarcasm Society's Gentleman Usher of the Banstick ![]() ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 ![]() |
Added to the tutorial section :
http://www.armedassault.info/index.php?cat...&setlang=en Thx for your time ObmaR ![]() -------------------- |
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#75
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![]() Hipster addonmaker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 ![]() |
Not so much a tutorial, but rather a very good source of information for ArmA addonmakers are the [MLOD models released by BIS].
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#76
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![]() Member ![]() ![]() ![]() Group: Members Posts: 73 Joined: 24-November 07 From: Australia Member No.: 1,781 ![]() |
Any tutes on taking a unique character model and getting it walking within Arma? I'm thinking of making some sci-fi soldiers or something
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#77
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![]() ArmA.info Sarcasm Society's Gentleman Usher of the Banstick ![]() ![]() ![]() ![]() ![]() ![]() Group: Former .info Serviceman Posts: 1,781 Joined: 1-November 06 From: Old-Europe Member No.: 11 ![]() |
un-pbo SLX People from Solus and have a look at the model (with selections....)
To get the unit ingame JB's tuts might be helpful : -------------------- |
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#78
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![]() Senior Member ![]() Group: Addon Maker Posts: 201 Joined: 9-October 07 Member No.: 1,420 ![]() |
anybody have a tut for doing damage textures and applying them?
-------------------- wld427 on BI forums
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#79
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![]() literally the BIG BOSS of OFP ![]() Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 ![]() |
this is a little little tutorial on how to increase your vegetation performance impact on FPS:
QUOTE I noticed one thing:
What really causes lag is the Pixel shader and Vertex Shader of the _ca texture (the vegetation): they normally have VertexShader: NormalMapSpecularThroughNoFade and PixelShader: NormalMapSpecularThrough. If instead of that PixelShader, we add the simple PixelShader: NormalMapThrough but with the flag NoAlphaWrite, we will have the SAME effect, but with an increase of FPS and performance ![]() Check yourself: Before: ![]() After: ![]() -------------------- Visit my blog about Poker at Blogspot.com
![]() -->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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#80
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Junior Member ![]() ![]() Group: Members Posts: 19 Joined: 21-July 08 From: Canada Member No.: 3,694 ![]() |
New Video Tutorial. First in the series. This one is preparing your model in 3ds Max for import into Oxygen.
http://www.veoh.com/videos/v152992166rBQkjah Second in the series http://www.vimeo.com/1417473 http://www.veoh.com/videos/v15306810rRWK4P96 Third in Series http://www.vimeo.com/1465487 http://www.veoh.com/videos/v15488991EHpMdjhq This post has been edited by Mustang60348: Aug 4 2008, 21:47 |
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Lo-Fi Version | Time is now: 16th February 2019 - 22:51 |