Invasion of Holland MOD OFP, Does someone has time left to help us? |
Invasion of Holland MOD OFP, Does someone has time left to help us? |
Jan 3 2008, 14:09
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#1
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Hi to All
Like some of you know i am working ith a small group on a WW2 mod, based on the german invasion of The Netherlands May 1940. IOH Bis-forum The idea is to make the Dutch Army of 1939-1940. Alot of stuff is already made by others addon builders. Vilas has made very use full weapons in his packs. Dutch MG at a dutch airport. we have 3 custom maps 2 airfields and the Grebbeberg map. Dutch POW's talking with german Fallschirmjager. A Dutch Armored Car Landsverk M36 We can still use alot of help. alot needs to be made. -------------------- |
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Jan 4 2008, 23:12
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#2
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huns not dead Group: Former .info Serviceman Posts: 329 Joined: 12-November 06 From: Pannonia Member No.: 72 |
Well good to see that someone's still active in OFP!
-------------------- HUNS
NOT DEAD |
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Jan 5 2008, 13:11
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#3
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
My opion....
OFP will never DIE! ArmA is just a pimped version of ofp. The AT-gun of the IF-mod* It is not ready it also needs a new skin. But who has time left to build stuff in O2? it does not matter if your are an expert or a noob. all kind of help is welcome! Cheers André de Jong *The Italian Front a part of INV44 -------------------- |
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Jan 5 2008, 20:36
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#4
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
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Jan 8 2008, 22:02
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#5
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Hi to all!
i tried to do something with O2 our new model of our standard infantry soldier. the old model will be the new model for the MG-crew! -------------------- |
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Jan 10 2008, 20:41
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#6
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Hi to all!
We almost finished the Dutch verion of the Steyer M95. --config porblem almost solved-- -------------------- |
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Jan 10 2008, 22:38
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#7
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
inside a bunker and a the model of the "dutch" hemburg M95 out side the bunker -------------------- |
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Feb 11 2008, 13:14
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#8
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Hi to all
I was chatting with my team and what i didn't knew that the dutch weapons are almost ready. what do we have: * M95 (our own model but we will try vilas textures) * Lewis M20 MG (of vilas but standalone) * Vickers MG (of Anzac) * Swarzlose MG * MP18 (also vilas) Still in the WIP is the Spandau AA-gun i am self working on the spandau. if you have questions or sugestions just ask! -------------------- |
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Feb 24 2008, 21:33
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#9
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Junior Member Group: Members Posts: 14 Joined: 10-February 08 From: Somewhere under a bush in Estonia Member No.: 2,337 |
like the units and nice rifle, even without textures i like it
and i totally agree, Arma is a pimped up version of OFP, and to my opinion, Arma is playable only in about two years, when those uber gamers computers cost cheap. i would rather play an OFP WW2/WW1 full-scale 200 infantry and 50 tank battle, that runs smoothly, than play a little assault with 2-3 groups of infantry and few tanks, with an fps of 10-20 in Arma So.... Hail OFP! And Hail Arma... in 4 years |
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Apr 12 2008, 00:08
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#10
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
We are not dead yet
The Regiment Jagers are almost done Small detail, i know Jager officer and on his left is the MG-gunner Medic I hope you like what you see. -------------------- |
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Apr 12 2008, 16:16
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#11
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Now i know why 3rd Reich invaded Holland!
Holland had black people as machinegunners! |
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Apr 12 2008, 17:01
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#12
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ArmA.info Sarcasm Society's Appointed Olivia Wilde Stalker Group: Moderators Posts: 1,482 Joined: 12-November 06 From: United Kingdom Member No.: 113 |
That was rather unnecessary wasn't it...
-------------------- -------------------- Heed my words or risk being beaten with a stick then fed to my associate D@V£ The Rules - Most places have rules, these are ours Read them! Moderation Feedback Thread - Let everyone know how much you don't like D@V£ -------------------- |
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Apr 12 2008, 17:10
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#13
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N00b always & everywhere Group: Members Posts: 430 Joined: 30-October 07 From: Wodzisław Śl. - Poland Member No.: 1,589 |
Yeah, but Nazi were racist. Well, French Africans from Foreign Legion very often realised that...
This post has been edited by SaS TrooP: Apr 12 2008, 17:10 |
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Apr 12 2008, 21:25
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#14
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
That was rather unnecessary wasn't it... Well IF The Netherlands stayed "neutral" we probely had all the Jews of europe at us. if you know how the German invaded Holland you can really compare it with Operation Market-garden. 1940 --- Soldier you start in Germany, when you are in Holland take a turn to Belgium and france. 1944 --- Soldier you start at Belguim, when you are in Holland take a turn to Germany. How does it looks? This post has been edited by Bennie1983nl: Apr 12 2008, 21:25 -------------------- |
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Apr 13 2008, 08:34
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#15
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
De Luchtwacht-dienst - compare it like ground-troops of the Airforce -------------------- |
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Apr 13 2008, 13:08
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#16
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Now i know why 3rd Reich invaded Holland! Holland had black people as machinegunners! Useless comment like Helping Hand said, and racist. 24hr post restriction and +1 warning level. -------------------- |
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May 16 2008, 21:28
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#17
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Hi to all
We got a problem by styding other stuff i relised that our soldiers models doesn't have "LOD" and without lod you will get "lag". I never had lag while working on missions. but for slower and older PC we need to make lods can some body help us with it? Because i am not a O2-guru. and i lost contact with other mod-members. so it seems that i am alone again. an a skinner is always welcome! -------------------- |
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May 17 2008, 17:24
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#18
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New Member Group: Members Posts: 7 Joined: 6-May 08 From: U.K Wrexham Wales Member No.: 3,098 |
Hi to all We got a problem by styding other stuff i relised that our soldiers models doesn't have "LOD" and without lod you will get "lag". I never had lag while working on missions. but for slower and older PC we need to make lods can some body help us with it? Because i am not a O2-guru. and i lost contact with other mod-members. so it seems that i am alone again. an a skinner is always welcome! Your in the same boat as me. Our best bet would be a tutorial on Adding LOD to different ofp Unit Classes. I'll let you know if i find anything! Fear not, i pick up modding techniques rather quickly, and O2 shouldn't take me a Week to learn. Don't sleep much see. 'Wacko", i know! Point is, if i can prove myself useful and get something too work, i'd proably help out. In the meantime, must search for tuts. Great looking pack btw. Incase you wandered what my work is like, here's the standard of work i can produce with a 'standard pose' for other games; Here's a Predator i made for a game called Movies tm. I cracked everthing needed to mod that game, and OFP is NEXT! Hopefull, thanks to some recent help from local top modders here, i can easily pose this into an ofp suitable stance, learn seom O2 basics, and bob's your uncle. http://www.mediafire.com/imageview.php?qui...jny&thumb=5 Happy day's, and good look with finding some more aid. Ensign; Shoni -------------------- 'If your mechanical design, models or art look convincing, rest assured, i guarantee you they will probably work.'
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May 17 2008, 19:08
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#19
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Making lods is nothing more (or less) than making models with lower details to ease the strain on the engine. Basically you work your way down from the model that you see up close to one that is a large distance away. You remove detail that won't be seen at a certain distance, while still keeping the shape of the object intact. You may need to re-apply some textures. I personally prefer to model each res. lod from scratch, makes for a cleaner mesh. You do this several times to end up with several resolution lods. Like below (the models aren't textured yet, but this is the best example I have, included numbers are the polycounts):
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May 28 2008, 12:55
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#20
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Member Group: Members Posts: 99 Joined: 3-January 08 From: Holland Member No.: 2,008 |
Hello!
i have done some experimenting. The first pic is of the old bunker on the Grebbeberg-map. i changed the "white" bunker model with the bunker model skinned by Burner and see the result The problem with OFP is that the AI while not shoot over objects you have put in the Mission-editor But only with stuff what already is on the map. -------------------- |
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