Eagle Wing Nuke, How to set up nuke2.sqf |
Eagle Wing Nuke, How to set up nuke2.sqf |
Jul 19 2010, 22:02
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#1
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New Member Group: Members Posts: 6 Joined: 10-July 09 Member No.: 6,151 |
I want to set the nuke for screenshooting, ive managed to extrat nuke2.sqf but i was unable to set the nuke off... Any ideas???
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Jul 19 2010, 23:26
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Have a look at how it's called in the mission? Only thing I can think of.
It's good practice for script creators to include a comment at the top explaining the use of the script... BIS rarely do this unfortunately -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Jeza |
Jul 20 2010, 03:10
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#3
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Guests |
May be a source for you, but from what i gather, there is a nuke u can unlock with points, in evolution, not sure if they ported it from arma1 or they put it in after eagle-wing, either way could open that up also.
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Jul 25 2010, 01:54
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#4
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Junior Member Group: Members Posts: 18 Joined: 23-May 10 From: phoenix Member No.: 7,654 |
I want to set the nuke for screenshooting, ive managed to extrat nuke2.sqf but i was unable to set the nuke off... Any ideas??? In Eagle Wing it's called from the FSM when the mission starts, but you can set it off by just calling it from init.sqf or a trigger: CODE _go = [] execVM "nuke2.sqf"; Make sure to add a gamelogic with the name 'nukepos' where you want the effect. You'll know instantly if it works. After the bright glare is gone you get the nice effect: http://www.azcoder.com/images/nuke1.jpg The nuke has no sound and does no damage, just fyi. This post has been edited by AZCoder: Jul 25 2010, 01:55 |
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