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> Eagle Wing Nuke, How to set up nuke2.sqf
Best2nd
post Jul 19 2010, 22:02
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I want to set the nuke for screenshooting, ive managed to extrat nuke2.sqf but i was unable to set the nuke off... Any ideas???
 
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D@V£
post Jul 19 2010, 23:26
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Have a look at how it's called in the mission? Only thing I can think of.

It's good practice for script creators to include a comment at the top explaining the use of the script... BIS rarely do this unfortunately sad.gif


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Jeza
post Jul 20 2010, 03:10
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May be a source for you, but from what i gather, there is a nuke u can unlock with points, in evolution, not sure if they ported it from arma1 or they put it in after eagle-wing, either way could open that up also.
 
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AZCoder
post Jul 25 2010, 01:54
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QUOTE(Best2nd @ Jul 19 2010, 14:02) *
I want to set the nuke for screenshooting, ive managed to extrat nuke2.sqf but i was unable to set the nuke off... Any ideas???


In Eagle Wing it's called from the FSM when the mission starts, but you can set it off by just calling it from init.sqf or a trigger:
CODE
_go = [] execVM "nuke2.sqf";


Make sure to add a gamelogic with the name 'nukepos' where you want the effect. You'll know instantly if it works. After the bright glare is gone you get the nice effect: http://www.azcoder.com/images/nuke1.jpg

The nuke has no sound and does no damage, just fyi.

This post has been edited by AZCoder: Jul 25 2010, 01:55
 
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