Bush Wars Mod, Including BWC's Releases |
Bush Wars Mod, Including BWC's Releases |
Oct 16 2007, 19:28
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#21
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Junior Member Group: Members Posts: 10 Joined: 16-October 07 Member No.: 1,480 |
Now are high Quality Textures on the model
I hope you all like it (The Picture takes my a while to load, its an foreign upload service this time) [im]http://img153.imageshack.us/img153/9721/hochvn4.png[/img] OVER 100KB This post has been edited by JdB: Oct 16 2007, 22:19
Reason for edit: Picture over 100kb
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Oct 16 2007, 22:18
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#22
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
hmm, you should work on the wood texture, IMO they are too shining... maybe the colour... really IMO
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Oct 16 2007, 22:20
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#23
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Hipster addonmaker Group: Former .info Serviceman Posts: 2,090 Joined: 1-November 06 From: Kingdom of the Netherlands Member No.: 10 |
Z-i-p-p-o, please do not post images over 100kb in size directly, but rather use a hyperlink to point to their location.
QUOTE §12) No images are to be posted in the English section that exceed 100kb's filesize.
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Oct 17 2007, 01:01
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#24
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Member Group: Members Posts: 161 Joined: 7-September 07 Member No.: 1,086 |
Way too bright on the Ak-47 mag! Also aren't the magazines color black by default?
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Oct 17 2007, 06:16
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#25
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Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 |
I'm with Linker here. The wood could use more work. Maybe add shadows at the bottom parts or something... Or make it look more 'woodish'. At the moment, it looks kinda... cartoonish and flat.
QUOTE Way too bright on the Ak-47 mag! Also aren't the magazines color black by default? You can have a plastic-covered magazine like that on an AK-47, but mostly they're black, metal, so I'd also prefer those, instead of the current one. |
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Oct 17 2007, 07:37
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#26
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Member Group: Members Posts: 161 Joined: 7-September 07 Member No.: 1,086 |
Also I think in the Vilas addon mod the have an Ak-47 model, you could ask him for his models I guess to save you modders time, I think he stated in a thread in the BIS forums, that he is glad to let people use his models/stuff as long as credit is given where credit is due!
And to rellikki, I just thought it was so strange, I lived in Moscow once, and whenever I saw AK's for the most part they always metal magazines. |
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Oct 17 2007, 10:43
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#27
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Junior Member Group: Members Posts: 10 Joined: 16-October 07 Member No.: 1,480 |
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Oct 17 2007, 10:48
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#28
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Exilsaarländer Group: Former .info Serviceman Posts: 286 Joined: 4-November 06 From: Home is where your heart is: Saarland Member No.: 14 |
This one is looking good with that magazine.
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Oct 17 2007, 22:44
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#29
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
yeah it's way much better now
-------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Oct 24 2007, 10:37
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#30
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Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 |
Looks good, but the wood texture could still use some work...
How about a closer look picture of it? |
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Nov 1 2007, 04:41
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#31
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Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
Ok guys a little update. The Pumas are taking a bit longer than I thought. I will release 2 versions.
1. The AS330 PUMA version in Fire Force/COIN configuration with an FNMAG mounted on port side and capacity for 12 soldiers and 3 crew. 2. The South African uprated version of the PUMA named the ORYX in a CASAVAC/Search and Rescue configuration. Capacity 6 soldiers, 4 wounded, 2 crew. (Injured can heal at heli as well as arm and rearm). I am looking for a winch script to use with the ORYX. If anyone knows of such a script please inform us. Here is a screen of the PUMA before I start applying normal maps and fresnel glass. Will also add proper damage extures and wear and tear. This one is in the colours of the SAAF no 19 Squadron (1984) I am including a hi res internal texture for the PILOT VIEW and will include animated cargo doors and wheels. The FNMAG version will include 2000 rounds of 7.62mm and an FNMAG I specialy made for the PUMA. Cockpit is nearly done. I have started painting the panel as I was waiting for a South African pilot who sent me detailed photos of the Panel, here is a screen... The Puma will have all working instrumentation. The following screen is a cut away showing actual panel detail.. Will anounce a release date within the next 2 weeks after we've beta tested and fixed all bugs. Will also release the final version of the Alouette IIIs -------------------- |
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Nov 1 2007, 12:20
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#32
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Group: Addon Maker Posts: 1,148 Joined: 4-November 06 Member No.: 13 |
Looks really good! Can't wait to try it out...
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Nov 2 2007, 01:58
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#33
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New Member Group: Members Posts: 2 Joined: 8-April 07 Member No.: 737 |
Same here
I love working with this mod. Also, count on new mission releases after the PUMA releases |
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Nov 3 2007, 13:13
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#34
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Gentleman Usher of the Coffee Stain Group: Site Team Posts: 677 Joined: 5-November 06 From: C18.3#C77.2#G63.1 Member No.: 19 |
Very promising stuff, keep up the good work!
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Nov 4 2007, 03:54
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#35
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ArmA.info Sarcasm Society's Admin Extraordinaire Group: Administrators Posts: 907 Joined: 5-November 06 From: Canberra, Australia Member No.: 18 |
Impressive!
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Nov 4 2007, 10:26
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#36
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
can you explain me hot to make a proper glass RVMAT?
I'm stuck at the procedural mode... what parameters, and if it needs either NOHQ or NOF (or the others)... -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Nov 11 2007, 20:16
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#37
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Junior Member Group: Members Posts: 15 Joined: 11-November 06 Member No.: 27 |
We announce the second bad chapter in our mod history.
We have decide as a team to break ties with our "ex-Member" Zippo and have nothing to do with this individual. The Reason is that Zippo isn't that unknown in the ArmA community. In the last week it seems that someone hacked our forums and prentend to be a part of the BHD Mod. After several conversations with team leaders and other people in the community some interesting facts and info came to light about this member. I detected the fact that this person who pretend to be someone else and who has been spamming and flamming the community is the same person nicknamed Zippo. In the past he terrorized several Forums and community pages, the last action was @ hx3 forums and armedassault.info forums mostly under the nickname, Stryker. He used multiple Accounts to confuse the admins and people. He acted very offensively by flaming and trolling the people, site staff and admins there. We unfortunately have also been taken by surprise by this person. We therefore anounce that this person is no longer a member of Bush Wars Mod and asked you be aware of this individual on your forums and sites to be on the safe side for your own community. This person terrorized several ArmA communities, spam, flame and troll their. used nicknames: Zippo, Z-i-p-p-o, Stryker, Str4ker, BOA_Kamel, GOF_Gordon, Streuner, Bufferin (BHD) (not the real Bufferin from BHD mod, but an attempt to imitate him) IP: 87.185.119.*** Mod: BOA Mod. //Edit by JdB Please don't post exact IP addresses, even for people that do things like this. We have found out that in the 6 years of existence of the OFP.info forums, no one has ever used the 87.185.***.*** IP range besides BOA members. If you find a person using these first two parts, then please keep an eye on him, as we believe this range to be in private of BOA mod. //End of edit We also want to apologise us to the BHD Mod team for the trouble. Kind Regards Bush Wars Mod |
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Nov 13 2007, 06:50
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#38
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Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
can you explain me hot to make a proper glass RVMAT? I'm stuck at the procedural mode... what parameters, and if it needs either NOHQ or NOF (or the others)... Send me your email to bushwars@hotmail.com and I will send you a specular glass .rvmat file with instructions and textures and will explain how to implement it. Its basicaly an .rvmat with a procedural texture and a second .rvmat file with a second pass. Once you see how it is done you will be able to implement it with all your models using the same .rvmat file. -------------------- |
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Nov 13 2007, 07:14
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#39
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Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
Ok guys I am finally reaching the completion stages of our PUMAs had to change a couple of texture art after looking at FALCON 1's pic hope I do justice to the PUMAs with this add-on. Here are a couple of screens prior to finalising the normal maps and binarizing the add-on.
PUMA AS330L with side mounted FNMAG in the Fire Force/COIN configuration. With the tube filters. 2 crew, 1 gunner and 12 passangers Detail screen of FNMAG and gunner position PUMA AS330C general utility CASAVAC/REARM configuration. This one I made with the special dust filters developed by South Africa and fitted on most PUMAs operating in SWA (Namibia) after 1982 ORYX this one is in the Search and Rescue/General Utility Configuration. The ORYX is a South African Uprate of the PUMA AS330L with some minor alterations and dome radar utility. cont/..... -------------------- |
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Nov 13 2007, 07:16
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#40
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Member Group: Addon Maker Posts: 32 Joined: 12-November 06 From: London, UK Member No.: 61 |
I have included a winch and am hoping that someone can develope a script for us. Maybe we will become the first mod with something new and inovative like a proper working winch. So far I can get the winch to extend down to about 30 meters ingame. It is a model animation and am hoping that a proper script will make the simulation appear more realistic Panoramic view of the cockpit, need to complete a few things but all instruments are working Cargo view screen just to give a general feeling of what it will feel like ingame. NOTE: the ingame resolution is much higher and more detailed than in the O2 tool. The Pumas look almost real in the game. Hopefully by the weekend I will have it ready for the team to test so I can fix all the bugs. Note the lovely shadows, I finally found out what the trick was. Once testing starts I will complete the pilots properly as FALCON 1 sent me all the info I needed. So we will have proper pilot models with the Star Pistol and the R4 rifle. Will be releasing the add-on to the public 1st week of December once the pilots are done, Raptor has made the new readme files and NBSVieiraPT and Rellikki have made a sample mission.... -------------------- |
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Lo-Fi Version | Time is now: 29th March 2024 - 13:52 |