Vilas weapon packs, Grenades/Others "VIL_THROW" in unit init |
Vilas weapon packs, Grenades/Others "VIL_THROW" in unit init |
Feb 11 2010, 23:29
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#1
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Junior Member Group: Members Posts: 21 Joined: 8-February 10 Member No.: 7,198 |
Hello ARMA Commuity,
just a simple question (I hope :-)... I would like to use some of Vilas weapon packs. In the readme I found the hint for 'Grenades': requires "VIL_THROW" in unit init What does that mean ? unit init = init line in the editor ( F1 create units ) ? -or does it mean another unit init (where to find)? What is the exact synthax I have to write in the unit init ???? For what I have to write that command in the unit init ? Same question for 'OTHERS': requires "VIL_PUT" Thanks for any help... Thomas |
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Feb 12 2010, 00:35
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#2
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
there is a engine limitation
you cannot throw custom grenade by BIS soldier, because BIS soldier has in his "hands" virtual magazine that allows him to throw only vanila game greandes so when i made own grenades, i had also to give soldier ability to throw it thats why soldiers have "vil_Throw" and "Vil_PUT" please notice that in P85 there is "fragmentation bomb", while usual game "satchel charge" is in fact low-range high-power for destruct targets like tank in P85 you have also anti-personel charge that requires new "put" definition all soldiers in P85 and my other addons have those "throw" and "put" redefined (if addon contain new greandes or mine) but i am not coder/scripter, so i cannot help you more - how to use it in "editor" This post has been edited by vilas: Feb 12 2010, 00:37 -------------------- |
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Feb 12 2010, 07:07
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#3
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Junior Member Group: Members Posts: 21 Joined: 8-February 10 Member No.: 7,198 |
Thanks for answer ,Vilas.
I just don't understand, if I have to write "Vil_Throw" or "Vil_Put" somewhere. when I will create a soldier with YOUR HANDGRENADES in the editor for my mission (e.g. the player character for the mission ?). Or can i just equip your handgrenades to the soldier, and in the mission I can throw your Vil_Grenades/ or the AI can use it ? In simple words: I don't know where to write "Vil_Throw" that your Handgrenades will function in gameplay ... ??? Greetings Thomas |
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