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> SecOps, how to use
el_duderino
post Feb 16 2011, 03:18
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I searched the BI Wiki and it really have much info on how to implement the secops into the mission. What im trying to do is use modules to create ambient combat in the game world with only two factions (vilas P85 Soviet Army, and Takistani Locals). I have used the ACM module with the code givin from the wiki but after waiting 10 to 15 minutes I still see no ambient combat, and yes I did sync it to the group. Im trying to create missions for my own personal use that is based on the Soviet-Afghan War, but the modules are being a pain for me right now. I would much appriciate any help I can get on solving this problem.

This is the code i put in the init.sqs file for the ACM.

//ACM settings
waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
waitUntil {BIS_ACM getVariable "initDone"};
[] spawn {
waitUntil {!(isnil "BIS_fnc_init")};
[1, BIS_ACM1] call BIS_ACM_setIntensityFunc;
[BIS_ACM1, 200, 700] call BIS_ACM_setSpawnDistanceFunc;
[["BIS_TK_INS"], BIS_ACM1] call BIS_ACM_setFactionsFunc;
[0, 0.7, BIS_ACM1] call BIS_ACM_setSkillFunc;
[0.2, 0.5, BIS_ACM1] call BIS_ACM_setAmmoFunc;
["ground_patrol", 1, BIS_ACM1] call BIS_ACM_setTypeChanceFunc;
["air_patrol", 0, BIS_ACM1] call BIS_ACM_setTypeChanceFunc;
[BIS_ACM1, ["TK_INS_Group", "TK_INS_Patrol", "TK_INS_AATeam", "TK_INS_ATTeam", "TK_INS_Technicals", "TK_INS_MotorizedGroup"]] call BIS_ACM_addGroupClassesFunc;
 
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