ČSLA3 - Phase 1 |
ČSLA3 - Phase 1 |
Dec 13 2008, 23:40
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#1
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
Phase 1 released !
Your patience has paid off soldier ! The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ... Version 1.00 - first public release Singleplayer missions: Convoy In The Army Now Operation Marjoram Operation Carmen Everon Road To Pita Clean Sweep (Queen's Gambit datadisc required.) Hips (Queen's Gambit datadisc required.) First Blood (Queen's Gambit datadisc required.) Steal The Tractor (Queen's Gambit datadisc required.) Multiplayer missions: CSLA Evolution - South Sahrani map - CSLA vs. US Army - possibility to build MG nests with UK-59 (see Features) CSLA Warfare for 16 players CSLA Warfare for 32 players - South Sahrani - CSLA vs. US Army - AI uses helicopters - RACS patrols - RACS air units - added new defensive posts on strategic locations outside the cities and on the airfield - new CSLA WF objects - possibility to build MG nests with UK-59 (see Features) - increased HQ endurance Everon - cooperative version of SP mission - attack on village of Everon for 1-8 players Paratroopers - cooperative mission Features All features are MP-compatible. New units, vehicles, weapons and objects made according to real-life documents New MP and SP missions Armament, equipment and parameters of CSLa units are as close to real-life specs as possible New fully animated weapons RPG-75 dispsable AT launcher is capable of firing only single round. New intro animations for all official maps Improved AI behaviour in formations Improved behaviour of wheeled combat vehicles Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine. Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8). Portable UK-59 machinegun tripod Script for AI to build/dismantle MG tripod on a waypoint Many new additional features on CSLA units, weapons and vehicles: - numbering of combat vehicles (turn off by CSLA_noRandomNumbers=true;" in mission init) - random animation on vehicle destruction - AI uses vehicle-mounted weapons efficiently, including use of fire bursts - AI uses pistols as auxiliary weapon ...and many more Detailed info about features...etc: ReadMe ENG ReadMe CZ/SK List of all classes: http://www.csla-studio.info/classes/classesMenu.htm Development team Core team: MAA Faly EMSI Yano.t11 TheSun Pochyst Martinius Hurby Contributors: Sarge Vojtoo Jirkus Bobby Special thanks: BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep Raedor W0lle (CWR Mod) Tomáš Hanich and CSLA Military History Club in Piešťany (http://www.kvh-csla.sk) Tomáš Daněk and CSLA Military History Club in Pardubice (http://www.csla.cz) Parvus Adamicz Foxhound (www.armaholic.com) OFP/ARMA community .. we hope we don't forgot to someone... Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future DOWNLOAD PAGE D O W N L O A D Copyright ©2008. CSLA Development Team and respective authors. CSLA Studio (www.csla-studio.info) ... and some pics: -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Dec 14 2008, 11:27
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#2
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literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
wow nice one Guys!
any new maps? This post has been edited by Linker Split: Dec 14 2008, 11:28 -------------------- Visit my blog about Poker at Blogspot.com
-->TUTORIAL ON HOW TO MAKE NORMAL MAPPING IN ARMA!<-- -->MATERIAL EDITOR TUTORIAL!<-- -->DOWNLOAD MY HDT ISLAND!<-- judgement = hypocritical and slightly deluded |
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Dec 14 2008, 17:41
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#3
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
Thanks
@maps: ... in this Phase no. But it would be nice to find some "Middle Europe" style island in corresponding quality or (still unfinished) Everon. We have limited HR. This post has been edited by EMSI: Dec 14 2008, 17:41 -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Dec 16 2008, 08:57
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#4
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
-------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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Dec 16 2008, 09:27
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#5
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Forum Addict Group: Administrators Posts: 875 Joined: 6-November 06 From: Provence, France Member No.: 20 |
Nice and fun idea to use Latin in script for a change
Of course nice release for this long awaited Mod ! Waiting to "Phase 2" now -------------------- |
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Dec 17 2008, 15:09
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#6
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Awesome! No argument that this is the best (released) mod for ArmA so far!
-------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Dec 24 2008, 13:48
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#7
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
Patch 1.01
-------------------------------------------------------- Changelog: - fixed FSMs - tweaked UK-59 tripod scripts - temporarily removed cannon animation on BMP-2 - tweaked scripts for generating numbers on vehicles - added 4th digit on numbering of air vehicles - tweaked "CSLA: US '80s" groups containing M1A1 - removed M1A1 model, default BI model used instead - added bandage "Bandage vz.80" (CSLA_Ob80) and possibility of self-healing (+20%) - updated zoom on Meopta optics - updated CSLA Warfare 1.1 Ares (does not require update of csla_warfare.pbo) -------------------------------------------------------- New feature: Bandage Vz.80 - When player is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Player cannot heal himself over 90% of health. For more info about scripts and features look here: Editor -------------------------------------------------------- D O W N L O A D (19MB WinRAR file) armedassault.info armaholic.com FileFront -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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May 30 2009, 08:04
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#8
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
New version of MOD has been released - ČSLA3 - Phase 1 v1.02
-------------------------------------------------------- Changelog: - updated models and textures of soldiers from version 1.01 - added new models of paratroopers and scouts - added static AGS-17 grenadelauncher on tripod - added feature - possibility to build nests with AGS-17 - added Sa-58 with bipod and optics - added Sa-61 with silencer - added feature – Sapper can build static defense positions (sandbag walls) - added feature – AI can be mounted to positions behind new sandbag walls - added feature – soldiers can build trenches - added feature – possibility to deploy static M2, TOW, Mk.19 from US vehicles - added feature – smoke grenade launchers on armored vehicles - added feature – added ATGM 9M112 Kobra to T-72M - added feature – reworked changing of weapons on tanks - updated MP missions Warfare, Evolution and Domination - many updates and tweaks in CFG, scripts, models and textures - added 2 new SP missions - many other updates and tweaks -------------------------------------------------------- Singleplayer missions Convoy In The Army Now Operation Marjoram Operation Carmen Everon Road To Pita (Queen's Gambit datadisc required) Clean Sweep (Queen's Gambit datadisc required) Hips (Queen's Gambit datadisc required) First Blood (Queen's Gambit datadisc required) Steal The Tractor (Queen's Gambit datadisc required) Travel Agency Kill The Beasts Multiplayer missions CSLA Evolution - South Sahrani island - CSLA vs. US Army - possibility to build nests with UK-59 or AGS-17 (see Features) CSLA Domination - base on 3.70 version by Xeno - added new weapons and features from CSLA 1.02 - added possibility to recruit AI CSLA Warfare for 16 players CSLA Warfare for 32 players CSLA Warfare for 48 players - more than 870 fighting units in one huge battle over South Sahrani - CSLA vs. US Army - AI uses helicopters - RACS land and air patrols - RACS convoys (random counterattacks) - added new RACS static defenses on strategic positions - used new CSLA WF objects - possibility to build nests with UK-59 or AGS-17 (see Features) - increased HQ endurance Everon - cooperative version of SP mission Paratroopers - cooperative mission -------------------------------------------------------- Download (307MB) FileFront (other mirrors will be added later) You need to download complete setup because all original PBOs are updated. Readme in PDF http://www.csla-studio.info/GFX/CSLA_PHASE...me_1.02_ENG.pdf -------------------------------------------------------- This post has been edited by EMSI: May 31 2009, 10:52 -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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May 30 2009, 14:33
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#9
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
suuuuper
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May 30 2009, 14:52
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#10
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ArmA.info Sarcasm Society's Beast of War Group: Site Team Posts: 547 Joined: 4-November 06 From: Marseille Member No.: 12 |
Looks VERY cool !
-------------------- This is my totaly useless signature Lazyness = mc˛ |
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May 31 2009, 09:05
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#11
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Member Group: Members Posts: 44 Joined: 18-May 09 Member No.: 5,756 |
Perfect, really perfect for models, textures & anims. And I like very much your carefully made kits for those soldiers, very realistic and give ture combat atmosphere for soliders in the front line. Although the army of the country is not powerful, the Mod is very impressive.
As for some new features, seems very interesting such as AI could build trenches & sadbags. Could you tell how to use such features? Now I launch FDF, CWR and CSLA in the same shortcut. So whether the soldiers from other Mods or P85 Project could also act like that? This post has been edited by OFPCAT: May 31 2009, 09:07 |
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May 31 2009, 11:47
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#12
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Senior Member Group: Addon Maker Posts: 286 Joined: 27-June 07 From: Warsaw, Poland Member No.: 937 |
i gave news to 2 bigest Polish ARMA forums, CSLA is as always - highest quality mod (FDF also is highest quality)
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May 31 2009, 13:24
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#13
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New Member Group: Members Posts: 4 Joined: 30-April 08 Member No.: 3,057 |
Thank You guys for very positive feedback
All features are added only to CSLA and CSLA US units. Maybe it can be used on another units via some scripting commands or maybe we will try make some game logics (as are in ARMA2) which add all features from CSLA to all units on map. |
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May 31 2009, 14:10
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#14
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Member Group: Addon Maker Posts: 58 Joined: 6-July 07 From: Warsaw / Poland Member No.: 964 |
Without stating the obvious; so will skip the praises and complements for a work this good...
Just wanted to ask; What are your development plans for the future? Are the "ugly" Praha vehicles and Tatra mounted rocket launchers find it's way into A1 mod? Generally; will the upgrades still continue or do you plan to switch to A2 only at some time? Hats off for new content and keep it comin' =) -------------------- |
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May 31 2009, 19:55
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#15
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New Member Group: Members Posts: 4 Joined: 30-April 08 Member No.: 3,057 |
Without stating the obvious; so will skip the praises and complements for a work this good... Just wanted to ask; What are your development plans for the future? Are the "ugly" Praha vehicles and Tatra mounted rocket launchers find it's way into A1 mod? Generally; will the upgrades still continue or do you plan to switch to A2 only at some time? Hats off for new content and keep it comin' =) I don't know yet, If we will release Phase2 to A2 only or if it will be for A1 too. I think that technicaly it will not be problem make release for both games but it will be dependent on interest from players. |
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Jun 1 2009, 01:31
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#16
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Member Group: Members Posts: 44 Joined: 18-May 09 Member No.: 5,756 |
...Maybe it can be used on another units via some scripting commands or maybe we will try make some game logics (as are in ARMA2) which add all features from CSLA to all units on map. If that could be done, would be extremely nice. For ARMA and ARMAII, now we could use units from different Mod in the same map and some features of your Mod would be very useful for WW2 scenario as well. For your future plan of Mod, of course that's up to your interest. Just a suggestion, maybe could turn to some other theme besides CSLA army. Undoubtless, your comprehensive modding ability is great ( we could see that from all from your CSLA Mod ) and could combine it with some hot themes. |
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Jun 2 2009, 12:07
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#17
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Junior Member Group: Members Posts: 18 Joined: 30-October 07 From: Praga, Bohemia, Czechia, Europa Member No.: 1,594 |
... List of released (green) and planned (red) ČSLA objects is on our web-page in section Editor (list isn't full up-to-date).
Just wanted to ask; What are your development plans for the future? Are the "ugly" Praha vehicles and Tatra mounted rocket launchers find it's way into A1 mod? Generally; will the upgrades still continue or do you plan to switch to A2 only at some time? ... This post has been edited by Faly: Jun 2 2009, 14:56 |
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Aug 10 2009, 22:37
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#18
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Member Group: Addon Maker Posts: 177 Joined: 26-July 07 From: Slovakia Member No.: 1,013 |
Attention !
New ČSLA 3 MOD patch with marking v1.03 has been released. Take cover soldier ! Fulcrums and Hinds are searching their targets ! Contents: - added 3 versions of MiG-29A "Fulcrum" - added 3 versions of Mi-24 "Hind" (1x D, 2x V, random jaws displayed) - added small rowboat - added new objects (fake MHQ, Medical heliport) - not only for WF - improved stability on dedicated server - many tweaks in CFG and scripts - AI units are more sensitive now - added 2 new SP missions (Riders On The Storm, Clear Sky) - updated MP missions Domination and Warfare to v1.1 Cerberus Of course you need to have ČSLA 3 MOD in v1.02 before patching. For more and detailed info see attached PDF ReadMe file (ENG/SK/CZ). Installation Unpack mod to main folder of your Arma installation, keeping the folder structure. You need patch 1.14 or higher to run the mod properly. Download FileFront (78MB) armedassault.info armaholic.com ČSLA Team http://www.csla-studio.info This post has been edited by EMSI: Aug 11 2009, 19:45 -------------------- A2 Apps Suite - A2RM Editor, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher |
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