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> SJB SAS Pack, Now with added SBS and SFSG
Jackal326
post Dec 29 2009, 20:35
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SJB proudly presents v1.00 of the SAS Addon for ArmA2. The pack now also contains SBS and SFSG units.

Woodland SAS Units In Action (1)
Woodland SAS Units In Action (2)
Desert SAS Units In Action (1)
Desert SAS Units In Action (2)
SBS Units (1)
SBS Units (2)
SFSG Units

The SJB SAS Pack v1.0 contains Special Air Service (SAS) operators in both Patrol Kit and Assault Kit with the requisite camouflages for use in both temperate woodland and arid region environments. The pack now also includes Special Boat Service (SBS) units in generic civilian clothing, as well as Special Forces Support Group (SFSG) units in Multicam. These units are high fidelity representations of modern SAS operators circa 2006-present, using equipment sourced from photographs and information proprietary to the SJB mod team. Currently the units are equipped with BIS weaponry. Later versions of the pack will make use of the upcoming SJB Weapons Packs which will include weapons such as the L119A1 (Diemaco SFW) intended for use with the SJB SAS Pack.

In order to pre-empt some misplaced analysis from the community, the mod team wishes to make clear the following:

Since the collaboration of Coalition forces in Iraq and Afghanistan it has not been uncommon for military personnel, including Special Forces, from the
United Kingdom and the United States, to cooperate closely during operations. Various uniform components of other nations may be worn by UKSF for a variety of reasons during these operations. Some of these reasons include operational security, reasons of Identification Friend/Foe, interoperability or even just personal preference of the man in the uniform.

The equipment worn by each of these units is not only intended to give the user a high quality representation of UKSF operators in game, but the mod team has also taken into account that the units should be applicable to all types of missions associated with Armed Assault 2.

These units are not what one would call stereotypical SAS, but the mod team wishes to assure you that the units are an accurate representative of modern operators to the best of their knowledge.

The units feature a few custom touches (unique editor icons, command-bar icons, custom night-vision and pistol proxies etc).

The addon also includes two custom ammo crates (EMPTY > AMMO > Ammo and Weapons Stash Woodland/Desert). These should come in handy for creating LUPs etc.

Addon Contents:
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- sjb_sas.pbo - The unit PBO
- sjb_sas.pbo.SJB.bisign - The signature file
- SJB.bikey - The SJB Key, for use on dedicated servers

Credits:
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Jackal326: Model editing and new normal-maps.
SafetyCatch: Mega work on the textures. Again.
Johnny: Original models and textures, and permission to port from ArmA1 to ArmA2.
Ardvark: Hood model donation, and general modelling advise.
Jennifer/Neph/Retro (Same person, different nicknames): Original night-vision and headmount models and textures.
RCIR/TF86 Squads: BETA Testing.

Change Log:
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> PUBLIC RELEASE V1.0 (29/12/10)

> BETA v1.0 (20/12/2009):
- Original port from ArmA1.
- Added SBS and SFSG Units.
- Numerous model edits across the board, too many to list. If you used the ArmA1 version of the units, then you'll more than likely spot the changes.
- Huge update on the textures, most were re-done from scratch with new DPM swatches etc. Thanks go to SafetyCatch once again.


Anyway, now the important thing, the download link (mirrors are very welcome, and will be added here as and when they are posted, thanks in advance):
My site, kindly hosted by armedassault.info


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Marko112
post Dec 29 2009, 23:54
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Keep up the great work downloading thumbsup.gif


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RM Snipe
post Dec 30 2009, 14:55
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pics look sweet.. thumbsup.gif
 
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D@V£
post Dec 31 2009, 02:33
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Very nice! Great to finally see some proper special forces in ArmA.2 tongue.gif

A small bug, it doesn't seem the identity types have been set up properly, so they don't uniquely use the English radio voices, you should add this line to units configs:
CODE
        identityTypes[] = {"USMC_Glasses","Head_USMC"};


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Jackal326
post Jan 1 2010, 01:51
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Cheers D@V£, already fixed, along with a few other minor issues. Expect v1.02 sometime next week, probably towards the end of the week.


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Bunnyman
post Jan 31 2010, 22:40
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Oh my god! That is incredible stuff! Can't wait to try these out. I may have to start a server running just these bad boys.


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Fix plz kthxbye - D@V£
 
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