Posted on: Mar 8 2013, 16:45 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Oh Lord, they let the Italian back in! Howzit Linker? Wooooaaa Wittmann... I know you! I'm fine thanks! Just installed ArmA2 on my new PC... get some lagging on UNSUNG maps... and trying to get back into modelling and mapping... still with no success #EDIT Yeah yeah I know, I left this forum when my PC was not handling anymore ArmA... then I started working as Poker Tournament Director... and so never had time to play/edit/create anymore |
Forum: Chatter, Word Games & Jokes · Post Preview: #79910 · Replies: 5611 · Views: 1,217,628 |
Posted on: Mar 7 2013, 23:46 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
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Forum: Chatter, Word Games & Jokes · Post Preview: #79900 · Replies: 5611 · Views: 1,217,628 |
Posted on: Mar 7 2013, 01:04 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Look what the past dragged in How is everything in politically doomed bella Italia? hi Old old old old friend JdB and hello to aaaaaaalll the other guys I rembmer so far (Old Bear, D@V£, pMASTER etc etc etc...) Things are getting serious here politically speaking... What about you? I stopped modding for ArmA cause I had a sh*tty PC... now I bought a new one and... well.. feel pretty confused now... my memory doesnt want to help me anymore lol |
Forum: Chatter, Word Games & Jokes · Post Preview: #79893 · Replies: 5611 · Views: 1,217,628 |
Posted on: Mar 7 2013, 00:26 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
huh.... hello! |
Forum: Chatter, Word Games & Jokes · Post Preview: #79891 · Replies: 5611 · Views: 1,217,628 |
Posted on: Oct 9 2010, 11:40 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
thank you d@v£. But what about GPU's? I think I'm more inclined to buy a GTX 460 |
Forum: Troubleshooting · Post Preview: #71854 · Replies: 9 · Views: 9,918 |
Posted on: Oct 8 2010, 21:17 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
well I don't think it's the same cause I know that XP doesn't use all the cores of a quad core, while Windows 7 does... is it correct? |
Forum: Troubleshooting · Post Preview: #71846 · Replies: 9 · Views: 9,918 |
Posted on: Oct 8 2010, 16:52 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
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Forum: Troubleshooting · Post Preview: #71840 · Replies: 9 · Views: 9,918 |
Posted on: Oct 8 2010, 09:32 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Hi guys, seems that... well, I'm going to be back... lol... in some months.. I'm building my new PC with some new stuff like Motherboard, GPU... Since I would like to start again editing for these games, I'm looking for the best-at-good-price computer I already have: QUOTE Motherboard AsRock 4CoreDual-SATA2 CPU Intel Core2 Quad Q6600 @ 2.40Ghz Cores pr CPU 4 Measured speed 2394.9 GHZ Multiplier 9.0X Bus Speed 264Mhz Front Side Bus speed 1055Mhz L1 Instruction cache 4x32 MB L1 data cache 4x32 MB L2 cache size 2x4 MB RAM 2048MB Ok so..... I'm about to upgrade this. I would like to buy a new GPU and I'm a bit confused between some Nvidia GPUs and some ATI ones. Models are: QUOTE Nvidia GTX 460 1GB GDDR5 CUDA Cores 336 Graphics Clock (MHz) 675 MHz Processor Clock (MHz) 1350 MHz Texture Fill Rate (billion/sec) 37.8 Memory Clock (MHz) 1800 Standard Memory Config 1GB GDDR5 Memory Interface Width 256-bit Memory Bandwidth (GB/sec) 115.2 PRIZE: 210€ QUOTE Nvidia GTS 450 1GB GDDR5 Processor Cores 192 Graphics Clock (MHz) 783 (MHz) Processor Clock (MHz) 1566 (MHz) Texture Fill Rate (billion/sec) 25.1 Memory Clock (MHz) 1804 Standard Memory Config 1GB GDDR5 Memory Interface Width 128-bit Memory Bandwidth (GB/sec) 57.7 PRIZE: 170€ QUOTE Ati Radeon HD5770 1GB DDR5 # Engine clock speed: 850 MHz # Processing power (single precision): 1.36 TeraFLOPS # Polygon throughput: 850M polygons/sec # Data fetch rate (32-bit): 136 billion fetches/sec # Texel fill rate (bilinear filtered): 34 Gigatexels/sec # Pixel fill rate: 13.6 Gigapixels/sec # Anti-aliased pixel fill rate: 54.4 Gigasamples/sec # Memory clock speed: 1.2 GHz # Memory data rate: 4.8 Gbps # Memory bandwidth: 76.8 GB/sec # Maximum board power: 108 Watts PRIZE: 180€ QUOTE Ati Radeon HD5750 1GB DDR5 # Engine clock speed: 700 MHz # Processing power (single precision): 1.008 TeraFLOPS # Polygon throughput: 700M polygons/sec # Data fetch rate (32-bit): 100.8 billion fetches/sec # Texel fill rate (bilinear filtered): 25.2 Gigatexels/sec # Pixel fill rate: 11.2 Gigapixels/sec # Anti-aliased pixel fill rate: 44.8 Gigasamples/sec # Memory clock speed: 1.15 GHz # Memory data rate: 4.6 Gbps # Memory bandwidth: 73.6 GB/sec # Maximum board power: 86 Watts PRIZE: 160€ Also I would like to upgrade my Windows XP and buy Windows 7 64-bit. So guys, what y'a think? Tell me everything you know |
Forum: Troubleshooting · Post Preview: #71837 · Replies: 9 · Views: 9,918 |
Posted on: Apr 14 2010, 14:31 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
BHD MOD has been closed since 1 year because no more ppl could work on it. MOD please close this thread. Linker SPlit |
Forum: Mods · Post Preview: #69934 · Replies: 165 · Views: 254,404 |
Posted on: Mar 24 2010, 16:48 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
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Forum: Troubleshooting · Post Preview: #69737 · Replies: 3 · Views: 4,910 |
Posted on: Mar 12 2010, 13:23 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
whenever my units enter a vehicle they always stand. there legs appear through the bottom of the vehicle most noticable in aircraft. any ideas anyone? I have version 1.05.62017. I assume I have put an addon in wrong or a mod or something. Xit happens to ALL vehicles included original ones? |
Forum: Troubleshooting · Post Preview: #69592 · Replies: 3 · Views: 4,910 |
Posted on: Mar 12 2010, 00:18 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
niQ e faremo bona pasqua! un pò alla volta accontenteremo tutti |
Forum: O.T. · Post Preview: #69585 · Replies: 7 · Views: 6,958 |
Posted on: Mar 12 2010, 00:12 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
è inutile siete un branco di spammers ahahahahahahahah |
Forum: O.T. · Post Preview: #69584 · Replies: 12 · Views: 9,761 |
Posted on: Mar 11 2010, 19:52 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Wuokkerrrr almeno un moderatore nn dovrebbe fare i doppi post!!! |
Forum: O.T. · Post Preview: #69573 · Replies: 12 · Views: 9,761 |
Posted on: Jan 28 2010, 00:41 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
I am really really sorry but i don't have them anymore maybe you should send a PM to DeadEye asking him to try to retrive them from the site |
Forum: Addons - Work in progress · Post Preview: #68929 · Replies: 3 · Views: 11,648 |
Posted on: Jan 28 2010, 00:16 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
hi Aloha! First off, the file init.sqs goes in your mission folder. Now, you have to create another script named "spawn.sqs" and put it into the mission directory too (as init.sqs) Now follow the instructions I gave in the previous posts and that's all |
Forum: Mission Editing & Scripting · Post Preview: #68927 · Replies: 9 · Views: 14,494 |
Posted on: Jan 14 2010, 23:08 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Ciao KILMER! provo a risponderti io, o meglio, siccome nn ho + AA installato nn ricordo + bene tutto, ma veniamo al dunque risposta alla prima domanda si, è possibile tramite il comando createUnit (dovrebbe essere ancora utilizzabile) nn ricordo come si usa sinceramente, x quello puoi vedere la sezione BIKI (BOHEMIA WIKIPEDIA) sui comandi per gli scripts risposta alla domanda due si è possibile anche questo con un piccolo trick: aggiungi un civile nella mappa, legalo tramite gruppi ad un soldato con rank di colonnello delle due fazioni (scegli tu, OPFOR o BLUEOR), poi nell' INIT del soldatro inserisci: CODE this setDamage 1; deleteVehicle this in questo modo il civile sarà della fazione del soldato che appena avvierai la missione sarà morto e il suo corpo cancellato tramite il comando deleteVehicle |
Forum: Editing · Post Preview: #68618 · Replies: 2 · Views: 4,502 |
Posted on: Jan 14 2010, 23:03 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Lol Alhoa!!! Il posat è OLDISSIMO :D:D:D devo chiuderlo nn riesumate old threads ragazzi |
Forum: Editing · Post Preview: #68617 · Replies: 5 · Views: 6,466 |
Posted on: Dec 25 2009, 16:29 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Ciao ragazzi e fan di ArmA e annessi! Passo da qui x augurarvi un felice buon Natale! occhio che vi controllo... Ciao a tutti! Linker Split |
Forum: O.T. · Post Preview: #68240 · Replies: 7 · Views: 6,958 |
Posted on: Oct 7 2009, 07:19 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
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Forum: Armed Assault · Post Preview: #66526 · Replies: 17 · Views: 9,523 |
Posted on: Oct 6 2009, 14:34 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Ho letto la discussione x bene. Invito gentilmente Eschi con il quale sono anche amico a non attaccare con questo tono Nemesi, in quanto ella può postare e/o inserire informazioni di qualsiasi tipi che non siano SPAM all'interno della nostra sezione Italiana. Se volete discutere, fatelo sul'argomento in questione che mi pare sia l'articolo pubblicato da Nemesi stessa sull'intervista a ShackTactical, non usate frasi, o detti o ironie di ogni sorta poichè non è il modo giusto per condurre una discussione. Siamo persone grandi ragazzi, non voglio vedervi litigare così, almeno non sul mio forum. La discussione può essere continuata in PRIVATO, ma non + su questo thread che dal mio messaggio in poi deve essere solo basata sull'argomento: Intervista con Dslyecxi di ShackTactical, l'autore della "Bibbia" di ArmA Grazie a tutti per la comprensione Linker Split |
Forum: Armed Assault · Post Preview: #66510 · Replies: 17 · Views: 9,523 |
Posted on: Sep 24 2009, 09:28 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Hi You could name the chopper "chop1" and in his INIT field put CODE this flyinHeight 1 then make a trigger and in Condition field put: CODE un1 in chop1 && un2 in chop1 && un3 in chop1 && un4 in chop1 where un1,un2,un3 are the names you'll give to the soldiers to get in the chop. Remember to put ALL the soldiers in the Condition field in the on Activation field then write down: CODE Chop1 flyinheight 25; Chop1 domove getpos H1 And H1 is an invisible H that you'll put in the battlefiled zone |
Forum: Mission Editing & Scripting · Post Preview: #66266 · Replies: 1 · Views: 2,797 |
Posted on: May 16 2009, 09:22 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
for what I understood, you want the heli to pick you and your squad, and then move to a position in the map, is it right? then when at least 3 of your squad are in, it will wait 5 seconds, then it will fly in height 30 and move somewhere (you can change it to domove getpos "someobjectinthemap") |
Forum: Mission Editing & Scripting · Post Preview: #61763 · Replies: 6 · Views: 5,953 |
Posted on: May 15 2009, 20:49 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
Mio dio sono bellissimi *.* |
Forum: Armed Assault · Post Preview: #61750 · Replies: 2 · Views: 2,503 |
Posted on: May 15 2009, 20:45 | |
literally the BIG BOSS of OFP Group: Addon Maker Posts: 1,532 Joined: 12-November 06 From: Bari (ITALY) Member No.: 66 |
you should modify the condition field like this: CODE ({ (_x in Helo1) and (alive _x) } count (units (Unit1))) >= 3 then just set the min, med, max value to 5 in the trigger options, and then in the ON ACTIVATION field: CODE Helo1 flyInHeight 30; Helo1 domove [0,0,0] |
Forum: Mission Editing & Scripting · Post Preview: #61748 · Replies: 6 · Views: 5,953 |
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