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New Member ![]() Group: Members Posts: 4 Joined: 17-November 06 Member No.: 216 ![]() |
i have some videos and webtutorials related to the techniques involved here. i would recomend 2 kind of tutorials to you guys.
1- creating bumpmaps with greyscale textures- its really easy to do, and results are good. i think u need the nvdia plugin for photoshop. anyway i have that video tutorial link somewhere, but its in portuguese...but u can understand almost everything just by watching it. 2-creating normalmaps from the high resolution models- this is the process that gives us a way to extract the perfect normal maps textures, directly from a 200.000 tris model to a low resolution model. i use this daily, so i'm very pleased with the results. it gives a lot of work ( creating a very high resolution model), but worth the trouble. but i agree that modeling 2000 rivets isnt the smart option. u gota learn to mix techniques. there are enough xsi tutorials for that, and even more tutorials for max i'm sure i dont have any suport from softimage, but xsi is really the best software i could buy now. the essentials version costs only 500dolars!! xsi is a professional tool, that was market leader few years ago (in anination industry)...max isnt for my wallet, so my option went directly to xsi. i was a max user before, so i know all that max can give... the point here is the $ ... cant wait to have the game in my hands...and the basic moding editor tools for the addons... maybe one day i'll try to compile it, in english.who know... i'll post links when i found them. cya all soon. |
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Lo-Fi Version | Time is now: 13th May 2024 - 06:08 |