I've made this post 'cause I took some config files from a tut and neither of any that I took worked..
So now, I'm asking YOU (dood that knows about config files) to place here the basic config files needed for an addon to work...
I was actually looking for the config to get a car into ArmA I... I have this one (witch doesn't work):
Inheritance issues, you're trying to inherit from a class (jeep) that doesn't exist anymore. Use the class "HMMWV" instead. So:
The HUMVEE REWORKED still doesn't appears in the editor :S:S
I looked under Civilian>Cars>HUMVEE REWORKED and there's no HUMVEE REWORKED over there
That's odd... can you check the following:
1. Config is named "config.cpp" (not config.cpp.txt)
2. AddOn is in correct location
3. No errors on startup
4. AddOn is packing correctly
5. Does it show up in the armoury?
1- Yes, it's named correctly
2- If you mean in the AddOns folder under the default path: C:\Program files\Atari\ArmA\AddOns then yes, it's in the correct location.
3- No, there's no errors on startup.
4- I don't know what you mean by "packing correctly", but I use the 'PBOTool by Voyager' (I've downloaded it some time ago) and I select "Pack", select the folder (containing config.cpp & firstcar.p3d) and it's intantly packed into a .PBO file.
5- No, just checked, it doesn't.
Have you tried packing it with BinPBO?
Don't have it... could you leave me the DL link?
Should be included in the BI tools suite? If you've downloaded that and you should already have it...
If you've just got oxygen and buldozer, you can download the package containing the full toolset http://community.bistudio.com/wiki/BI_Tools
Well, BinPbo doesn't work... i tried binarized & unbinarized... it just doesn't show up :S
When i pack it with the "binarize" option ON, in the addons folder appears a .txt file and a .pbo file, both named firstcar. In the .txt there're 4 lines displaing the same error:
Where is the folder your trying to convert to a pbo? It should be in the root of the P:\ drive.
Try this config:
DAVE YOU ROCK FELLA!!!!
It works like a charm! :D:D:D:D:D
I just got to resize it and i need some help with the geometry LOD... I once placed a geometry LOD perfectly (the 1st time i tried it) now, i repeat the process and i redo it just like it says it has to be done... still, i have the same problem, EVERYTHING tunrs yellow... not only the one that i want to be the LOD.. but the original model TOO! I cannot place the geometry LOD anymore
And, how do i make it a car?? 'cause when i get near it the option to drive it doesn't appear...
Thanks a LOT D@V£!
Config work for it being a car should already be in place, you've just go to add entry/exit points. Should say how in those tutorials your using.
You should be able to use the "moveindriver" command to get in the driver's seat.
Everytime i try to move the car (W,A,S,D) the game crashes...
You read the thing that i told ya about geometry in my post? re-read it 'cause i explained my problem there... and i tested that before i placed any LODS to it (including landcontact) and now, i can't get in the car in-game, i can only with the moveindriver command... and i can hear the sound of the engine... but the car doesn't move or steer with my moves... and i STILL couldn't find a way to place the geometry LOD correctly...
Also, a BIIG error, is that when i unload the car, i appear somewhere OUT of any visible part of the map.. i appear outside of the viewport's reach and i can only see a light blue screen.. the sounds get like x5413515 louder and i can't move.. i can only hear the sound of water & nature... VEERY LOUD!
This is gettin TOO weird :S
Ok, I don't think you've set up the LODs correctly. Each LOD is essentially a different model. The yellow "ghost" model is just the lowest resolution LOD, so you can see the basic outline of the model when creating other LODs. To change between LODs you have to doubleclick them on the LOD panel.
If you've got stuff that's on the wrong LOD, you can cut/paste it as with any other program. Named selections will be preserved.
The "big" error is down to the positions of your driver entry points on the memory LOD. You should create a point called "pos driver" for the entry point, and "pos driver dir" close to it to show which direction the animation should play.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)