Advance Time, andvance in-game time from action menu |
Advance Time, andvance in-game time from action menu |
Aug 31 2012, 21:47
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#1
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Junior Member Group: Members Posts: 15 Joined: 20-November 10 From: U.S.A. Member No.: 8,536 |
Hey guys trying to set up a dynamic mission that allows the player to stop at any point and advance the in-game time a set amount of hours to full control over what time of day or night they choose to execute the next phase of the mission. Tried using the addaction and acctime commands but it dosnt work the way I want it to. Any help would be much appreciated.
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Sep 1 2012, 00:14
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
acctime just returns the current time dilation, use setacctime to control it, the syntax is like this:
CODE Setacctime X Where X any number (the default rate of time is 1, so "setacctime 2" would make time go twice as fast, and "setacctime 0.5" would make it go twice as slow. Alternatively, if you just want to change the time of day without simulating several hours, you can use skiptime or setDate. -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
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