Captives |
Captives |
Sep 24 2010, 10:39
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#1
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Member Group: Members Posts: 81 Joined: 11-October 09 From: Closer Than You Think... Member No.: 6,642 |
Hello to all,
I am constructing a prision that is being held by the US. is it possible to have a group of OpFor captives in an area that will not be shot by the guards, but when they have left a certain area, the prision compound for example, they will be shot... the only way i can keep opfor troops near blufor ones at the moment is by grouping them to a blufor troop and then setting their probability of appearance to zero, if there is any easy way to do these two things, could you please let me know... If I can get these right i might post it with an "escape" mission thrown in, so im hoping i can sort this out... Cheers, Lyaoz -------------------- Never light a cigarette three times with the same match near a sniper...
1st time: gets his attention 2nd time: he aims 3rd time:**BOOM** -------------------------------------------------------------------------------------- ***BOOM, HEADSHOT***...... when footshots arent enough.... |
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Sep 24 2010, 13:13
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#2
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
The setcaptive command exists for this very reason!
CODE This setcaptive true Will make a soldier a "captive", they won't be engaged by enemies. While CODE This setcaptive false Will make them a valid target again. My advice for what you're trying to do, would be to group each captive (name them something like C1, C2, C3 etc.) to their own trigger. On the init field of each captive, put this: CODE Removeallweapons this; This setcaptive true then set the trigger to: this vehicle, not present On the "on activation" field, put this: CODE C1 setcaptive false (Replace C1 with the name of unit grouped to the trigger) -------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Sep 25 2010, 08:00
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#3
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Member Group: Members Posts: 81 Joined: 11-October 09 From: Closer Than You Think... Member No.: 6,642 |
ahhh, yes,
and when they leave the trigger area they are targeted, i have tried this and very much appreciate your help, but there is one slight problem, about 5 seconds after i start the preveiw of the mission the captives will all run around madly, is there any way i can stop them from moving? thanks, Lyaoz -------------------- Never light a cigarette three times with the same match near a sniper...
1st time: gets his attention 2nd time: he aims 3rd time:**BOOM** -------------------------------------------------------------------------------------- ***BOOM, HEADSHOT***...... when footshots arent enough.... |
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Sep 25 2010, 14:57
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#4
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Gee, I wish we had one of them doomsday machines. Group: Moderators Posts: 2,037 Joined: 13-November 06 From: Wales Member No.: 155 |
Try
CODE this setbehaviour "careless" If that doesn't work, try simply disabling the movement AI: CODE This disableAI "move" You can re-enable it like this: CODE This enableAI "move"
-------------------- The Rules - Nothing too complicated, follow these and we'll have no problems.
Moderation Feedback Thread - Tell everyone how much you Site Issues Thread - Complain about site issues here. We might even fix them! Community Chatter Thread - Furthest Mud-sling gets a free subscription to "JdB Monthly". QUOTE(Major Mike Shearer) We can categorically state that we have not released man-eating badgers into the area. QUOTE(Brace Belden) A machine gun is like a woman, I don’t understand it, I’m afraid of it, and one day I’ll accidentally be killed by one. |
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Sep 26 2010, 04:43
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#5
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Member Group: Members Posts: 81 Joined: 11-October 09 From: Closer Than You Think... Member No.: 6,642 |
yeah, works like a charm
Thanks again, Lyaoz -------------------- Never light a cigarette three times with the same match near a sniper...
1st time: gets his attention 2nd time: he aims 3rd time:**BOOM** -------------------------------------------------------------------------------------- ***BOOM, HEADSHOT***...... when footshots arent enough.... |
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